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Added GPU and legacy OpenGL function links
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24
manual.md
24
manual.md
@ -933,7 +933,7 @@ Add \*vec1 types.
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OpenGL 3.1 specification has deprecated some features that have been removed from OpenGL 3.2 core profile specification. GLM provides some replacement functions.
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***glRotate{f, d}:***
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[***glRotate{f, d}:***](https://www.opengl.org/sdk/docs/man2/xhtml/glRotate.xml)
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```cpp
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glm::mat4 glm::rotate(glm::mat4 const& m, float angle, glm::vec3 const& axis);
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@ -951,7 +951,7 @@ glm::dmat4 glm::scale(glm::dmat4 const& m, glm::dvec3 const& factors);
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From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
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***glTranslate{f, d}:***
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[***glTranslate{f, d}:***](https://www.opengl.org/sdk/docs/man2/xhtml/glTranslate.xml)
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```cpp
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glm::mat4 glm::translate(glm::mat4 const& m, glm::vec3 const& translation);
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@ -960,7 +960,7 @@ glm::dmat4 glm::translate(glm::dmat4 const& m, glm::dvec3 const& translation);
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From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
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***glLoadIdentity:***
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[***glLoadIdentity:***](https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml)
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```cpp
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glm::mat4(1.0) or glm::mat4();
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@ -969,7 +969,7 @@ glm::dmat4(1.0) or glm::dmat4();
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From GLM core library: <glm/glm.hpp>
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***glMultMatrix{f, d}: ***
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[***glMultMatrix{f, d}: ***](https://www.opengl.org/sdk/docs/man2/xhtml/glMultMatrix.xml)
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```cpp
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glm::mat4() * glm::mat4();
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@ -978,7 +978,7 @@ glm::dmat4() * glm::dmat4();
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From GLM core library: <glm/glm.hpp>
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***glLoadTransposeMatrix{f, d}: ***
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[***glLoadTransposeMatrix{f, d}: ***](https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrix.xml)
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```cpp
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glm::transpose(glm::mat4());
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@ -987,7 +987,7 @@ glm::transpose(glm::dmat4());
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From GLM core library: <glm/glm.hpp>
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***glMultTransposeMatrix{f, d}: ***
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[***glMultTransposeMatrix{f, d}: ***](https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrix.xml)
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```cpp
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glm::mat4() * glm::transpose(glm::mat4());
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@ -1005,7 +1005,7 @@ glm::dmat4 glm::frustum(double left, double right, double bottom, double top, do
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From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
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***glOrtho: ***
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[***glOrtho: ***](https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml)
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```cpp
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glm::mat4 glm::ortho(float left, float right, float bottom, float top, float zNear, float zFar);
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@ -1016,7 +1016,7 @@ From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
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### 5.2. GLM replacements for GLU functions <a name="section5_2"></a>
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***gluLookAt: ***
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[***gluLookAt: ***](https://www.opengl.org/sdk/docs/man2/xhtml/gluLookAt.xml)
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```cpp
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glm::mat4 glm::lookAt(glm::vec3 const& eye, glm::vec3 const& center, glm::vec3 const& up);
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@ -1025,7 +1025,7 @@ glm::dmat4 glm::lookAt(glm::dvec3 const& eye, glm::dvec3 const& center, glm::dve
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From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
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***gluOrtho2D: ***
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[***gluOrtho2D: ***](https://www.opengl.org/sdk/docs/man2/xhtml/gluOrtho2D.xml)
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```cpp
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glm::mat4 glm::ortho(float left, float right, float bottom, float top);
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@ -1034,7 +1034,7 @@ glm::dmat4 glm::ortho(double left, double right, double bottom, double top);
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From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
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***gluPerspective: ***
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[***gluPerspective: ***](https://www.opengl.org/sdk/docs/man2/xhtml/gluPerspective.xml)
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```cpp
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glm::mat4 perspective(float fovy, float aspect, float zNear, float zFar);
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@ -1045,7 +1045,7 @@ One difference between GLM and GLU is that fovy is expressed in radians in GLM i
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From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
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***gluPickMatrix:***
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[***gluPickMatrix:***](https://www.opengl.org/sdk/docs/man2/xhtml/gluPickMatrix.xml)
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```cpp
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glm::mat4 pickMatrix(glm::vec2 const& center, glm::vec2 const& delta, glm::ivec4 const& viewport);
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@ -1063,7 +1063,7 @@ glm::dvec3 project(glm::dvec3 const& obj, glm::dmat4 const & model, glm::dmat4 c
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From GLM\_GTC\_matrix\_transform extension: <glm/gtc/matrix\_transform.hpp>
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***gluUnProject: ***
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[***gluUnProject: ***](https://www.opengl.org/sdk/docs/man2/xhtml/gluUnProject.xml)
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```cpp
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glm::vec3 unProject(glm::vec3 const& win, glm::mat4 const& model, glm::mat4 const& proj, glm::ivec4 const& viewport);
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