Merge pull request #1122 from Thibaulltt/fix_glm_ext_matrix_common

Fix GLM_EXT_matrix_common : row to column-major #1122
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Christophe 2022-10-26 17:30:34 +02:00 committed by GitHub
commit fc8f4bb442
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2 changed files with 178 additions and 25 deletions

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@ -23,9 +23,8 @@ namespace glm {
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<2, 3, T, Q> call(Ret (*Func)(T x), mat<2, 3, T, Q> const &x) {
return mat<2, 3, Ret, Q>(
Func(x[0][0]), Func(x[0][1]),
Func(x[1][0]), Func(x[1][1]),
Func(x[2][0]), Func(x[2][1])
Func(x[0][0]), Func(x[0][1]), Func(x[0][2]),
Func(x[1][0]), Func(x[1][1]), Func(x[1][2])
);
}
@ -36,10 +35,8 @@ namespace glm {
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<2, 4, T, Q> call(Ret (*Func)(T x), mat<2, 4, T, Q> const &x) {
return mat<2, 4, Ret, Q>(
Func(x[0][0]), Func(x[0][1]),
Func(x[1][0]), Func(x[1][1]),
Func(x[2][0]), Func(x[2][1]),
Func(x[3][0]), Func(x[3][1])
Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), Func(x[0][3]),
Func(x[1][0]), Func(x[1][1]), Func(x[1][2]), Func(x[1][3])
);
}
@ -50,8 +47,9 @@ namespace glm {
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<3, 2, T, Q> call(Ret (*Func)(T x), mat<3, 2, T, Q> const &x) {
return mat<3, 2, Ret, Q>(
Func(x[0][0]), Func(x[0][1]), Func(x[0][2]),
Func(x[1][0]), Func(x[1][1]), Func(x[1][2])
Func(x[0][0]), Func(x[0][1]),
Func(x[1][0]), Func(x[1][1]),
Func(x[2][0]), Func(x[2][1])
);
}
@ -75,10 +73,9 @@ namespace glm {
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<3, 4, T, Q> call(Ret (*Func)(T x), mat<3, 4, T, Q> const &x) {
return mat<3, 4, Ret, Q>(
Func(x[0][0]), Func(x[0][1]), Func(x[0][2]),
Func(x[1][0]), Func(x[1][1]), Func(x[1][2]),
Func(x[2][0]), Func(x[2][1]), Func(x[2][2]),
Func(x[3][0]), Func(x[3][1]), Func(x[3][2])
Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), Func(x[0][3]),
Func(x[1][0]), Func(x[1][1]), Func(x[1][2]), Func(x[1][3]),
Func(x[2][0]), Func(x[2][1]), Func(x[2][2]), Func(x[2][3])
);
}
@ -89,8 +86,10 @@ namespace glm {
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<4, 2, T, Q> call(Ret (*Func)(T x), mat<4, 2, T, Q> const &x) {
return mat<4, 2, Ret, Q>(
Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), Func(x[0][3]),
Func(x[1][0]), Func(x[1][1]), Func(x[1][2]), Func(x[1][3])
Func(x[0][0]), Func(x[0][1]),
Func(x[1][0]), Func(x[1][1]),
Func(x[2][0]), Func(x[2][1]),
Func(x[3][0]), Func(x[3][1])
);
}
@ -101,9 +100,10 @@ namespace glm {
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<4, 3, T, Q> call(Ret (*Func)(T x), mat<4, 3, T, Q> const &x) {
return mat<4, 3, Ret, Q>(
Func(x[0][0]), Func(x[0][1]), Func(x[0][2]), Func(x[0][3]),
Func(x[1][0]), Func(x[1][1]), Func(x[1][2]), Func(x[1][3]),
Func(x[2][0]), Func(x[2][1]), Func(x[2][2]), Func(x[2][3])
Func(x[0][0]), Func(x[0][1]), Func(x[0][2]),
Func(x[1][0]), Func(x[1][1]), Func(x[1][2]),
Func(x[2][0]), Func(x[2][1]), Func(x[2][2]),
Func(x[3][0]), Func(x[3][1]), Func(x[3][2])
);
}

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@ -3,6 +3,7 @@
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/vector_bool4.hpp>
#include <glm/ext/matrix_float4x3.hpp>
static int test_mix()
{
@ -47,6 +48,9 @@ static int test_abs()
{
int Error = 0;
// -------------------- //
// glm::mat4 variants : //
// -------------------- //
{
glm::mat4 A(
3.0f, 1.0f, 5.2f, 4.9f,
@ -62,14 +66,163 @@ static int test_abs()
);
glm::mat4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
glm::mat4 D = glm::abs(C);
glm::bvec4 const row1 = glm::equal(D[0], A[0]);
glm::bvec4 const row2 = glm::equal(D[1], A[1]);
glm::bvec4 const row3 = glm::equal(D[2], A[2]);
glm::bvec4 const row4 = glm::equal(D[3], A[3]);
Error += glm::all(glm::bvec4{glm::all(row1), glm::all(row2), glm::all(row3), glm::all(row4)}) ? 0 : 1;
glm::bvec4 const col1 = glm::equal(D[0], A[0]);
glm::bvec4 const col2 = glm::equal(D[1], A[1]);
glm::bvec4 const col3 = glm::equal(D[2], A[2]);
glm::bvec4 const col4 = glm::equal(D[3], A[3]);
Error += glm::all(glm::bvec4{glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4)}) ? 0 : 1;
}
{
glm::mat4x3 A(
3.0f, 1.0f, 5.2f,
4.9f, 1.4f, 0.5f,
9.3f, 3.7f, 6.8f,
8.4f, 4.3f, 3.9f
);
glm::mat4x3 B(
1.0,-1.0, 1.0,
1.0,-1.0, 1.0,
1.0,-1.0, 1.0,
-1.0,-1.0,-1.0
);
glm::mat4x3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
glm::mat4x3 D = glm::abs(C);
glm::bvec3 const col1 = glm::equal(D[0], A[0]);
glm::bvec3 const col2 = glm::equal(D[1], A[1]);
glm::bvec3 const col3 = glm::equal(D[2], A[2]);
glm::bvec3 const col4 = glm::equal(D[3], A[3]);
Error += glm::all(glm::bvec4{glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4)}) ? 0 : 1;
}
{
glm::mat4x2 A(
3.0f, 1.0f,
1.4f, 0.5f,
6.8f, 8.4f,
5.6f, 7.2f
);
glm::mat4x2 B(
1.0,-1.0,
-1.0, 1.0,
1.0,-1.0,
-1.0,-1.0
);
glm::mat4x2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
glm::mat4x2 D = glm::abs(C);
glm::bvec2 const col1 = glm::equal(D[0], A[0]);
glm::bvec2 const col2 = glm::equal(D[1], A[1]);
glm::bvec2 const col3 = glm::equal(D[2], A[2]);
glm::bvec2 const col4 = glm::equal(D[3], A[3]);
Error += glm::all(glm::bvec4{glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4)}) ? 0 : 1;
}
// -------------------- //
// glm::mat3 variants : //
// -------------------- //
{
glm::mat3x4 A(
3.0f, 1.0f, 5.2f, 4.9f,
1.4f, 0.5f, 9.3f, 3.7f,
6.8f, 8.4f, 4.3f, 3.9f
);
glm::mat3x4 B(
1.0,-1.0, 1.0, 1.0,
-1.0, 1.0, 1.0,-1.0,
1.0,-1.0,-1.0,-1.0
);
glm::mat3x4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
glm::mat3x4 D = glm::abs(C);
glm::bvec4 const col1 = glm::equal(D[0], A[0]);
glm::bvec4 const col2 = glm::equal(D[1], A[1]);
glm::bvec4 const col3 = glm::equal(D[2], A[2]);
Error += glm::all(glm::bvec3{glm::all(col1), glm::all(col2), glm::all(col3)}) ? 0 : 1;
}
{
glm::mat3 A(
3.0f, 1.0f, 5.2f,
1.4f, 0.5f, 9.3f,
6.8f, 8.4f, 4.3f
);
glm::mat3 B(
1.0,-1.0, 1.0,
-1.0, 1.0, 1.0,
1.0,-1.0,-1.0
);
glm::mat3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
glm::mat3 D = glm::abs(C);
glm::bvec3 const col1 = glm::equal(D[0], A[0]);
glm::bvec3 const col2 = glm::equal(D[1], A[1]);
glm::bvec3 const col3 = glm::equal(D[2], A[2]);
Error += glm::all(glm::bvec3{glm::all(col1), glm::all(col2), glm::all(col3)}) ? 0 : 1;
}
{
glm::mat3x2 A(
5.2f, 4.9f,
9.3f, 3.7f,
4.3f, 3.9f
);
glm::mat3x2 B(
1.0, 1.0,
1.0,-1.0,
-1.0,-1.0
);
glm::mat3x2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
glm::mat3x2 D = glm::abs(C);
glm::bvec2 const col1 = glm::equal(D[0], A[0]);
glm::bvec2 const col2 = glm::equal(D[1], A[1]);
glm::bvec2 const col3 = glm::equal(D[2], A[2]);
Error += glm::all(glm::bvec3{glm::all(col1), glm::all(col2), glm::all(col3)}) ? 0 : 1;
}
// -------------------- //
// glm::mat2 variants : //
// -------------------- //
{
glm::mat2x4 A(
3.0f, 1.0f, 5.2f, 4.9f,
5.6f, 7.2f, 1.1f, 4.4f
);
glm::mat2x4 B(
1.0,-1.0, 1.0, 1.0,
-1.0,-1.0, 1.0, 1.0
);
glm::mat2x4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
glm::mat2x4 D = glm::abs(C);
glm::bvec4 const col1 = glm::equal(D[0], A[0]);
glm::bvec4 const col2 = glm::equal(D[1], A[1]);
Error += glm::all(glm::bvec2{glm::all(col1), glm::all(col2)}) ? 0 : 1;
}
{
glm::mat2x3 A(
3.0f, 1.0f, 5.2f,
8.4f, 4.3f, 3.9f
);
glm::mat2x3 B(
1.0,-1.0, 1.0,
-1.0,-1.0,-1.0
);
glm::mat2x3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
glm::mat2x3 D = glm::abs(C);
glm::bvec3 const col1 = glm::equal(D[0], A[0]);
glm::bvec3 const col2 = glm::equal(D[1], A[1]);
Error += glm::all(glm::bvec2{glm::all(col1), glm::all(col2)}) ? 0 : 1;
}
{
glm::mat2 A(
3.0f, 1.0f,
5.6f, 7.2f
);
glm::mat2 B(
1.0,-1.0,
-1.0,-1.0
);
glm::mat2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product.
glm::mat2 D = glm::abs(C);
glm::bvec2 const col1 = glm::equal(D[0], A[0]);
glm::bvec2 const col2 = glm::equal(D[1], A[1]);
Error += glm::all(glm::bvec2{glm::all(col1), glm::all(col2)}) ? 0 : 1;
}
return Error;
}
}
int main()