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Vectorization of usubBorrow and umulExtended, simplified vector relational code
This commit is contained in:
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c23cb8cd59
commit
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@ -69,11 +69,11 @@ namespace glm
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
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template <typename genUType>
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GLM_FUNC_DECL genUType usubBorrow(
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genUType const & x,
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genUType const & y,
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genUType & borrow);
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template <precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<uint, P> usubBorrow(
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vecType<uint, P> const & x,
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vecType<uint, P> const & y,
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vecType<uint, P> & borrow);
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/// Multiplies 32-bit integers x and y, producing a 64-bit
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/// result. The 32 least-significant bits are returned in lsb.
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@ -83,12 +83,12 @@ namespace glm
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
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template <typename genUType>
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template <precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL void umulExtended(
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genUType const & x,
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genUType const & y,
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genUType & msb,
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genUType & lsb);
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vecType<uint, P> const & x,
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vecType<uint, P> const & y,
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vecType<uint, P> & msb,
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vecType<uint, P> & lsb);
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/// Multiplies 32-bit integers x and y, producing a 64-bit
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/// result. The 32 least-significant bits are returned in lsb.
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@ -99,13 +99,7 @@ namespace glm
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}
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// usubBorrow
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template <>
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GLM_FUNC_QUALIFIER uint usubBorrow
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(
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uint const & x,
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uint const & y,
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uint & Borrow
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)
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GLM_FUNC_QUALIFIER uint usubBorrow(uint const & x, uint const & y, uint & Borrow)
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{
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GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
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@ -116,57 +110,17 @@ namespace glm
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return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
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}
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template <>
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GLM_FUNC_QUALIFIER uvec2 usubBorrow
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(
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uvec2 const & x,
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uvec2 const & y,
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uvec2 & Borrow
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)
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template <precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<uint, P> usubBorrow(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & Borrow)
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{
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return uvec2(
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usubBorrow(x[0], y[0], Borrow[0]),
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usubBorrow(x[1], y[1], Borrow[1]));
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}
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template <>
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GLM_FUNC_QUALIFIER uvec3 usubBorrow
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(
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uvec3 const & x,
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uvec3 const & y,
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uvec3 & Borrow
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)
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{
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return uvec3(
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usubBorrow(x[0], y[0], Borrow[0]),
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usubBorrow(x[1], y[1], Borrow[1]),
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usubBorrow(x[2], y[2], Borrow[2]));
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}
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template <>
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GLM_FUNC_QUALIFIER uvec4 usubBorrow
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(
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uvec4 const & x,
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uvec4 const & y,
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uvec4 & Borrow
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)
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{
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return uvec4(
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usubBorrow(x[0], y[0], Borrow[0]),
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usubBorrow(x[1], y[1], Borrow[1]),
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usubBorrow(x[2], y[2], Borrow[2]),
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usubBorrow(x[3], y[3], Borrow[3]));
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Borrow = mix(vecType<uint, P>(1), vecType<uint, P>(0), greaterThanEqual(x, y));
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vecType<uint, P> const YgeX(y - x);
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vecType<uint, P> const XgeY(vecType<uint32, P>((static_cast<int64>(1) << static_cast<int64>(32)) + (vecType<int64, P>(y) - vecType<int64, P>(x))));
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return mix(XgeY, YgeX, y >= x);
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}
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// umulExtended
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template <>
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GLM_FUNC_QUALIFIER void umulExtended
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(
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uint const & x,
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uint const & y,
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uint & msb,
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uint & lsb
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)
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GLM_FUNC_QUALIFIER void umulExtended(uint const & x, uint const & y, uint & msb, uint & lsb)
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{
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GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
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@ -177,46 +131,14 @@ namespace glm
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lsb = *PointerLSB;
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}
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template <>
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GLM_FUNC_QUALIFIER void umulExtended
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(
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uvec2 const & x,
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uvec2 const & y,
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uvec2 & msb,
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uvec2 & lsb
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)
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template <precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER void umulExtended(vecType<uint, P> const & x, vecType<uint, P> const & y, vecType<uint, P> & msb, vecType<uint, P> & lsb)
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{
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umulExtended(x[0], y[0], msb[0], lsb[0]);
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umulExtended(x[1], y[1], msb[1], lsb[1]);
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}
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GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
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template <>
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GLM_FUNC_QUALIFIER void umulExtended
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(
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uvec3 const & x,
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uvec3 const & y,
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uvec3 & msb,
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uvec3 & lsb
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)
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{
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umulExtended(x[0], y[0], msb[0], lsb[0]);
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umulExtended(x[1], y[1], msb[1], lsb[1]);
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umulExtended(x[2], y[2], msb[2], lsb[2]);
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}
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template <>
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GLM_FUNC_QUALIFIER void umulExtended
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(
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uvec4 const & x,
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uvec4 const & y,
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uvec4 & msb,
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uvec4 & lsb
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)
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{
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umulExtended(x[0], y[0], msb[0], lsb[0]);
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umulExtended(x[1], y[1], msb[1], lsb[1]);
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umulExtended(x[2], y[2], msb[2], lsb[2]);
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umulExtended(x[3], y[3], msb[3], lsb[3]);
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vecType<uint64, P> Value64(vecType<uint64, P>(x) * vecType<uint64, P>(y));
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msb = vecType<uint32, P>(Value64 >> static_cast<uint64>(32));
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lsb = vecType<uint32, P>(Value64);
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}
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// imulExtended
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@ -56,9 +56,8 @@ namespace glm
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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// TODO: Mismatched
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//template <typename T, precision P, template <typename, precision> class vecType>
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//GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x <= y.
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///
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@ -67,7 +66,7 @@ namespace glm
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
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GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x > y.
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///
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@ -76,7 +75,7 @@ namespace glm
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL typename vecType<T, P>::bool_type greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
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GLM_FUNC_DECL vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x >= y.
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///
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@ -85,7 +84,7 @@ namespace glm
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL typename vecType<T, P>::bool_type greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
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GLM_FUNC_DECL vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x == y.
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///
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@ -93,9 +92,8 @@ namespace glm
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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//TODO: conflicts with definision
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//template <typename T, precision P, template <typename, precision> class vecType>
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//GLM_FUNC_DECL typename vecType<T, P>::bool_type equal(vecType<T, P> const & x, vecType<T, P> const & y);
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns the component-wise comparison of result x != y.
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///
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@ -104,7 +102,7 @@ namespace glm
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL typename vecType<T, P>::bool_type notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
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GLM_FUNC_DECL vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
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/// Returns true if any component of x is true.
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///
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@ -31,17 +31,13 @@
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namespace glm
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{
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type lessThan
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(
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vecType<T, P> const & x,
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vecType<T, P> const & y
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)
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GLM_FUNC_QUALIFIER vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
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"Invalid template instantiation of 'lessThan', GLM vector types required floating-point or integer value types vectors");
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assert(detail::component_count(x) == detail::component_count(y));
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typename vecType<bool, P>::bool_type Result(uninitialize);
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vecType<bool, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
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Result[i] = x[i] < y[i];
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@ -49,81 +45,61 @@ namespace glm
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type lessThanEqual
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(
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vecType<T, P> const & x,
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vecType<T, P> const & y
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)
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GLM_FUNC_QUALIFIER vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
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"Invalid template instantiation of 'lessThanEqual', GLM vector types required floating-point or integer value types vectors");
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assert(detail::component_count(x) == detail::component_count(y));
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typename vecType<bool, P>::bool_type Result(uninitialize);
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vecType<bool, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
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Result[i] = x[i] <= y[i];
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return Result;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type greaterThan
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(
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vecType<T, P> const & x,
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vecType<T, P> const & y
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)
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GLM_FUNC_QUALIFIER vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
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"Invalid template instantiation of 'greaterThan', GLM vector types required floating-point or integer value types vectors");
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assert(detail::component_count(x) == detail::component_count(y));
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typename vecType<bool, P>::bool_type Result(uninitialize);
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vecType<bool, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
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Result[i] = x[i] > y[i];
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return Result;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type greaterThanEqual
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(
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vecType<T, P> const & x,
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vecType<T, P> const & y
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)
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GLM_FUNC_QUALIFIER vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
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"Invalid template instantiation of 'greaterThanEqual', GLM vector types required floating-point or integer value types vectors");
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assert(detail::component_count(x) == detail::component_count(y));
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typename vecType<bool, P>::bool_type Result(uninitialize);
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vecType<bool, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
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Result[i] = x[i] >= y[i];
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return Result;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type equal
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(
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vecType<T, P> const & x,
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vecType<T, P> const & y
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)
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GLM_FUNC_QUALIFIER vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y)
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{
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assert(detail::component_count(x) == detail::component_count(y));
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typename vecType<bool, P>::bool_type Result(uninitialize);
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vecType<bool, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
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Result[i] = x[i] == y[i];
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return Result;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type notEqual
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(
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vecType<T, P> const & x,
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vecType<T, P> const & y
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)
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GLM_FUNC_QUALIFIER vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y)
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{
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assert(detail::component_count(x) == detail::component_count(y));
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typename vecType<bool, P>::bool_type Result(uninitialize);
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vecType<bool, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
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Result[i] = x[i] != y[i];
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return Result;
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@ -150,7 +126,7 @@ namespace glm
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template <precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<bool, P> not_(vecType<bool, P> const & v)
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{
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typename vecType<bool, P>::bool_type Result(uninitialize);
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vecType<bool, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
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Result[i] = !v[i];
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return Result;
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