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https://github.com/g-truc/glm.git
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Added vec1 based constructors to vec3 with tests and fixed build
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@ -94,11 +94,13 @@ namespace glm
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// -- Explicit basic constructors --
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// -- Explicit basic constructors --
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar);
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(T scalar);
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(vec<1, T, P> const& v);
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(T x, T y);
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(T x, T y);
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// -- Conversion constructors --
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// -- Conversion constructors --
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template<typename U, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(vec<1, U, P> const& v);
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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/// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename A, typename B>
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template<typename A, typename B>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A x, B y);
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(A x, B y);
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@ -34,11 +34,6 @@ namespace glm
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: x(scalar), y(scalar)
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: x(scalar), y(scalar)
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{}
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{}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<1, T, P> const& v)
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: x(v.x), y(v.x)
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{}
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template<typename T, qualifier Q>
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(T _x, T _y)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(T _x, T _y)
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: x(_x), y(_y)
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: x(_x), y(_y)
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@ -46,6 +41,13 @@ namespace glm
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// -- Conversion scalar constructors --
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// -- Conversion scalar constructors --
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template<typename T, qualifier Q>
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template<typename U, qualifier P>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(vec<1, U, P> const& v)
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: x(static_cast<T>(v.x))
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, y(static_cast<T>(v.x))
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{}
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template<typename T, qualifier Q>
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template<typename T, qualifier Q>
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template<typename A, typename B>
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template<typename A, typename B>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(A _x, B _y)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<2, T, Q>::vec(A _x, B _y)
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@ -98,6 +98,9 @@ namespace glm
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// -- Conversion scalar constructors --
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// -- Conversion scalar constructors --
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template<typename U, qualifier P>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit vec(vec<1, U, P> const& v);
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/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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/// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
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template<typename X, typename Y, typename Z>
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template<typename X, typename Y, typename Z>
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(X x, Y y, Z z);
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GLM_FUNC_DECL GLM_CONSTEXPR_CTOR vec(X x, Y y, Z z);
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@ -41,6 +41,14 @@ namespace glm
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// -- Conversion scalar constructors --
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// -- Conversion scalar constructors --
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template<typename T, qualifier Q>
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template<typename U, qualifier P>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, U, P> const& v)
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: x(static_cast<T>(v.x))
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, y(static_cast<T>(v.x))
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, z(static_cast<T>(v.x))
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{}
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template<typename T, qualifier Q>
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template<typename T, qualifier Q>
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template<typename X, typename Y, typename Z>
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template<typename X, typename Y, typename Z>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(X _x, Y _y, Z _z)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(X _x, Y _y, Z _z)
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@ -52,7 +60,7 @@ namespace glm
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template<typename T, qualifier Q>
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template<typename T, qualifier Q>
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template<typename X, typename Y, typename Z>
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template<typename X, typename Y, typename Z>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, Z _z)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, Z _z)
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: x(static_cast<T>(_x))
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: x(static_cast<T>(_x.x))
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, y(static_cast<T>(_y))
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, y(static_cast<T>(_y))
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, z(static_cast<T>(_z))
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, z(static_cast<T>(_z))
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{}
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{}
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@ -61,15 +69,15 @@ namespace glm
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template<typename X, typename Y, typename Z>
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template<typename X, typename Y, typename Z>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, Z _z)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, Z _z)
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: x(static_cast<T>(_x))
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: x(static_cast<T>(_x))
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, y(static_cast<T>(_y))
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, y(static_cast<T>(_y.x))
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, z(static_cast<T>(_z))
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, z(static_cast<T>(_z))
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{}
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{}
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template<typename T, qualifier Q>
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template<typename T, qualifier Q>
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template<typename X, typename Y, typename Z>
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template<typename X, typename Y, typename Z>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z)
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: x(static_cast<T>(_x))
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: x(static_cast<T>(_x.x))
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, y(static_cast<T>(_y))
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, y(static_cast<T>(_y.x))
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, z(static_cast<T>(_z))
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, z(static_cast<T>(_z))
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{}
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{}
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@ -78,31 +86,31 @@ namespace glm
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(X _x, Y _y, vec<1, Z, Q> const& _z)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(X _x, Y _y, vec<1, Z, Q> const& _z)
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: x(static_cast<T>(_x))
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: x(static_cast<T>(_x))
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, y(static_cast<T>(_y))
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, y(static_cast<T>(_y))
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, z(static_cast<T>(_z))
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, z(static_cast<T>(_z.x))
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{}
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{}
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template<typename T, qualifier Q>
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template<typename T, qualifier Q>
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template<typename X, typename Y, typename Z>
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template<typename X, typename Y, typename Z>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z)
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: x(static_cast<T>(_x))
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: x(static_cast<T>(_x.x))
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, y(static_cast<T>(_y))
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, y(static_cast<T>(_y))
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, z(static_cast<T>(_z))
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, z(static_cast<T>(_z.x))
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{}
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{}
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template<typename T, qualifier Q>
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template<typename T, qualifier Q>
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template<typename X, typename Y, typename Z>
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template<typename X, typename Y, typename Z>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z)
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: x(static_cast<T>(_x))
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: x(static_cast<T>(_x))
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, y(static_cast<T>(_y))
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, y(static_cast<T>(_y.x))
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, z(static_cast<T>(_z))
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, z(static_cast<T>(_z.x))
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{}
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{}
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template<typename T, qualifier Q>
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template<typename T, qualifier Q>
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template<typename X, typename Y, typename Z>
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template<typename X, typename Y, typename Z>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CTOR vec<3, T, Q>::vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z)
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: x(static_cast<T>(_x))
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: x(static_cast<T>(_x.x))
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, y(static_cast<T>(_y))
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, y(static_cast<T>(_y.x))
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, z(static_cast<T>(_z))
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, z(static_cast<T>(_z.x))
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{}
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{}
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// -- Conversion vector constructors --
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// -- Conversion vector constructors --
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@ -277,6 +277,25 @@ int test_vec2_ctor()
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Error += glm::all(glm::equal(E, O)) ? 0 : 1;
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Error += glm::all(glm::equal(E, O)) ? 0 : 1;
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}
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}
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{
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glm::vec1 const R(1.0f);
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glm::dvec1 const S(2.0);
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glm::vec2 const O(1.0, 2.0);
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glm::vec2 const A(R);
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glm::vec2 const B(1.0);
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Error += glm::all(glm::equal(A, B)) ? 0 : 1;
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glm::vec2 const C(R, S);
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Error += glm::all(glm::equal(C, O)) ? 0 : 1;
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glm::vec2 const D(R, 2.0);
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Error += glm::all(glm::equal(D, O)) ? 0 : 1;
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glm::vec2 const E(1.0, S);
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Error += glm::all(glm::equal(E, O)) ? 0 : 1;
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}
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return Error;
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return Error;
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}
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}
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@ -1,4 +1,5 @@
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#define GLM_FORCE_SWIZZLE
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#define GLM_FORCE_SWIZZLE
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#include <glm/ext/vec1.hpp>
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#include <glm/vector_relational.hpp>
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#include <glm/vector_relational.hpp>
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#include <glm/geometric.hpp>
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#include <glm/geometric.hpp>
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#include <glm/vec2.hpp>
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#include <glm/vec2.hpp>
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@ -83,6 +84,64 @@ int test_vec3_ctor()
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Error += Tests[i] == glm::vec3(1, 2, 3) ? 0 : 1;
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Error += Tests[i] == glm::vec3(1, 2, 3) ? 0 : 1;
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}
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}
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{
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glm::vec1 const R(1.0f);
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glm::vec1 const S(2.0f);
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glm::vec1 const T(3.0f);
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glm::vec3 const O(1.0f, 2.0f, 3.0f);
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glm::vec3 const A(R);
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glm::vec3 const B(1.0f);
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Error += glm::all(glm::equal(A, B)) ? 0 : 1;
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glm::vec3 const C(R, S, T);
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Error += glm::all(glm::equal(C, O)) ? 0 : 1;
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glm::vec3 const D(R, 2.0f, 3.0f);
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Error += glm::all(glm::equal(D, O)) ? 0 : 1;
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glm::vec3 const E(1.0f, S, 3.0f);
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Error += glm::all(glm::equal(E, O)) ? 0 : 1;
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glm::vec3 const F(1.0f, S, T);
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Error += glm::all(glm::equal(F, O)) ? 0 : 1;
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glm::vec3 const G(R, 2.0f, T);
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Error += glm::all(glm::equal(G, O)) ? 0 : 1;
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glm::vec3 const H(R, S, 3.0f);
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Error += glm::all(glm::equal(H, O)) ? 0 : 1;
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}
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{
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glm::vec1 const R(1.0);
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glm::dvec1 const S(2.0);
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glm::vec1 const T(3.0);
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glm::vec3 const O(1.0f, 2.0f, 3.0f);
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glm::vec3 const A(R);
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glm::vec3 const B(1.0);
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Error += glm::all(glm::equal(A, B)) ? 0 : 1;
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glm::vec3 const C(R, S, T);
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Error += glm::all(glm::equal(C, O)) ? 0 : 1;
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glm::vec3 const D(R, 2.0, 3.0);
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Error += glm::all(glm::equal(D, O)) ? 0 : 1;
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glm::vec3 const E(1.0f, S, 3.0);
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Error += glm::all(glm::equal(E, O)) ? 0 : 1;
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glm::vec3 const F(1.0, S, T);
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Error += glm::all(glm::equal(F, O)) ? 0 : 1;
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glm::vec3 const G(R, 2.0, T);
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Error += glm::all(glm::equal(G, O)) ? 0 : 1;
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glm::vec3 const H(R, S, 3.0);
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Error += glm::all(glm::equal(H, O)) ? 0 : 1;
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}
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return Error;
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return Error;
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}
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}
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