Fix quaternion orientation in glm::decompose

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Craig Bosma 2020-05-11 14:33:51 -05:00 committed by GitHub
parent 23e0701c04
commit f8bf087caa
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@ -159,9 +159,9 @@ namespace detail
root = sqrt(trace + static_cast<T>(1.0));
Orientation.w = static_cast<T>(0.5) * root;
root = static_cast<T>(0.5) / root;
Orientation.x = root * (Row[1].z - Row[2].y);
Orientation.y = root * (Row[2].x - Row[0].z);
Orientation.z = root * (Row[0].y - Row[1].x);
Orientation.x = root * (Row[2].y - Row[1].z);
Orientation.y = root * (Row[0].z - Row[2].x);
Orientation.z = root * (Row[1].x - Row[0].y);
} // End if > 0
else
{