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Reorder slow functions... still to be tested.
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@ -39,7 +39,28 @@ namespace glm
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Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
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Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
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return Result;
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return Result;
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}
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> translate_slow
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(
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detail::tmat4x4<T, P> const & m,
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detail::tvec3<T, P> const & v
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)
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{
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detail::tmat4x4<T, P> Result(T(1));
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Result[3] = detail::tvec4<T, P>(v, T(1));
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return m * Result;
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//detail::tmat4x4<valType> Result(m);
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Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
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//Result[3][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0];
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//Result[3][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1];
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//Result[3][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
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//Result[3][3] = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3];
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//return Result;
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}
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template <typename T, precision P>
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rotate
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GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rotate
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(
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(
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@ -80,41 +101,6 @@ namespace glm
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Result[3] = m[3];
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Result[3] = m[3];
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return Result;
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return Result;
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}
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> scale
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(
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detail::tmat4x4<T, P> const & m,
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detail::tvec3<T, P> const & v
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)
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{
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detail::tmat4x4<T, P> Result(detail::tmat4x4<T, P>::_null);
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Result[0] = m[0] * v[0];
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Result[1] = m[1] * v[1];
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Result[2] = m[2] * v[2];
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Result[3] = m[3];
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return Result;
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> translate_slow
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(
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detail::tmat4x4<T, P> const & m,
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detail::tvec3<T, P> const & v
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)
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{
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detail::tmat4x4<T, P> Result(T(1));
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Result[3] = detail::tvec4<T, P>(v, T(1));
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return m * Result;
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//detail::tmat4x4<valType> Result(m);
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Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
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//Result[3][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0];
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//Result[3][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1];
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//Result[3][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2];
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//Result[3][3] = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3];
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//return Result;
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}
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template <typename T, precision P>
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rotate_slow
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GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rotate_slow
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@ -154,6 +140,21 @@ namespace glm
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return m * Result;
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return m * Result;
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}
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> scale
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(
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detail::tmat4x4<T, P> const & m,
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detail::tvec3<T, P> const & v
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)
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{
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detail::tmat4x4<T, P> Result(detail::tmat4x4<T, P>::_null);
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Result[0] = m[0] * v[0];
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Result[1] = m[1] * v[1];
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Result[2] = m[2] * v[2];
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Result[3] = m[3];
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return Result;
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}
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template <typename T, precision P>
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> scale_slow
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GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> scale_slow
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(
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(
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