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Higher conrehence of doxygens types
This commit is contained in:
parent
5969ae0060
commit
f9e622cd57
@ -52,6 +52,9 @@
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namespace glm
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{
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/// @addtogroup core_types
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/// @{
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//////////////////////////
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// Float definition
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@ -95,81 +98,81 @@ namespace glm
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typedef lowp_mat4x3 mat4x3;
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typedef lowp_mat4x4 mat4x4;
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#else
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//! 2 components vector of floating-point numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! \ingroup core_types
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/// 2 components vector of floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_vec2 vec2;
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//! 3 components vector of floating-point numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_vec3 vec3;
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//! 4 components vector of floating-point numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_vec4 vec4;
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//! 2 columns of 2 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat2x2 mat2x2;
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//! 2 columns of 3 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat2x3 mat2x3;
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//! 2 columns of 4 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat2x4 mat2x4;
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//! 3 columns of 2 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat3x2 mat3x2;
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//! 3 columns of 3 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat3x3 mat3x3;
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//! 3 columns of 4 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat3x4 mat3x4;
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//! 4 columns of 2 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat4x2 mat4x2;
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//! 4 columns of 3 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat4x3 mat4x3;
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//! 4 columns of 4 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mediump_mat4x4 mat4x4;
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#endif//GLM_PRECISION
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//! 2 columns of 2 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat2x2 mat2;
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//! 3 columns of 3 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat3x3 mat3;
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//! 4 columns of 4 components matrix of floating-point numbers.
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//! (From GLSL 1.30.8 specification, section 4.1.6 Matrices)
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef mat4x4 mat4;
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//////////////////////////
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@ -189,18 +192,18 @@ namespace glm
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typedef lowp_ivec4 ivec4;
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#else
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//! 2 components vector of signed integer numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_ivec2 ivec2;
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//! 3 components vector of signed integer numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_ivec3 ivec3;
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//! 4 components vector of signed integer numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_ivec4 ivec4;
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#endif//GLM_PRECISION
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@ -221,18 +224,18 @@ namespace glm
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typedef lowp_uvec4 uvec4;
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#else
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//! 2 components vector of unsigned integer numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_uvec2 uvec2;
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//! 3 components vector of unsigned integer numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_uvec3 uvec3;
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//! 4 components vector of unsigned integer numbers.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef mediump_uvec4 uvec4;
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#endif//GLM_PRECISION
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@ -240,98 +243,99 @@ namespace glm
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// Boolean definition
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//! 2 components vector of boolean.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef detail::tvec2<bool> bvec2;
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//! 3 components vector of boolean.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef detail::tvec3<bool> bvec3;
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//! 4 components vector of boolean.
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//! From GLSL 1.30.8 specification, section 4.1.5 Vectors.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef detail::tvec4<bool> bvec4;
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//////////////////////////
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// Double definition
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//! Vector of 2 double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef detail::tvec2<double> dvec2;
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//! Vector of 3 double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef detail::tvec3<double> dvec3;
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//! Vector of 4 double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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typedef detail::tvec4<double> dvec4;
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//! 2 * 2 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat2x2<double> dmat2;
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//! 3 * 3 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat3x3<double> dmat3;
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//! 4 * 4 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat4x4<double> dmat4;
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//! 2 * 2 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat2x2<double> dmat2x2;
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//! 2 * 3 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat2x3<double> dmat2x3;
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//! 2 * 4 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat2x4<double> dmat2x4;
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//! 3 * 2 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat3x2<double> dmat3x2;
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//! 3 * 3 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat3x3<double> dmat3x3;
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//! 3 * 4 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat3x4<double> dmat3x4;
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//! 4 * 2 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat4x2<double> dmat4x2;
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//! 4 * 3 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat4x3<double> dmat4x3;
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//! 4 * 4 matrix of double-precision floating-point numbers.
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//! From GLSL 4.00.8 specification, section 4.1 Basic Types.
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//! \ingroup core_types
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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typedef detail::tmat4x4<double> dmat4x4;
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/// @}
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}//namespace glm
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#endif//glm_core_type
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef highp_float_t highp_float;
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/// @}
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#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
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typedef mediump_float float_t;
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#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
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@ -80,6 +78,7 @@ namespace glm
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# error "GLM error: multiple default precision requested for floating-point types"
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#endif
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/// @}
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}//namespace glm
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#endif//glm_core_type_float
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namespace detail
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{
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/// @brief Template for quaternion.
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/// From GLM_GTC_quaternion extension.
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/// @see gtc_quaternion
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/// @ingroup gtc_quaternion
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template <typename T>
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struct tquat// : public genType<T, tquat>
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