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@ -102,7 +102,6 @@ namespace detail
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}//namespace detail
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#if GLM_HAS_TEMPLATE_ALIASES
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template <length_t L, typename T, precision P = defaultp> struct vec;
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template <typename T, precision P = defaultp> using tvec1 = vec<1, T, P>;
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template <typename T, precision P = defaultp> using tvec2 = vec<2, T, P>;
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template <typename T, precision P = defaultp> using tvec3 = vec<3, T, P>;
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@ -1,3 +1,6 @@
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#include <glm/glm.hpp>
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#if GLM_HAS_ALIGNED_TYPE
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struct vec2;
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struct _swizzle
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@ -7,7 +10,7 @@ struct _swizzle
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struct vec2
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{
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constexpr vec2() :
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GLM_CONSTEXPR_CTOR vec2() :
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x(0), y(0)
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{}
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@ -17,6 +20,7 @@ struct vec2
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struct { _swizzle xx; };
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};
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};
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#endif
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// Visual C++ has a bug generating the error: fatal error C1001: An internal error has occurred in the compiler.
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// vec2 Bar;
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