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Completed interger function links to GLSL man pages
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@ -85,7 +85,8 @@ namespace glm
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//! offset and bits is greater than the number of bits used
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//! to store the operand.
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//!
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//! (From GLSL 4.00.08 specification, section 8.8)
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
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//! \li GLSL 4.00.08 specification, section 8.8
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template <typename genIUType>
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genIUType bitfieldExtract(
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genIUType const & Value,
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@ -102,7 +103,8 @@ namespace glm
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//! offset and bits is greater than the number of bits used to
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//! store the operand.
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//!
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//! (From GLSL 4.00.08 specification, section 8.8)
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
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//! \li GLSL 4.00.08 specification, section 8.8
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template <typename genIUType>
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genIUType bitfieldInsert(
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genIUType const & Base,
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@ -113,19 +115,25 @@ namespace glm
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//! Returns the reversal of the bits of value.
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//! The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
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//! where bits is the total number of bits used to represent value.
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//! (From GLSL 4.00.08 specification, section 8.8)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
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//! \li GLSL 4.00.08 specification, section 8.8
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template <typename genIUType>
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genIUType bitfieldReverse(genIUType const & value);
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//! Returns the number of bits set to 1 in the binary representation of value.
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//! (From GLSL 4.00.08 specification, section 8.8)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
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//! \li GLSL 4.00.08 specification, section 8.8
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template <typename T, template <typename> class C>
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typename C<T>::signed_type bitCount(C<T> const & Value);
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//! Returns the bit number of the least significant bit set to
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//! 1 in the binary representation of value.
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//! If value is zero, -1 will be returned.
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//! (From GLSL 4.00.08 specification, section 8.8)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
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//! \li GLSL 4.00.08 specification, section 8.8
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template <typename T, template <typename> class C>
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typename C<T>::signed_type findLSB(C<T> const & Value);
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@ -133,7 +141,9 @@ namespace glm
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//! For positive integers, the result will be the bit number of the most significant bit set to 1.
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//! For negative integers, the result will be the bit number of the most significant
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//! bit set to 0. For a value of zero or negative one, -1 will be returned.
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//! (From GLSL 4.00.08 specification, section 8.8)
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//!
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//! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
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//! \li GLSL 4.00.08 specification, section 8.8
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template <typename T, template <typename> class C>
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typename C<T>::signed_type findMSB(C<T> const & Value);
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