cleanup : Remove trailing whitespaces.

This commit is contained in:
Philippe Groarke 2018-03-24 20:01:03 -04:00
parent a5072f5ce5
commit fd327cd341
142 changed files with 1603 additions and 1603 deletions

View File

@ -1,11 +1,11 @@
/// @ref core
/// @file glm/common.hpp
///
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @defgroup core_func_common Common functions
/// @ingroup core
///
///
/// Include <glm/common.hpp> to use these core features.
///
/// These all operate component-wise. The description is per component.
@ -23,9 +23,9 @@ namespace glm
/// @{
/// Returns x if x >= 0; otherwise, it returns -x.
///
///
/// @tparam genType floating-point or signed integer; scalar or vector types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
/// @see qualifier
@ -37,13 +37,13 @@ namespace glm
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or signed integer scalar types
/// @tparam Q Value from qualifier enum
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> abs(vec<L, T, Q> const& x);
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
@ -54,7 +54,7 @@ namespace glm
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> sign(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer that is less then or equal to x.
/// Returns a value equal to the nearest integer that is less then or equal to x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
@ -119,7 +119,7 @@ namespace glm
GLM_FUNC_DECL vec<L, T, Q> ceil(vec<L, T, Q> const& x);
/// Return x - floor(x).
///
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
@ -160,7 +160,7 @@ namespace glm
/// part (as a whole number floating point value). Both the
/// return value and the output parameter will have the same
/// sign as x.
///
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
@ -171,7 +171,7 @@ namespace glm
/// Returns y if y < x; otherwise, it returns x.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
@ -200,37 +200,37 @@ namespace glm
GLM_FUNC_DECL vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// Returns y if x < y; otherwise, it returns x.
///
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType max(genType x, genType y);
/// Returns y if x < y; otherwise, it returns x.
///
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> max(vec<L, T, Q> const& x, T y);
/// Returns y if x < y; otherwise, it returns x.
///
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// Returns min(max(x, minVal), maxVal) for each component in x
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
@ -240,7 +240,7 @@ namespace glm
template<typename genType>
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
/// Returns min(max(x, minVal), maxVal) for each component in x
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
@ -252,7 +252,7 @@ namespace glm
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal);
/// Returns min(max(x, minVal), maxVal) for each component in x
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
@ -268,7 +268,7 @@ namespace glm
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
/// x and y using the floating-point value a.
/// The value for a is not restricted to the range [0, 1].
///
///
/// If genTypeU is a boolean scalar or vector:
/// Selects which vector each returned component comes
/// from. For a component of 'a' that is false, the
@ -280,17 +280,17 @@ namespace glm
/// provides different functionality than
/// genType mix(genType x, genType y, genType(a))
/// where a is a Boolean vector.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
///
/// @param[in] x Value to interpolate.
/// @param[in] y Value to interpolate.
/// @param[in] a Interpolant.
///
///
/// @tparam genTypeT Floating point scalar or vector.
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
///
///
/// @code
/// #include <glm/glm.hpp>
/// ...
@ -301,7 +301,7 @@ namespace glm
/// glm::vec4 g;
/// glm::vec4 h;
/// ...
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
/// glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
@ -316,29 +316,29 @@ namespace glm
GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a);
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType step(genType edge, genType x);
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
///
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> step(T edge, vec<L, T, Q> const& x);
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
///
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
@ -355,7 +355,7 @@ namespace glm
/// Results are undefined if edge0 >= edge1.
///
/// @tparam genType Floating-point scalar or vector types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
@ -372,9 +372,9 @@ namespace glm
/// floating point representations. Returns false otherwise,
/// including for implementations with no NaN
/// representations.
///
///
/// /!\ When using compiler fast math, this function may fail.
///
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
@ -389,11 +389,11 @@ namespace glm
/// set of floating point representations. Returns false
/// otherwise, including for implementations with no infinity
/// representations.
///
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
@ -402,7 +402,7 @@ namespace glm
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floating-point
/// value's bit-level representation is preserved.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL int floatBitsToInt(float const& v);
@ -410,10 +410,10 @@ namespace glm
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam Q Value from qualifier enum
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, qualifier Q>
@ -422,7 +422,7 @@ namespace glm
/// Returns a unsigned integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL uint floatBitsToUint(float const& v);
@ -444,7 +444,7 @@ namespace glm
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL float intBitsToFloat(int const& v);
@ -454,10 +454,10 @@ namespace glm
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam Q Value from qualifier enum
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, qualifier Q>
@ -468,7 +468,7 @@ namespace glm
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL float uintBitsToFloat(uint const& v);
@ -478,19 +478,19 @@ namespace glm
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam Q Value from qualifier enum
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v);
/// Computes and returns a * b + c.
///
///
/// @tparam genType Floating-point scalar or vector types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
@ -499,15 +499,15 @@ namespace glm
/// Splits x into a floating-point significand in the range
/// [0.5, 1.0) and an integral exponent of two, such that:
/// x = significand * exp(2, exponent)
///
///
/// The significand is returned by the function and the
/// exponent is returned in the parameter exp. For a
/// floating-point value of zero, the significant and exponent
/// are both zero. For a floating-point value that is an
/// infinity or is not a number, the results are undefined.
///
///
/// @tparam genType Floating-point scalar or vector types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType, typename genIType>
@ -516,13 +516,13 @@ namespace glm
/// Builds a floating-point number from x and the
/// corresponding integral exponent of two in exp, returning:
/// significand * exp(2, exponent)
///
///
/// If this product is too large to be represented in the
/// floating-point type, the result is undefined.
///
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType, typename genIType>
GLM_FUNC_DECL genType ldexp(genType const& x, genIType const& exp);

View File

@ -26,7 +26,7 @@
// Variadic templates - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
//
//
// Extending variadic template template parameters - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
@ -34,7 +34,7 @@
// Initializer lists - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
// #define GLM_CXX11_STATIC_ASSERT
// #define GLM_CXX11_STATIC_ASSERT
// Static assertions - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
@ -62,15 +62,15 @@
// Declared type of an expression - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
//
//
// Right angle brackets - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
//
//
// Default template arguments for function templates DR226 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
//
//
// Solving the SFINAE problem for expressions DR339 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
@ -78,7 +78,7 @@
// Template aliases N2258 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
//
//
// Extern templates N1987 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
@ -90,19 +90,19 @@
// Strongly-typed enums N2347 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
//
//
// Forward declarations for enums N2764 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
//
//
// Generalized attributes N2761 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
//
//
// Generalized constant expressions N2235 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
//
//
// Alignment support N2341 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
@ -110,7 +110,7 @@
// Delegating constructors N1986 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
//
//
// Inheriting constructors N2540 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
@ -118,19 +118,19 @@
// Explicit conversion operators N2437 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
//
//
// New character types N2249 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
//
//
// Unicode string literals N2442 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
//
//
// Raw string literals N2442 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
//
//
// Universal character name literals N2170 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
@ -138,7 +138,7 @@
// User-defined literals N2765 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
//
//
// Standard Layout Types N2342 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
@ -147,11 +147,11 @@
// Defaulted and deleted functions N2346 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
//
//
// Extended friend declarations N1791 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
//
//
// Extending sizeof N2253 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
@ -177,7 +177,7 @@
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
//
//
// Minimal support for garbage collection and reachability-based leak detection N2670 No
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
@ -185,67 +185,67 @@
// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
//
//
// Defining move special member functions N3053 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
//
//
// Sequence points N2239 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
//
//
// Atomic operations N2427 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
//
//
// Strong Compare and Exchange N2748 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
//
//
// Bidirectional Fences N2752 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
//
//
// Memory model N2429 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
//
//
// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
//
//
// Propagating exceptions N2179 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
//
//
// Abandoning a process and at_quick_exit N2440 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
//
//
// Allow atomics use in signal handlers N2547 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
//
//
// Thread-local storage N2659 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
//
//
// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
//
//
// __func__ predefined identifier N2340 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
//
//
// C99 preprocessor N1653 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
//
//
// long long N1811 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
//
//
// Extended integral types N1988 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf

View File

@ -28,13 +28,13 @@ namespace detail
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x)
{
@ -46,19 +46,19 @@ namespace detail
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r)
{
@ -70,13 +70,13 @@ namespace detail
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t)
{

View File

@ -16,7 +16,7 @@ namespace detail
// Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
// The size 1 buffer is assumed to aligned to the actual members so that the
// elem()
// elem()
char _buffer[1];
};
@ -39,7 +39,7 @@ namespace detail
template<typename T, qualifier Q, int E0, int E1, int E2, int E3, bool Aligned>
struct _swizzle_base1<4, T, Q, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
{
{
GLM_FUNC_QUALIFIER vec<4, T, Q> operator ()() const { return vec<4, T, Q>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
};
@ -52,7 +52,7 @@ namespace detail
E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
containing duplicate elements so that they cannot be used as r-values).
containing duplicate elements so that they cannot be used as r-values).
*/
template<int N, typename T, qualifier Q, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
struct _swizzle_base2 : public _swizzle_base1<N, T, Q, E0,E1,E2,E3, detail::is_aligned<Q>::value>
@ -66,8 +66,8 @@ namespace detail
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vec<N, T, Q> const& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e = t; }
struct op {
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e = t; }
};
_apply_op(that, op());
return *this;
@ -75,32 +75,32 @@ namespace detail
GLM_FUNC_QUALIFIER void operator -= (vec<N, T, Q> const& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e -= t; }
struct op {
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e -= t; }
};
_apply_op(that, op());
}
GLM_FUNC_QUALIFIER void operator += (vec<N, T, Q> const& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e += t; }
struct op {
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e += t; }
};
_apply_op(that, op());
}
GLM_FUNC_QUALIFIER void operator *= (vec<N, T, Q> const& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e *= t; }
struct op {
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e *= t; }
};
_apply_op(that, op());
}
GLM_FUNC_QUALIFIER void operator /= (vec<N, T, Q> const& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e /= t; }
struct op {
GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e /= t; }
};
_apply_op(that, op());
}
@ -232,7 +232,7 @@ namespace detail
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const GLM_SWIZZLE_TYPE1& b) \
{ \
return FUNCTION(a, b()); \
}
}
//
// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
@ -257,9 +257,9 @@ namespace detail
GLM_FUNC_QUALIFIER typename GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const GLM_SWIZZLE_TYPE1& b, const T& c) \
{ \
return FUNCTION(a, b(), c); \
}
}//namespace detail
}
}//namespace detail
}//namespace glm
namespace glm
@ -292,7 +292,7 @@ namespace glm
//GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
//GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
//GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
//GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
//GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
}
@ -300,7 +300,7 @@ namespace glm
struct { detail::_swizzle<2, T, Q, 0,0,-1,-2> E0 ## E0; }; \
struct { detail::_swizzle<2, T, Q, 0,1,-1,-2> E0 ## E1; }; \
struct { detail::_swizzle<2, T, Q, 1,0,-1,-2> E1 ## E0; }; \
struct { detail::_swizzle<2, T, Q, 1,1,-1,-2> E1 ## E1; };
struct { detail::_swizzle<2, T, Q, 1,1,-1,-2> E1 ## E1; };
#define GLM_SWIZZLE2_3_MEMBERS(T, Q, E0,E1) \
struct { detail::_swizzle<3,T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
@ -310,7 +310,7 @@ namespace glm
struct { detail::_swizzle<3,T, Q, 1,0,0,-1> E1 ## E0 ## E0; }; \
struct { detail::_swizzle<3,T, Q, 1,0,1,-1> E1 ## E0 ## E1; }; \
struct { detail::_swizzle<3,T, Q, 1,1,0,-1> E1 ## E1 ## E0; }; \
struct { detail::_swizzle<3,T, Q, 1,1,1,-1> E1 ## E1 ## E1; };
struct { detail::_swizzle<3,T, Q, 1,1,1,-1> E1 ## E1 ## E1; };
#define GLM_SWIZZLE2_4_MEMBERS(T, Q, E0,E1) \
struct { detail::_swizzle<4,T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
@ -451,7 +451,7 @@ namespace glm
struct { detail::_swizzle<4,T, Q, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
struct { detail::_swizzle<4,T, Q, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
struct { detail::_swizzle<4,T, Q, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
struct { detail::_swizzle<4,T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
struct { detail::_swizzle<4,T, Q, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
#define GLM_SWIZZLE4_2_MEMBERS(T, Q, E0,E1,E2,E3) \
struct { detail::_swizzle<2,T, Q, 0,0,-1,-2> E0 ## E0; }; \
@ -469,7 +469,7 @@ namespace glm
struct { detail::_swizzle<2,T, Q, 3,0,-1,-2> E3 ## E0; }; \
struct { detail::_swizzle<2,T, Q, 3,1,-1,-2> E3 ## E1; }; \
struct { detail::_swizzle<2,T, Q, 3,2,-1,-2> E3 ## E2; }; \
struct { detail::_swizzle<2,T, Q, 3,3,-1,-2> E3 ## E3; };
struct { detail::_swizzle<2,T, Q, 3,3,-1,-2> E3 ## E3; };
#define GLM_SWIZZLE4_3_MEMBERS(T, Q, E0,E1,E2,E3) \
struct { detail::_swizzle<3, T, Q, 0,0,0,-1> E0 ## E0 ## E0; }; \
@ -535,7 +535,7 @@ namespace glm
struct { detail::_swizzle<3, T, Q, 3,3,0,-1> E3 ## E3 ## E0; }; \
struct { detail::_swizzle<3, T, Q, 3,3,1,-1> E3 ## E3 ## E1; }; \
struct { detail::_swizzle<3, T, Q, 3,3,2,-1> E3 ## E3 ## E2; }; \
struct { detail::_swizzle<3, T, Q, 3,3,3,-1> E3 ## E3 ## E3; };
struct { detail::_swizzle<3, T, Q, 3,3,3,-1> E3 ## E3 ## E3; };
#define GLM_SWIZZLE4_4_MEMBERS(T, Q, E0,E1,E2,E3) \
struct { detail::_swizzle<4, T, Q, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \

View File

@ -1,7 +1,7 @@
/// @ref core
/// @file glm/core/dummy.cpp
///
/// GLM is a header only library. There is nothing to compile.
/// GLM is a header only library. There is nothing to compile.
/// dummy.cpp exist only a wordaround for CMake file.
/*

View File

@ -319,13 +319,13 @@ namespace detail
// sign
// fast and works for any type
template<typename genFIType>
template<typename genFIType>
GLM_FUNC_QUALIFIER genFIType sign(genFIType x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genFIType>::is_iec559 || (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
"'sign' only accept signed inputs");
return detail::compute_sign<1, genFIType, defaultp, std::numeric_limits<genFIType>::is_iec559, highp>::call(vec<1, genFIType>(x)).x;
}
@ -378,7 +378,7 @@ namespace detail
GLM_FUNC_QUALIFIER genType roundEven(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
int Integer = static_cast<int>(x);
genType IntegerPart = static_cast<genType>(Integer);
genType FractionalPart = fract(x);
@ -391,7 +391,7 @@ namespace detail
{
return IntegerPart;
}
else if(x <= static_cast<genType>(0)) // Work around...
else if(x <= static_cast<genType>(0)) // Work around...
{
return IntegerPart - static_cast<genType>(1);
}
@ -622,7 +622,7 @@ namespace detail
# if GLM_HAS_CXX11_STL
using std::isnan;
# else
template<typename genType>
template<typename genType>
GLM_FUNC_QUALIFIER bool isnan(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isnan' only accept floating-point inputs");
@ -661,7 +661,7 @@ namespace detail
# if GLM_HAS_CXX11_STL
using std::isinf;
# else
template<typename genType>
template<typename genType>
GLM_FUNC_QUALIFIER bool isinf(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'isinf' only accept floating-point inputs");
@ -775,7 +775,7 @@ namespace detail
{
return reinterpret_cast<vec<L, float, Q>&>(const_cast<vec<L, uint, Q>&>(v));
}
template<typename genType>
GLM_FUNC_QUALIFIER genType fma(genType const& a, genType const& b, genType const& c)
{

View File

@ -48,7 +48,7 @@ namespace detail
return static_cast<T>(1) / sqrt(x);
}
};
template<length_t L, bool Aligned>
struct compute_inversesqrt<L, float, lowp, Aligned>
{
@ -137,7 +137,7 @@ namespace detail
{
return static_cast<genType>(1) / sqrt(x);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> inversesqrt(vec<L, T, Q> const& x)
{

View File

@ -22,9 +22,9 @@ namespace detail
__m128i const set2 = _mm_andnot_si128(set0, _mm_set1_epi32(-1));
__m128i const and2 = _mm_and_si128(set0, set2);
__m128i const sft2 = _mm_srai_epi32(and2, Shift);
__m128i const or0 = _mm_or_si128(sft1, sft2);
return or0;
}
};
@ -41,7 +41,7 @@ namespace detail
__m128i const sft0 = _mm_slli_epi32(set0, Shift);
__m128i const and1 = _mm_and_si128(sft0, set1);
__m128i const add0 = _mm_add_epi32(and0, and1);
return add0;
}
};

View File

@ -95,7 +95,7 @@ namespace glm
return vec4(u.out[0], u.out[1], u.out[2], u.out[3]) * 0.0039215686274509803921568627451f;
}
GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const& v)
{
union
@ -113,7 +113,7 @@ namespace glm
return u.out;
}
GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint p)
{
union

View File

@ -21,7 +21,7 @@ namespace glm
{
return detail::functor1<L, T, T, Q>::call(radians, v);
}
// degrees
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType degrees(genType radians)
@ -155,7 +155,7 @@ namespace glm
# if GLM_HAS_CXX11_STL
using std::acosh;
# else
template<typename genType>
template<typename genType>
GLM_FUNC_QUALIFIER genType acosh(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
@ -180,7 +180,7 @@ namespace glm
GLM_FUNC_QUALIFIER genType atanh(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
if(std::abs(x) >= static_cast<genType>(1))
return 0;
return static_cast<genType>(0.5) * log((static_cast<genType>(1) + x) / (static_cast<genType>(1) - x));

View File

@ -806,7 +806,7 @@ namespace glm
///////////////////////////////////////////////////////////////////////////////////
// Check inclusions of different versions of GLM
#elif ((GLM_SETUP_INCLUDED != GLM_VERSION) && !defined(GLM_FORCE_IGNORE_VERSION))
#elif ((GLM_SETUP_INCLUDED != GLM_VERSION) && !defined(GLM_FORCE_IGNORE_VERSION))
# error "GLM error: A different version of GLM is already included. Define GLM_FORCE_IGNORE_VERSION before including GLM headers to ignore this error."
#elif GLM_SETUP_INCLUDED == GLM_VERSION

View File

@ -14,7 +14,7 @@ namespace detail
typedef double float64;
# endif//GLM_FORCE_SINGLE_ONLY
}//namespace detail
typedef float lowp_float_t;
typedef float mediump_float_t;
typedef double highp_float_t;
@ -22,23 +22,23 @@ namespace detail
/// @addtogroup core_precision
/// @{
/// Low qualifier floating-point numbers.
/// Low qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef lowp_float_t lowp_float;
/// Medium qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mediump_float_t mediump_float;
/// High qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef highp_float_t highp_float;

View File

@ -13,12 +13,12 @@ namespace glm
};
typedef std::size_t sizeType;
namespace detail
{
template
<
typename VALTYPE,
typename VALTYPE,
template<typename> class TYPE
>
struct genType
@ -35,7 +35,7 @@ namespace detail
typedef sizeType size_type;
static bool is_vector();
static bool is_matrix();
typedef TYPE<VALTYPE> type;
typedef TYPE<VALTYPE> * pointer;
typedef TYPE<VALTYPE> const * const_pointer;
@ -64,7 +64,7 @@ namespace detail
template
<
typename VALTYPE,
typename VALTYPE,
template<typename> class TYPE
>
bool genType<VALTYPE, TYPE>::is_vector()
@ -97,8 +97,8 @@ namespace detail
static bool is_matrix();
private:
// Data
col_type value[colT];
// Data
col_type value[colT];
public:
//////////////////////////////////////
@ -135,7 +135,7 @@ namespace detail
class_type& operator-- ();
};
*/
//template<typename T>
//struct traits
//{
@ -147,28 +147,28 @@ namespace detail
// static const bool is_genIType = false;
// static const bool is_genUType = false;
//};
//template<>
//struct traits<half>
//{
// static const bool is_float = true;
// static const bool is_genType = true;
//};
//template<>
//struct traits<float>
//{
// static const bool is_float = true;
// static const bool is_genType = true;
//};
//template<>
//struct traits<double>
//{
// static const bool is_float = true;
// static const bool is_genType = true;
//};
//template<typename genType>
//struct desc
//{
@ -180,15 +180,15 @@ namespace detail
// typedef genType & reference;
// typedef genType const& const_reference;
// typedef genType const& param_type;
// typedef typename genType::value_type value_type;
// typedef typename genType::size_type size_type;
// static const typename size_type value_size;
//};
//template<typename genType>
//const typename desc<genType>::size_type desc<genType>::value_size = genType::value_size();
}//namespace detail
}//namespace glm

View File

@ -174,7 +174,7 @@ typename base<vT, cT, rT, pT>::col_type const& base<vT, cT, rT, pT>::operator[]
// Unary updatable operators
template<typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator=
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator=
(
typename base<vT, cT, rT, pT>::class_type const& x
)
@ -184,7 +184,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator=
}
template<typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
(
typename base<vT, cT, rT, pT>::T const& x
)
@ -200,7 +200,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
}
template<typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
(
typename base<vT, cT, rT, pT>::class_type const& x
)
@ -216,7 +216,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
}
template<typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
(
typename base<vT, cT, rT, pT>::T const& x
)
@ -232,7 +232,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
}
template<typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
(
typename base<vT, cT, rT, pT>::class_type const& x
)
@ -248,7 +248,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
}
template<typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
(
typename base<vT, cT, rT, pT>::T const& x
)
@ -264,7 +264,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
}
template<typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
(
typename base<vT, cT, rT, pT>::class_type const& x
)
@ -280,7 +280,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
}
template<typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
(
typename base<vT, cT, rT, pT>::T const& x
)
@ -296,7 +296,7 @@ typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
}
template<typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
(
typename base<vT, cT, rT, pT>::class_type const& x
)

View File

@ -8,7 +8,7 @@ namespace detail
{
volatile float f = 1e10;
for(int i = 0; i < 10; ++i)
for(int i = 0; i < 10; ++i)
f *= f; // this will overflow before the for loop terminates
return f;
}
@ -149,7 +149,7 @@ namespace detail
// whose magnitude is less than __half_NRM_MIN.
//
// We convert f to a denormalized half.
//
//
m = (m | 0x00800000) >> (1 - e);
@ -160,9 +160,9 @@ namespace detail
// our number normalized. Because of the way a half's bits
// are laid out, we don't have to treat this case separately;
// the code below will handle it correctly.
//
//
if(m & 0x00001000)
if(m & 0x00001000)
m += 0x00002000;
//
@ -188,7 +188,7 @@ namespace detail
// F is a NAN; we produce a half NAN that preserves
// the sign bit and the 10 leftmost bits of the
// significand of f, with one exception: If the 10
// leftmost bits are all zero, the NAN would turn
// leftmost bits are all zero, the NAN would turn
// into an infinity, so we have to set at least one
// bit in the significand.
//

View File

@ -20,7 +20,7 @@ namespace detail
typedef std::int16_t int16;
typedef std::int32_t int32;
typedef std::int64_t int64;
typedef std::uint8_t uint8;
typedef std::uint16_t uint16;
typedef std::uint32_t uint32;
@ -29,41 +29,41 @@ namespace detail
# if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
typedef int64_t sint64;
typedef uint64_t uint64;
# elif GLM_COMPILER & GLM_COMPILER_VC
typedef signed __int64 sint64;
typedef unsigned __int64 uint64;
# elif GLM_COMPILER & GLM_COMPILER_GCC
# pragma GCC diagnostic ignored "-Wlong-long"
__extension__ typedef signed long long sint64;
__extension__ typedef unsigned long long uint64;
# elif (GLM_COMPILER & GLM_COMPILER_CLANG)
# pragma clang diagnostic ignored "-Wc++11-long-long"
typedef signed long long sint64;
typedef unsigned long long uint64;
# else//unknown compiler
typedef signed long long sint64;
typedef unsigned long long uint64;
# endif//GLM_COMPILER
typedef signed char int8;
typedef signed short int16;
typedef signed int int32;
typedef sint64 int64;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef uint64 uint64;
#endif//
typedef signed int lowp_int_t;
typedef signed int mediump_int_t;
typedef signed int highp_int_t;
typedef unsigned int lowp_uint_t;
typedef unsigned int mediump_uint_t;
typedef unsigned int highp_uint_t;
@ -100,7 +100,7 @@ namespace detail
{
typedef long type;
};
template<>
struct make_signed<unsigned char>
{
@ -182,19 +182,19 @@ namespace detail
{
typedef long long type;
};
template<>
struct make_signed<unsigned long long>
{
typedef long long type;
};
template<>
struct make_unsigned<long long>
{
typedef unsigned long long type;
};
template<>
struct make_unsigned<unsigned long long>
{
@ -207,7 +207,7 @@ namespace detail
typedef detail::int16 int16;
typedef detail::int32 int32;
typedef detail::int64 int64;
typedef detail::uint8 uint8;
typedef detail::uint16 uint16;
typedef detail::uint32 uint32;
@ -216,44 +216,44 @@ namespace detail
/// @addtogroup core_precision
/// @{
/// Low qualifier signed integer.
/// Low qualifier signed integer.
/// There is no guarantee on the actual qualifier.
///
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::lowp_int_t lowp_int;
/// Medium qualifier signed integer.
/// Medium qualifier signed integer.
/// There is no guarantee on the actual qualifier.
///
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::mediump_int_t mediump_int;
/// High qualifier signed integer.
/// There is no guarantee on the actual qualifier.
///
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::highp_int_t highp_int;
/// Low qualifier unsigned integer.
/// Low qualifier unsigned integer.
/// There is no guarantee on the actual qualifier.
///
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::lowp_uint_t lowp_uint;
/// Medium qualifier unsigned integer.
/// Medium qualifier unsigned integer.
/// There is no guarantee on the actual qualifier.
///
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::mediump_uint_t mediump_uint;
/// High qualifier unsigned integer.
/// High qualifier unsigned integer.
/// There is no guarantee on the actual qualifier.
///
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::highp_uint_t highp_uint;
@ -283,7 +283,7 @@ namespace detail
#endif
/// Unsigned integer type.
///
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
typedef unsigned int uint;

View File

@ -29,308 +29,308 @@ namespace detail
/// @addtogroup core_precision
/// @{
/// 2 columns of 2 components matrix of low qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, lowp> lowp_mat2;
/// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, mediump> mediump_mat2;
/// 2 columns of 2 components matrix of high qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, highp> highp_mat2;
/// 2 columns of 2 components matrix of low qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, lowp> lowp_mat2x2;
/// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, mediump> mediump_mat2x2;
/// 2 columns of 2 components matrix of high qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, highp> highp_mat2x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 2 columns of 3 components matrix of low qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 3, float, lowp> lowp_mat2x3;
/// 2 columns of 3 components matrix of medium qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 3, float, mediump> mediump_mat2x3;
/// 2 columns of 3 components matrix of high qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 3, float, highp> highp_mat2x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 2 columns of 4 components matrix of low qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 4, float, lowp> lowp_mat2x4;
/// 2 columns of 4 components matrix of medium qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 4, float, mediump> mediump_mat2x4;
/// 2 columns of 4 components matrix of high qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 4, float, highp> highp_mat2x4;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 2 components matrix of low qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 2, float, lowp> lowp_mat3x2;
/// 3 columns of 2 components matrix of medium qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 2, float, mediump> mediump_mat3x2;
/// 3 columns of 2 components matrix of high qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 2, float, highp> highp_mat3x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 3 components matrix of low qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, lowp> lowp_mat3;
/// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, mediump> mediump_mat3;
/// 3 columns of 3 components matrix of high qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, highp> highp_mat3;
/// 3 columns of 3 components matrix of low qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, lowp> lowp_mat3x3;
/// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, mediump> mediump_mat3x3;
/// 3 columns of 3 components matrix of high qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, highp> highp_mat3x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 4 components matrix of low qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 4, float, lowp> lowp_mat3x4;
/// 3 columns of 4 components matrix of medium qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 4, float, mediump> mediump_mat3x4;
/// 3 columns of 4 components matrix of high qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 4, float, highp> highp_mat3x4;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 2 components matrix of low qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 2, float, lowp> lowp_mat4x2;
/// 4 columns of 2 components matrix of medium qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 2, float, mediump> mediump_mat4x2;
/// 4 columns of 2 components matrix of high qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 2, float, highp> highp_mat4x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 3 components matrix of low qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 3, float, lowp> lowp_mat4x3;
/// 4 columns of 3 components matrix of medium qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 3, float, mediump> mediump_mat4x3;
/// 4 columns of 3 components matrix of high qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 3, float, highp> highp_mat4x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 4 components matrix of low qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, float, lowp> lowp_mat4;
/// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, float, mediump> mediump_mat4;
/// 4 columns of 4 components matrix of high qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, float, highp> highp_mat4;
/// 4 columns of 4 components matrix of low qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, float, lowp> lowp_mat4x4;
/// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, float, mediump> mediump_mat4x4;
/// 4 columns of 4 components matrix of high qualifier floating-point numbers.
/// There is no guarantee on the actual qualifier.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, float, highp> highp_mat4x4;
/// @}
/// @addtogroup core_types
/// @{
//////////////////////////
// Float definition
#if(defined(GLM_PRECISION_LOWP_FLOAT))
typedef lowp_mat2x2 mat2x2;
typedef lowp_mat2x3 mat2x3;
@ -351,333 +351,333 @@ namespace detail
typedef mediump_mat4x2 mat4x2;
typedef mediump_mat4x3 mat4x3;
typedef mediump_mat4x4 mat4x4;
#else
#else
//! 2 columns of 2 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat2x2 mat2x2;
//! 2 columns of 3 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat2x3 mat2x3;
//! 2 columns of 4 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat2x4 mat2x4;
//! 3 columns of 2 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat3x2 mat3x2;
//! 3 columns of 3 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat3x3 mat3x3;
//! 3 columns of 4 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat3x4 mat3x4;
//! 4 columns of 2 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat4x2 mat4x2;
//! 4 columns of 3 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat4x3 mat4x3;
//! 4 columns of 4 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat4x4 mat4x4;
#endif//GLM_PRECISION
//! 2 columns of 2 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat2x2 mat2;
//! 3 columns of 3 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat3x3 mat3;
//! 4 columns of 4 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat4x4 mat4;
//////////////////////////
// Double definition
/// @addtogroup core_precision
/// @{
/// 2 columns of 2 components matrix of low qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, double, lowp> lowp_dmat2;
/// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, double, mediump> mediump_dmat2;
/// 2 columns of 2 components matrix of high qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, double, highp> highp_dmat2;
/// 2 columns of 2 components matrix of low qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, double, lowp> lowp_dmat2x2;
/// 2 columns of 2 components matrix of medium qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, double, mediump> mediump_dmat2x2;
/// 2 columns of 2 components matrix of high qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, double, highp> highp_dmat2x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 2 columns of 3 components matrix of low qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 3, double, lowp> lowp_dmat2x3;
/// 2 columns of 3 components matrix of medium qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 3, double, mediump> mediump_dmat2x3;
/// 2 columns of 3 components matrix of high qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 3, double, highp> highp_dmat2x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 2 columns of 4 components matrix of low qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 4, double, lowp> lowp_dmat2x4;
/// 2 columns of 4 components matrix of medium qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 4, double, mediump> mediump_dmat2x4;
/// 2 columns of 4 components matrix of high qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 4, double, highp> highp_dmat2x4;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 2 components matrix of low qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 2, double, lowp> lowp_dmat3x2;
/// 3 columns of 2 components matrix of medium qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 2, double, mediump> mediump_dmat3x2;
/// 3 columns of 2 components matrix of high qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 2, double, highp> highp_dmat3x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 3 components matrix of low qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, float, lowp> lowp_dmat3;
/// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, double, mediump> mediump_dmat3;
/// 3 columns of 3 components matrix of high qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, double, highp> highp_dmat3;
/// 3 columns of 3 components matrix of low qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, double, lowp> lowp_dmat3x3;
/// 3 columns of 3 components matrix of medium qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, double, mediump> mediump_dmat3x3;
/// 3 columns of 3 components matrix of high qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 3, double, highp> highp_dmat3x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 4 components matrix of low qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 4, double, lowp> lowp_dmat3x4;
/// 3 columns of 4 components matrix of medium qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 4, double, mediump> mediump_dmat3x4;
/// 3 columns of 4 components matrix of high qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<3, 4, double, highp> highp_dmat3x4;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 2 components matrix of low qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 2, double, lowp> lowp_dmat4x2;
/// 4 columns of 2 components matrix of medium qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 2, double, mediump> mediump_dmat4x2;
/// 4 columns of 2 components matrix of high qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 2, double, highp> highp_dmat4x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 3 components matrix of low qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 3, double, lowp> lowp_dmat4x3;
/// 4 columns of 3 components matrix of medium qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 3, double, mediump> mediump_dmat4x3;
/// 4 columns of 3 components matrix of high qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 3, double, highp> highp_dmat4x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 4 components matrix of low qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, double, lowp> lowp_dmat4;
/// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, double, mediump> mediump_dmat4;
/// 4 columns of 4 components matrix of high qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, double, highp> highp_dmat4;
/// 4 columns of 4 components matrix of low qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, double, lowp> lowp_dmat4x4;
/// 4 columns of 4 components matrix of medium qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, double, mediump> mediump_dmat4x4;
/// 4 columns of 4 components matrix of high qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<4, 4, double, highp> highp_dmat4x4;
/// @}
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
typedef lowp_dmat2x2 dmat2x2;
typedef lowp_dmat2x3 dmat2x3;
@ -699,68 +699,68 @@ namespace detail
typedef mediump_dmat4x3 dmat4x3;
typedef mediump_dmat4x4 dmat4x4;
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
//! 2 * 2 matrix of double-qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat2x2 dmat2;
//! 3 * 3 matrix of double-qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat3x3 dmat3;
//! 4 * 4 matrix of double-qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat4x4 dmat4;
//! 2 * 2 matrix of double-qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat2x2 dmat2x2;
//! 2 * 3 matrix of double-qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat2x3 dmat2x3;
//! 2 * 4 matrix of double-qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat2x4 dmat2x4;
//! 3 * 2 matrix of double-qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat3x2 dmat3x2;
/// 3 * 3 matrix of double-qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat3x3 dmat3x3;
/// 3 * 4 matrix of double-qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat3x4 dmat3x4;
/// 4 * 2 matrix of double-qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat4x2 dmat4x2;
/// 4 * 3 matrix of double-qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat4x3 dmat4x3;
/// 4 * 4 matrix of double-qualifier floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat4x4 dmat4x4;
#endif//GLM_PRECISION
/// @}
}//namespace glm

View File

@ -38,7 +38,7 @@ namespace glm
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat
(
T const& x0, T const& y0,
T const& x1, T const& y1
@ -59,7 +59,7 @@ namespace glm
template<typename T, qualifier Q>
template<typename X1, typename Y1, typename X2, typename Y2>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat
(
X1 const& x1, Y1 const& y1,
X2 const& x2, Y2 const& y2
@ -68,7 +68,7 @@ namespace glm
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
}
template<typename T, qualifier Q>
template<typename V1, typename V2>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat(vec<2, V1, Q> const& v1, vec<2, V2, Q> const& v2)
@ -101,7 +101,7 @@ namespace glm
this->value[1] = col_type(m[1]);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q>::mat(mat<2, 3, T, Q> const& m)
{
this->value[0] = col_type(m[0]);
@ -294,7 +294,7 @@ namespace glm
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator-(mat<2, 2, T, Q> const& m)
{
return mat<2, 2, T, Q>(
-m[0],
-m[0],
-m[1]);
}
@ -424,7 +424,7 @@ namespace glm
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m, T scalar)
{
return mat<2, 2, T, Q>(
@ -432,7 +432,7 @@ namespace glm
m[1] / scalar);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(T scalar, mat<2, 2, T, Q> const& m)
{
return mat<2, 2, T, Q>(
@ -454,7 +454,7 @@ namespace glm
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> operator/(mat<2, 2, T, Q> const& m1, mat<2, 2, T, Q> const& m2)
{
{
mat<2, 2, T, Q> m1_copy(m1);
return m1_copy /= m2;
}

View File

@ -28,15 +28,15 @@ namespace glm
this->value[1] = m.value[1];
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(T scalar)
{
this->value[0] = col_type(scalar, 0, 0);
this->value[1] = col_type(0, scalar, 0);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat
(
T x0, T y0, T z0,
T x1, T y1, T z1
@ -46,7 +46,7 @@ namespace glm
this->value[1] = col_type(x1, y1, z1);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(col_type const& v0, col_type const& v1)
{
this->value[0] = v0;
@ -59,7 +59,7 @@ namespace glm
template<
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat
(
X1 x1, Y1 y1, Z1 z1,
X2 x2, Y2 y2, Z2 z2
@ -68,7 +68,7 @@ namespace glm
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
}
template<typename T, qualifier Q>
template<typename V1, typename V2>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(vec<3, V1, Q> const& v1, vec<3, V2, Q> const& v2)
@ -87,56 +87,56 @@ namespace glm
this->value[1] = col_type(m[1]);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<2, 2, T, Q> const& m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<3, 3, T, Q> const& m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<4, 4, T, Q> const& m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<2, 4, T, Q> const& m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<3, 2, T, Q> const& m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<3, 4, T, Q> const& m)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<4, 2, T, Q> const& m)
{
this->value[0] = col_type(m[0], 0);
this->value[1] = col_type(m[1], 0);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q>::mat(mat<4, 3, T, Q> const& m)
{
this->value[0] = m[0];
@ -286,7 +286,7 @@ namespace glm
// -- Binary arithmetic operators --
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m, T scalar)
{
return mat<2, 3, T, Q>(
@ -294,7 +294,7 @@ namespace glm
m[1] + scalar);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator+(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
{
return mat<2, 3, T, Q>(
@ -302,7 +302,7 @@ namespace glm
m1[1] + m2[1]);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m, T scalar)
{
return mat<2, 3, T, Q>(
@ -310,7 +310,7 @@ namespace glm
m[1] - scalar);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator-(mat<2, 3, T, Q> const& m1, mat<2, 3, T, Q> const& m2)
{
return mat<2, 3, T, Q>(
@ -318,7 +318,7 @@ namespace glm
m1[1] - m2[1]);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> operator*(mat<2, 3, T, Q> const& m, T scalar)
{
return mat<2, 3, T, Q>(

View File

@ -69,7 +69,7 @@ namespace glm
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
}
template<typename T, qualifier Q>
template<typename V1, typename V2>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q>::mat(vec<4, V1, Q> const& v1, vec<4, V2, Q> const& v2)
@ -281,7 +281,7 @@ namespace glm
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m)
{
return mat<2, 4, T, Q>(
-m[0],
-m[0],
-m[1]);
}
@ -295,7 +295,7 @@ namespace glm
m[1] + scalar);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator+(mat<2, 4, T, Q> const& m1, mat<2, 4, T, Q> const& m2)
{
return mat<2, 4, T, Q>(
@ -303,7 +303,7 @@ namespace glm
m1[1] + m2[1]);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator-(mat<2, 4, T, Q> const& m, T scalar)
{
return mat<2, 4, T, Q>(
@ -327,7 +327,7 @@ namespace glm
m[1] * scalar);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator*(T scalar, mat<2, 4, T, Q> const& m)
{
return mat<2, 4, T, Q>(
@ -426,7 +426,7 @@ namespace glm
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> operator/(mat<2, 4, T, Q> const& m, T scalar)
{
return mat<2, 4, T, Q>(

View File

@ -6,7 +6,7 @@ namespace glm
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q>::mat()
{}
# endif
@ -315,7 +315,7 @@ namespace glm
return m;
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m)
{
return mat<3, 2, T, Q>(
@ -353,7 +353,7 @@ namespace glm
m[2] - scalar);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator-(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
{
return mat<3, 2, T, Q>(
@ -362,7 +362,7 @@ namespace glm
m1[2] - m2[2]);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(mat<3, 2, T, Q> const& m, T scalar)
{
return mat<3, 2, T, Q>(
@ -371,7 +371,7 @@ namespace glm
m[2] * scalar);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator*(T scalar, mat<3, 2, T, Q> const& m)
{
return mat<3, 2, T, Q>(
@ -379,7 +379,7 @@ namespace glm
m[1] * scalar,
m[2] * scalar);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 2, T, Q>::col_type operator*(mat<3, 2, T, Q> const& m, typename mat<3, 2, T, Q>::row_type const& v)
{
@ -457,7 +457,7 @@ namespace glm
m[2] / scalar);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> operator/(T scalar, mat<3, 2, T, Q> const& m)
{
return mat<3, 2, T, Q>(
@ -474,7 +474,7 @@ namespace glm
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(mat<3, 2, T, Q> const& m1, mat<3, 2, T, Q> const& m2)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);

View File

@ -84,7 +84,7 @@ namespace glm
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
}
template<typename T, qualifier Q>
template<typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q>::mat
@ -335,14 +335,14 @@ namespace glm
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m)
{
return mat<3, 3, T, Q>(
-m[0],
-m[0],
-m[1],
-m[2]);
}
// -- Binary arithmetic operators --
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m, T scalar)
{
return mat<3, 3, T, Q>(
@ -351,7 +351,7 @@ namespace glm
m[2] + scalar);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(T scalar, mat<3, 3, T, Q> const& m)
{
return mat<3, 3, T, Q>(
@ -360,7 +360,7 @@ namespace glm
m[2] + scalar);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator+(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
return mat<3, 3, T, Q>(
@ -369,7 +369,7 @@ namespace glm
m1[2] + m2[2]);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m, T scalar)
{
return mat<3, 3, T, Q>(
@ -378,7 +378,7 @@ namespace glm
m[2] - scalar);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(T scalar, mat<3, 3, T, Q> const& m)
{
return mat<3, 3, T, Q>(
@ -387,7 +387,7 @@ namespace glm
scalar - m[2]);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator-(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
return mat<3, 3, T, Q>(
@ -396,7 +396,7 @@ namespace glm
m1[2] - m2[2]);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m, T scalar)
{
return mat<3, 3, T, Q>(
@ -405,7 +405,7 @@ namespace glm
m[2] * scalar);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(T scalar, mat<3, 3, T, Q> const& m)
{
return mat<3, 3, T, Q>(
@ -414,7 +414,7 @@ namespace glm
m[2] * scalar);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::col_type operator*(mat<3, 3, T, Q> const& m, typename mat<3, 3, T, Q>::row_type const& v)
{
return typename mat<3, 3, T, Q>::col_type(
@ -423,7 +423,7 @@ namespace glm
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER typename mat<3, 3, T, Q>::row_type operator*(typename mat<3, 3, T, Q>::col_type const& v, mat<3, 3, T, Q> const& m)
{
return typename mat<3, 3, T, Q>::row_type(
@ -432,7 +432,7 @@ namespace glm
m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> operator*(mat<3, 3, T, Q> const& m1, mat<3, 3, T, Q> const& m2)
{
T const SrcA00 = m1[0][0];

View File

@ -39,7 +39,7 @@ namespace glm
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat
(
T x0, T y0, T z0, T w0,
T x1, T y1, T z1, T w1,
@ -52,7 +52,7 @@ namespace glm
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat
(
col_type const& v0,
col_type const& v1,
@ -71,7 +71,7 @@ namespace glm
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat
(
X1 x1, Y1 y1, Z1 z1, W1 w1,
X2 x2, Y2 y2, Z2 z2, W2 w2,
@ -82,10 +82,10 @@ namespace glm
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
}
template<typename T, qualifier Q>
template<typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>::mat
(
vec<4, V1, Q> const& v1,
vec<4, V2, Q> const& v2,
@ -96,7 +96,7 @@ namespace glm
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
}
// -- Matrix conversions --
template<typename T, qualifier Q>
@ -201,8 +201,8 @@ namespace glm
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template<typename T, qualifier Q>
template<typename U>
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator=(mat<3, 4, U, Q> const& m)
{
this->value[0] = m[0];
@ -211,8 +211,8 @@ namespace glm
return *this;
}
template<typename T, qualifier Q>
template<typename U>
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(U s)
{
this->value[0] += s;
@ -221,8 +221,8 @@ namespace glm
return *this;
}
template<typename T, qualifier Q>
template<typename U>
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q>& mat<3, 4, T, Q>::operator+=(mat<3, 4, U, Q> const& m)
{
this->value[0] += m[0];

View File

@ -6,7 +6,7 @@ namespace glm
// -- Constructors --
# if !GLM_HAS_DEFAULTED_FUNCTIONS
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat()
{}
# endif
@ -92,7 +92,7 @@ namespace glm
this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
this->value[3] = col_type(static_cast<T>(x4), value_type(y4));
}
template<typename T, qualifier Q>
template<typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q>::mat

View File

@ -92,7 +92,7 @@ namespace glm
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4));
}
template<typename T, qualifier Q>
template<typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q>::mat

View File

@ -85,7 +85,7 @@ namespace glm
// -- Conversions --
template<typename T, qualifier Q>
template<typename T, qualifier Q>
template<
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
@ -124,7 +124,7 @@ namespace glm
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4), value_type(w4));
}
template<typename T, qualifier Q>
template<typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q>::mat
@ -133,7 +133,7 @@ namespace glm
vec<4, V2, Q> const& v2,
vec<4, V3, Q> const& v3,
vec<4, V4, Q> const& v4
)
)
{
GLM_STATIC_ASSERT(std::numeric_limits<V1>::is_iec559 || std::numeric_limits<V1>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<V2>::is_iec559 || std::numeric_limits<V2>::is_integer || GLM_UNRESTRICTED_GENTYPE, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
@ -252,8 +252,8 @@ namespace glm
}
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template<typename T, qualifier Q>
template<typename U>
template<typename T, qualifier Q>
template<typename U>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q>& mat<4, 4, T, Q>::operator=(mat<4, 4, U, Q> const& m)
{
//memcpy could be faster

View File

@ -33,7 +33,7 @@ namespace detail
GLM_ALIGNED_STORAGE_TYPE_STRUCT(16)
GLM_ALIGNED_STORAGE_TYPE_STRUCT(32)
GLM_ALIGNED_STORAGE_TYPE_STRUCT(64)
# if GLM_ARCH & GLM_ARCH_SSE2_BIT
template<>
struct storage<float, 16, true>

View File

@ -85,7 +85,7 @@ namespace glm
# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, U, Q> const& v)
{
this->x = static_cast<T>(v.x);
@ -93,7 +93,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator+=(U scalar)
{
this->x += static_cast<T>(scalar);
@ -101,7 +101,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator+=(vec<1, U, Q> const& v)
{
this->x += static_cast<T>(v.x);
@ -109,7 +109,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator-=(U scalar)
{
this->x -= static_cast<T>(scalar);
@ -117,7 +117,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator-=(vec<1, U, Q> const& v)
{
this->x -= static_cast<T>(v.x);
@ -125,7 +125,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator*=(U scalar)
{
this->x *= static_cast<T>(scalar);
@ -133,7 +133,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator*=(vec<1, U, Q> const& v)
{
this->x *= static_cast<T>(v.x);
@ -141,7 +141,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator/=(U scalar)
{
this->x /= static_cast<T>(scalar);
@ -149,7 +149,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator/=(vec<1, U, Q> const& v)
{
this->x /= static_cast<T>(v.x);
@ -172,7 +172,7 @@ namespace glm
return *this;
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<1, T, Q> vec<1, T, Q>::operator++(int)
{
vec<1, T, Q> Result(*this);
@ -180,7 +180,7 @@ namespace glm
return Result;
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<1, T, Q> vec<1, T, Q>::operator--(int)
{
vec<1, T, Q> Result(*this);
@ -191,7 +191,7 @@ namespace glm
// -- Unary bit operators --
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator%=(U scalar)
{
this->x %= static_cast<T>(scalar);
@ -199,7 +199,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator%=(vec<1, U, Q> const& v)
{
this->x %= static_cast<T>(v.x);
@ -207,7 +207,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator&=(U scalar)
{
this->x &= static_cast<T>(scalar);
@ -215,7 +215,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator&=(vec<1, U, Q> const& v)
{
this->x &= static_cast<T>(v.x);
@ -223,7 +223,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator|=(U scalar)
{
this->x |= static_cast<T>(scalar);
@ -231,7 +231,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator|=(vec<1, U, Q> const& v)
{
this->x |= U(v.x);
@ -239,7 +239,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator^=(U scalar)
{
this->x ^= static_cast<T>(scalar);
@ -247,7 +247,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator^=(vec<1, U, Q> const& v)
{
this->x ^= static_cast<T>(v.x);
@ -255,7 +255,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator<<=(U scalar)
{
this->x <<= static_cast<T>(scalar);
@ -263,7 +263,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator<<=(vec<1, U, Q> const& v)
{
this->x <<= static_cast<T>(v.x);
@ -271,7 +271,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator>>=(U scalar)
{
this->x >>= static_cast<T>(scalar);
@ -279,7 +279,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<1, T, Q> & vec<1, T, Q>::operator>>=(vec<1, U, Q> const& v)
{
this->x >>= static_cast<T>(v.x);
@ -303,14 +303,14 @@ namespace glm
// -- Binary arithmetic operators --
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<1, T, Q> operator+(vec<1, T, Q> const& v, T scalar)
{
return vec<1, T, Q>(
v.x + scalar);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<1, T, Q> operator+(T scalar, vec<1, T, Q> const& v)
{
return vec<1, T, Q>(
@ -325,7 +325,7 @@ namespace glm
}
//operator-
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<1, T, Q> operator-(vec<1, T, Q> const& v, T scalar)
{
return vec<1, T, Q>(
@ -452,7 +452,7 @@ namespace glm
return vec<1, T, Q>(
v1.x | v2.x);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<1, T, Q> operator^(vec<1, T, Q> const& v, T scalar)
{
@ -525,13 +525,13 @@ namespace glm
// -- Boolean operators --
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator==(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
{
return detail::compute_equal<T>::call(v1.x, v2.x);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER bool operator!=(vec<1, T, Q> const& v1, vec<1, T, Q> const& v2)
{
return !(v1 == v2);

View File

@ -39,7 +39,7 @@ namespace glm
# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
# pragma clang diagnostic ignored "-Wnested-anon-types"
# endif
union
{
struct{ T x, y; };
@ -59,7 +59,7 @@ namespace glm
# endif//GLM_SWIZZLE
};
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic pop
# endif
@ -166,41 +166,41 @@ namespace glm
// -- Unary bit operators --
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator%=(U scalar);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator%=(vec<1, U, Q> const& v);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator%=(vec<2, U, Q> const& v);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator&=(U scalar);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator&=(vec<1, U, Q> const& v);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator&=(vec<2, U, Q> const& v);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator|=(U scalar);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator|=(vec<1, U, Q> const& v);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator|=(vec<2, U, Q> const& v);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator^=(U scalar);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator^=(vec<1, U, Q> const& v);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator^=(vec<2, U, Q> const& v);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator<<=(U scalar);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator<<=(vec<1, U, Q> const& v);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator<<=(vec<2, U, Q> const& v);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator>>=(U scalar);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator>>=(vec<1, U, Q> const& v);
template<typename U>
template<typename U>
GLM_FUNC_DECL vec & operator>>=(vec<2, U, Q> const& v);
};

View File

@ -238,7 +238,7 @@ namespace glm
return *this;
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> vec<2, T, Q>::operator++(int)
{
vec<2, T, Q> Result(*this);
@ -246,7 +246,7 @@ namespace glm
return Result;
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> vec<2, T, Q>::operator--(int)
{
vec<2, T, Q> Result(*this);
@ -430,7 +430,7 @@ namespace glm
GLM_FUNC_QUALIFIER vec<2, T, Q> operator-(vec<2, T, Q> const& v)
{
return vec<2, T, Q>(
-v.x,
-v.x,
-v.y);
}

View File

@ -58,7 +58,7 @@ namespace glm
GLM_SWIZZLE3_4_MEMBERS(T, Q, s, t, p)
# endif//GLM_SWIZZLE
};
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic pop
# endif
@ -385,7 +385,7 @@ namespace glm
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> operator~(vec<3, T, Q> const& v);
// -- Boolean operators --

View File

@ -283,7 +283,7 @@ namespace glm
return *this;
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> vec<3, T, Q>::operator++(int)
{
vec<3, T, Q> Result(*this);
@ -291,7 +291,7 @@ namespace glm
return Result;
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> vec<3, T, Q>::operator--(int)
{
vec<3, T, Q> Result(*this);
@ -372,7 +372,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<1, U, Q> const& v)
{
this->x |= v.x;
@ -382,7 +382,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator|=(vec<3, U, Q> const& v)
{
this->x |= v.x;
@ -392,7 +392,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(U scalar)
{
this->x ^= scalar;
@ -402,7 +402,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<1, U, Q> const& v)
{
this->x ^= v.x;
@ -412,7 +412,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator^=(vec<3, U, Q> const& v)
{
this->x ^= v.x;
@ -422,7 +422,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(U scalar)
{
this->x <<= scalar;
@ -432,7 +432,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<1, U, Q> const& v)
{
this->x <<= static_cast<T>(v.x);
@ -442,7 +442,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator<<=(vec<3, U, Q> const& v)
{
this->x <<= static_cast<T>(v.x);
@ -452,7 +452,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(U scalar)
{
this->x >>= static_cast<T>(scalar);
@ -462,7 +462,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<1, U, Q> const& v)
{
this->x >>= static_cast<T>(v.x);
@ -472,7 +472,7 @@ namespace glm
}
template<typename T, qualifier Q>
template<typename U>
template<typename U>
GLM_FUNC_QUALIFIER vec<3, T, Q> & vec<3, T, Q>::operator>>=(vec<3, U, Q> const& v)
{
this->x >>= static_cast<T>(v.x);
@ -493,8 +493,8 @@ namespace glm
GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<3, T, Q> const& v)
{
return vec<3, T, Q>(
-v.x,
-v.y,
-v.x,
-v.y,
-v.z);
}
@ -563,7 +563,7 @@ namespace glm
v.z - scalar.x);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v)
{
return vec<3, T, Q>(
@ -572,7 +572,7 @@ namespace glm
scalar - v.z);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> operator-(vec<1, T, Q> const& scalar, vec<3, T, Q> const& v)
{
return vec<3, T, Q>(
@ -952,7 +952,7 @@ namespace glm
v1.z >> v2.z);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> operator~(vec<3, T, Q> const& v)
{
return vec<3, T, Q>(

View File

@ -9,7 +9,7 @@ namespace detail
# if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
template<qualifier Q, int E0, int E1, int E2, int E3>
struct _swizzle_base1<4, float, Q, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4>
{
{
GLM_FUNC_QUALIFIER vec<4, float, Q> operator ()() const
{
__m128 data = *reinterpret_cast<__m128 const*>(&this->_buffer);
@ -26,7 +26,7 @@ namespace detail
template<qualifier Q, int E0, int E1, int E2, int E3>
struct _swizzle_base1<4, int32, Q, E0,E1,E2,E3, true> : public _swizzle_base0<int32, 4>
{
{
GLM_FUNC_QUALIFIER vec<4, int32, Q> operator ()() const
{
__m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);
@ -39,7 +39,7 @@ namespace detail
template<qualifier Q, int E0, int E1, int E2, int E3>
struct _swizzle_base1<4, uint32, Q, E0,E1,E2,E3, true> : public _swizzle_base0<uint32, 4>
{
{
GLM_FUNC_QUALIFIER vec<4, uint32, Q> operator ()() const
{
__m128i data = *reinterpret_cast<__m128i const*>(&this->_buffer);

View File

@ -1,11 +1,11 @@
/// @ref core
/// @file glm/exponential.hpp
///
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
///
/// @defgroup core_func_exponential Exponential functions
/// @ingroup core
///
///
/// Include <glm/exponential.hpp> to use these core features.
///
/// These all operate component-wise. The description is per component.
@ -23,7 +23,7 @@ namespace glm
/// @addtogroup core_func_exponential
/// @{
/// Returns 'base' raised to the power 'exponent'.
/// Returns 'base' raised to the power 'exponent'.
///
/// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type qualifier.
/// @param exponent Floating point value representing the 'exponent'.
@ -38,39 +38,39 @@ namespace glm
/// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> exp(vec<L, T, Q> const& v);
/// Returns the natural logarithm of v, i.e.,
/// returns the value y which satisfies the equation x = e^y.
/// Returns the natural logarithm of v, i.e.,
/// returns the value y which satisfies the equation x = e^y.
/// Results are undefined if v <= 0.
///
/// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> log(vec<L, T, Q> const& v);
/// Returns 2 raised to the v power.
///
///
/// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type qualifier.
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> exp2(vec<L, T, Q> const& v);
/// Returns the base 2 log of x, i.e., returns the value y,
/// Returns the base 2 log of x, i.e., returns the value y,
/// which satisfies the equation x = 2 ^ y.
///
///
/// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type qualifier.
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
@ -81,22 +81,22 @@ namespace glm
GLM_FUNC_DECL vec<L, T, Q> log2(vec<L, T, Q> const& v);
/// Returns the positive square root of v.
///
///
/// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> sqrt(vec<L, T, Q> const& v);
/// Returns the reciprocal of the positive square root of v.
///
///
/// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type qualifier.
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template<length_t L, typename T, qualifier Q>

View File

@ -7,7 +7,7 @@
/// @ingroup ext
///
/// Include <glm/ext/vec1.hpp> to use the features of this extension.
///
///
/// Add vec1, ivec1, uvec1 and bvec1 types.
#pragma once
@ -56,7 +56,7 @@ namespace glm
# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
# pragma clang diagnostic ignored "-Wnested-anon-types"
# endif
union
{
T x;
@ -75,7 +75,7 @@ namespace glm
_GLM_SWIZZLE1_4_MEMBERS(T, Q, tvec4, s)
# endif//GLM_SWIZZLE*/
};
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic pop
# endif

View File

@ -1,13 +1,13 @@
/// @ref ext_vector_relational
/// @file glm/ext/vector_relational.hpp
///
///
/// @see core (dependence)
///
/// @defgroup ext_vector_relational GLM_EXT_vector_relational
/// @ingroup ext
///
/// Include <glm/ext/vector_relational.hpp> to use the features of this extension.
///
///
/// Comparison functions for a user defined epsilon values.
#pragma once

View File

@ -67,17 +67,17 @@ namespace glm
///
/// @see gtc_quaternion
typedef tquat<double, lowp> lowp_dquat;
/// Quaternion of medium double-qualifier floating-point numbers.
///
/// @see gtc_quaternion
typedef tquat<double, mediump> mediump_dquat;
/// Quaternion of high double-qualifier floating-point numbers.
///
/// @see gtc_quaternion
typedef tquat<double, highp> highp_dquat;
#if(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
typedef highp_dquat dquat;
#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
@ -100,7 +100,7 @@ namespace glm
/// Low qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 lowp_int8;
/// Low qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 lowp_int16;
@ -116,7 +116,7 @@ namespace glm
/// Low qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 lowp_int8_t;
/// Low qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 lowp_int16_t;
@ -132,7 +132,7 @@ namespace glm
/// Low qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 lowp_i8;
/// Low qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 lowp_i16;
@ -148,7 +148,7 @@ namespace glm
/// Medium qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 mediump_int8;
/// Medium qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 mediump_int16;
@ -164,7 +164,7 @@ namespace glm
/// Medium qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 mediump_int8_t;
/// Medium qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 mediump_int16_t;
@ -180,7 +180,7 @@ namespace glm
/// Medium qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 mediump_i8;
/// Medium qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 mediump_i16;
@ -196,7 +196,7 @@ namespace glm
/// High qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 highp_int8;
/// High qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 highp_int16;
@ -212,7 +212,7 @@ namespace glm
/// High qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 highp_int8_t;
/// High qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 highp_int16_t;
@ -228,7 +228,7 @@ namespace glm
/// High qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 highp_i8;
/// High qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 highp_i16;
@ -240,12 +240,12 @@ namespace glm
/// High qualifier 64 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int64 highp_i64;
/// 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 int8;
/// 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 int16;
@ -268,7 +268,7 @@ namespace glm
/// 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 int8_t;
/// 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 int16_t;
@ -285,7 +285,7 @@ namespace glm
/// 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 i8;
/// 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 i16;
@ -297,59 +297,59 @@ namespace glm
/// 64 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int64 i64;
/// Low qualifier 8 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i8, lowp> lowp_i8vec1;
/// Low qualifier 8 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i8, lowp> lowp_i8vec2;
/// Low qualifier 8 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef vec<3, i8, lowp> lowp_i8vec3;
/// Low qualifier 8 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef vec<4, i8, lowp> lowp_i8vec4;
/// Medium qualifier 8 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i8, mediump> mediump_i8vec1;
/// Medium qualifier 8 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i8, mediump> mediump_i8vec2;
/// Medium qualifier 8 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef vec<3, i8, mediump> mediump_i8vec3;
/// Medium qualifier 8 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef vec<4, i8, mediump> mediump_i8vec4;
/// High qualifier 8 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i8, highp> highp_i8vec1;
/// High qualifier 8 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i8, highp> highp_i8vec2;
/// High qualifier 8 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef vec<3, i8, highp> highp_i8vec3;
/// High qualifier 8 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef vec<4, i8, highp> highp_i8vec4;
#if(defined(GLM_PRECISION_LOWP_INT))
typedef lowp_i8vec1 i8vec1;
typedef lowp_i8vec2 i8vec2;
@ -359,77 +359,77 @@ namespace glm
typedef mediump_i8vec1 i8vec1;
typedef mediump_i8vec2 i8vec2;
typedef mediump_i8vec3 i8vec3;
typedef mediump_i8vec4 i8vec4;
typedef mediump_i8vec4 i8vec4;
#else
/// Default qualifier 8 bit signed integer scalar type.
/// @see gtc_type_precision
typedef highp_i8vec1 i8vec1;
/// Default qualifier 8 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef highp_i8vec2 i8vec2;
/// Default qualifier 8 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef highp_i8vec3 i8vec3;
/// Default qualifier 8 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef highp_i8vec4 i8vec4;
#endif
/// Low qualifier 16 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i16, lowp> lowp_i16vec1;
/// Low qualifier 16 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i16, lowp> lowp_i16vec2;
/// Low qualifier 16 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef vec<3, i16, lowp> lowp_i16vec3;
/// Low qualifier 16 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef vec<4, i16, lowp> lowp_i16vec4;
/// Medium qualifier 16 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i16, mediump> mediump_i16vec1;
/// Medium qualifier 16 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i16, mediump> mediump_i16vec2;
/// Medium qualifier 16 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef vec<3, i16, mediump> mediump_i16vec3;
/// Medium qualifier 16 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef vec<4, i16, mediump> mediump_i16vec4;
/// High qualifier 16 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i16, highp> highp_i16vec1;
/// High qualifier 16 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i16, highp> highp_i16vec2;
/// High qualifier 16 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef vec<3, i16, highp> highp_i16vec3;
/// High qualifier 16 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef vec<4, i16, highp> highp_i16vec4;
#if(defined(GLM_PRECISION_LOWP_INT))
typedef lowp_i16vec1 i16vec1;
typedef lowp_i16vec2 i16vec2;
@ -444,15 +444,15 @@ namespace glm
/// Default qualifier 16 bit signed integer scalar type.
/// @see gtc_type_precision
typedef highp_i16vec1 i16vec1;
/// Default qualifier 16 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef highp_i16vec2 i16vec2;
/// Default qualifier 16 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef highp_i16vec3 i16vec3;
/// Default qualifier 16 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef highp_i16vec4 i16vec4;
@ -462,53 +462,53 @@ namespace glm
/// Low qualifier 32 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i32, lowp> lowp_i32vec1;
/// Low qualifier 32 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i32, lowp> lowp_i32vec2;
/// Low qualifier 32 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef vec<3, i32, lowp> lowp_i32vec3;
/// Low qualifier 32 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef vec<4, i32, lowp> lowp_i32vec4;
/// Medium qualifier 32 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i32, mediump> mediump_i32vec1;
/// Medium qualifier 32 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i32, mediump> mediump_i32vec2;
/// Medium qualifier 32 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef vec<3, i32, mediump> mediump_i32vec3;
/// Medium qualifier 32 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef vec<4, i32, mediump> mediump_i32vec4;
/// High qualifier 32 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i32, highp> highp_i32vec1;
/// High qualifier 32 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i32, highp> highp_i32vec2;
/// High qualifier 32 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef vec<3, i32, highp> highp_i32vec3;
/// High qualifier 32 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef vec<4, i32, highp> highp_i32vec4;
#if(defined(GLM_PRECISION_LOWP_INT))
typedef lowp_i32vec1 i32vec1;
typedef lowp_i32vec2 i32vec2;
@ -523,15 +523,15 @@ namespace glm
/// Default qualifier 32 bit signed integer scalar type.
/// @see gtc_type_precision
typedef highp_i32vec1 i32vec1;
/// Default qualifier 32 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef highp_i32vec2 i32vec2;
/// Default qualifier 32 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef highp_i32vec3 i32vec3;
/// Default qualifier 32 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef highp_i32vec4 i32vec4;
@ -541,53 +541,53 @@ namespace glm
/// Low qualifier 32 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i32, lowp> lowp_i32vec1;
/// Low qualifier 32 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i32, lowp> lowp_i32vec2;
/// Low qualifier 32 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef vec<3, i32, lowp> lowp_i32vec3;
/// Low qualifier 32 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef vec<4, i32, lowp> lowp_i32vec4;
/// Medium qualifier 32 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i32, mediump> mediump_i32vec1;
/// Medium qualifier 32 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i32, mediump> mediump_i32vec2;
/// Medium qualifier 32 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef vec<3, i32, mediump> mediump_i32vec3;
/// Medium qualifier 32 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef vec<4, i32, mediump> mediump_i32vec4;
/// High qualifier 32 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i32, highp> highp_i32vec1;
/// High qualifier 32 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i32, highp> highp_i32vec2;
/// High qualifier 32 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef vec<3, i32, highp> highp_i32vec3;
/// High qualifier 32 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef vec<4, i32, highp> highp_i32vec4;
#if(defined(GLM_PRECISION_LOWP_INT))
typedef lowp_i32vec1 i32vec1;
typedef lowp_i32vec2 i32vec2;
@ -606,68 +606,68 @@ namespace glm
/// Default qualifier 32 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef highp_i32vec2 i32vec2;
/// Default qualifier 32 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef highp_i32vec3 i32vec3;
/// Default qualifier 32 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef highp_i32vec4 i32vec4;
#endif
/// Low qualifier 64 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i64, lowp> lowp_i64vec1;
/// Low qualifier 64 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i64, lowp> lowp_i64vec2;
/// Low qualifier 64 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef vec<3, i64, lowp> lowp_i64vec3;
/// Low qualifier 64 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef vec<4, i64, lowp> lowp_i64vec4;
/// Medium qualifier 64 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i64, mediump> mediump_i64vec1;
/// Medium qualifier 64 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i64, mediump> mediump_i64vec2;
/// Medium qualifier 64 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef vec<3, i64, mediump> mediump_i64vec3;
/// Medium qualifier 64 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef vec<4, i64, mediump> mediump_i64vec4;
/// High qualifier 64 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i64, highp> highp_i64vec1;
/// High qualifier 64 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i64, highp> highp_i64vec2;
/// High qualifier 64 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef vec<3, i64, highp> highp_i64vec3;
/// High qualifier 64 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef vec<4, i64, highp> highp_i64vec4;
#if(defined(GLM_PRECISION_LOWP_INT))
typedef lowp_i64vec1 i64vec1;
typedef lowp_i64vec2 i64vec2;
@ -686,188 +686,188 @@ namespace glm
/// Default qualifier 64 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef highp_i64vec2 i64vec2;
/// Default qualifier 64 bit signed integer vector of 3 components type.
/// @see gtc_type_precision
typedef highp_i64vec3 i64vec3;
/// Default qualifier 64 bit signed integer vector of 4 components type.
/// @see gtc_type_precision
typedef highp_i64vec4 i64vec4;
#endif
/////////////////////////////
// Unsigned int vector types
/// Low qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 lowp_uint8;
/// Low qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 lowp_uint16;
/// Low qualifier 32 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint32 lowp_uint32;
/// Low qualifier 64 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint64 lowp_uint64;
/// Low qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 lowp_uint8_t;
/// Low qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 lowp_uint16_t;
/// Low qualifier 32 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint32 lowp_uint32_t;
/// Low qualifier 64 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint64 lowp_uint64_t;
/// Low qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 lowp_u8;
/// Low qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 lowp_u16;
/// Low qualifier 32 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint32 lowp_u32;
/// Low qualifier 64 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint64 lowp_u64;
/// Medium qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 mediump_uint8;
/// Medium qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 mediump_uint16;
/// Medium qualifier 32 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint32 mediump_uint32;
/// Medium qualifier 64 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint64 mediump_uint64;
/// Medium qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 mediump_uint8_t;
/// Medium qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 mediump_uint16_t;
/// Medium qualifier 32 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint32 mediump_uint32_t;
/// Medium qualifier 64 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint64 mediump_uint64_t;
/// Medium qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 mediump_u8;
/// Medium qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 mediump_u16;
/// Medium qualifier 32 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint32 mediump_u32;
/// Medium qualifier 64 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint64 mediump_u64;
/// Medium qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 highp_uint8;
/// Medium qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 highp_uint16;
/// Medium qualifier 32 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint32 highp_uint32;
/// Medium qualifier 64 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint64 highp_uint64;
/// Medium qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 highp_uint8_t;
/// Medium qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 highp_uint16_t;
/// Medium qualifier 32 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint32 highp_uint32_t;
/// Medium qualifier 64 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint64 highp_uint64_t;
/// Medium qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 highp_u8;
/// Medium qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 highp_u16;
/// Medium qualifier 32 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint32 highp_u32;
/// Medium qualifier 64 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint64 highp_u64;
/// 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 uint8;
/// 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 uint16;
/// 32 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint32 uint32;
/// 64 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint64 uint64;
#if GLM_HAS_EXTENDED_INTEGER_TYPE
using std::uint8_t;
using std::uint16_t;
@ -877,15 +877,15 @@ namespace glm
/// 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 uint8_t;
/// 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 uint16_t;
/// 32 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint32 uint32_t;
/// 64 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint64 uint64_t;
@ -912,19 +912,19 @@ namespace glm
/// Low qualifier 8 bit unsigned integer scalar type.
/// @see gtc_type_precision
typedef vec<1, u8, lowp> lowp_u8vec1;
/// Low qualifier 8 bit unsigned integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, u8, lowp> lowp_u8vec2;
/// Low qualifier 8 bit unsigned integer vector of 3 components type.
/// @see gtc_type_precision
typedef vec<3, u8, lowp> lowp_u8vec3;
/// Low qualifier 8 bit unsigned integer vector of 4 components type.
/// @see gtc_type_precision
typedef vec<4, u8, lowp> lowp_u8vec4;
/// Medium qualifier 8 bit unsigned integer scalar type.
/// @see gtc_type_precision
@ -968,7 +968,7 @@ namespace glm
typedef mediump_u8vec1 u8vec1;
typedef mediump_u8vec2 u8vec2;
typedef mediump_u8vec3 u8vec3;
typedef mediump_u8vec4 u8vec4;
typedef mediump_u8vec4 u8vec4;
#else
/// Default qualifier 8 bit unsigned integer scalar type.
/// @see gtc_type_precision
@ -1215,18 +1215,18 @@ namespace glm
/// Default qualifier 32 bit unsigned integer vector of 2 components type.
/// @see gtc_type_precision
typedef highp_u32vec2 u32vec2;
/// Default qualifier 32 bit unsigned integer vector of 3 components type.
/// @see gtc_type_precision
typedef highp_u32vec3 u32vec3;
/// Default qualifier 32 bit unsigned integer vector of 4 components type.
/// @see gtc_type_precision
typedef highp_u32vec4 u32vec4;
#endif
/// Low qualifier 64 bit unsigned integer scalar type.
/// @see gtc_type_precision
typedef vec<1, u64, lowp> lowp_u64vec1;
@ -1295,17 +1295,17 @@ namespace glm
/// Default qualifier 64 bit unsigned integer vector of 2 components type.
/// @see gtc_type_precision
typedef highp_u64vec2 u64vec2;
/// Default qualifier 64 bit unsigned integer vector of 3 components type.
/// @see gtc_type_precision
typedef highp_u64vec3 u64vec3;
/// Default qualifier 64 bit unsigned integer vector of 4 components type.
/// @see gtc_type_precision
typedef highp_u64vec4 u64vec4;
#endif
//////////////////////
// Float vector types
@ -1369,7 +1369,7 @@ namespace glm
/// Low 32 bit single-qualifier floating-point scalar.
/// @see gtc_type_precision
typedef detail::float32 lowp_float32_t;
/// Low 64 bit double-qualifier floating-point scalar.
/// @see gtc_type_precision
typedef detail::float64 lowp_float64_t;
@ -1877,7 +1877,7 @@ namespace glm
/// High single-qualifier floating-point 3x3 matrix.
/// @see gtc_type_precision
typedef highp_fmat3x3 highp_fmat3;
/// High single-qualifier floating-point 4x4 matrix.
/// @see gtc_type_precision
typedef highp_fmat4x4 highp_fmat4;
@ -2089,7 +2089,7 @@ namespace glm
/// Low double-qualifier floating-point 4x3 matrix.
/// @see gtc_type_precision
typedef mat<4, 3, f64, lowp> lowp_f64mat4x3;
/// Low double-qualifier floating-point 4x4 matrix.
/// @see gtc_type_precision
typedef mat<4, 4, f64, lowp> lowp_f64mat4x4;
@ -2375,7 +2375,7 @@ namespace glm
/// Default single-qualifier floating-point 4x4 matrix.
/// @see gtc_type_precision
typedef highp_f32mat4x4 fmat4x4;
/// Default single-qualifier floating-point 2x2 matrix.
/// @see gtc_type_precision
typedef fmat2x2 fmat2;
@ -2391,7 +2391,7 @@ namespace glm
/// Default single-qualifier floating-point quaternion.
/// @see gtc_type_precision
typedef highp_fquat fquat;
/// Default single-qualifier floating-point vector of 1 components.

View File

@ -2,10 +2,10 @@
/// @file glm/geometric.hpp
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
///
///
/// @defgroup core_func_geometric Geometric functions
/// @ingroup core
///
///
/// Include <glm/geometric.hpp> to use these core features.
///
/// These operate on vectors as vectors, not component-wise.
@ -20,10 +20,10 @@ namespace glm
/// @{
/// Returns the length of x, i.e., sqrt(x * x).
///
///
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template<length_t L, typename T, qualifier Q>
@ -33,7 +33,7 @@ namespace glm
///
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template<length_t L, typename T, qualifier Q>
@ -43,7 +43,7 @@ namespace glm
///
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template<length_t L, typename T, qualifier Q>
@ -52,7 +52,7 @@ namespace glm
/// Returns the cross product of x and y.
///
/// @tparam T Floating-point scalar types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template<typename T, qualifier Q>
@ -63,7 +63,7 @@ namespace glm
///
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template<length_t L, typename T, qualifier Q>
@ -73,7 +73,7 @@ namespace glm
///
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template<length_t L, typename T, qualifier Q>
@ -82,12 +82,12 @@ namespace glm
vec<L, T, Q> const& I,
vec<L, T, Q> const& Nref);
/// For the incident vector I and surface orientation N,
/// For the incident vector I and surface orientation N,
/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
///
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template<length_t L, typename T, qualifier Q>
@ -95,13 +95,13 @@ namespace glm
vec<L, T, Q> const& I,
vec<L, T, Q> const& N);
/// For the incident vector I and surface normal N,
/// and the ratio of indices of refraction eta,
/// For the incident vector I and surface normal N,
/// and the ratio of indices of refraction eta,
/// return the refraction vector.
///
/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
/// @tparam T Floating-point scalar types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template<length_t L, typename T, qualifier Q>

View File

@ -6,7 +6,7 @@
/// @brief Features that implement in C++ the GLSL specification as closely as possible.
///
/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and
/// C++ functions that mirror the GLSL functions. It also includes
/// C++ functions that mirror the GLSL functions. It also includes
/// @ref core_precision "a set of qualifier-based types" that can be used in the appropriate
/// functions. The C++ types are all based on a basic set of @ref core_template "template types".
///
@ -42,7 +42,7 @@
///
/// @defgroup core_template Template types
///
/// @brief The generic template types used as the basis for the core types.
/// @brief The generic template types used as the basis for the core types.
///
/// These types are all templates used to define the actual @ref core_types.
/// These templates are implementation details of GLM types and should not be used explicitly.
@ -52,25 +52,25 @@
/// @defgroup gtc Stable extensions
///
/// @brief Additional features not specified by GLSL specification.
///
/// GTC extensions aim to be stable.
///
///
/// GTC extensions aim to be stable.
///
/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.
///
///
/// @defgroup gtx Experimental extensions
///
///
/// @brief Experimental features not specified by GLSL specification.
///
///
/// Experimental extensions are useful functions and types, but the development of
/// their API and functionality is not necessarily stable. They can change
/// their API and functionality is not necessarily stable. They can change
/// substantially between versions. Backwards compatibility is not much of an issue
/// for them.
///
/// Even if it's highly unrecommended, it's possible to include all the extensions
/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
///
/// Even if it's highly unrecommended, it's possible to include all the extensions
/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be
/// included a specific file.
///
///
/// @mainpage OpenGL Mathematics (GLM)
/// - Website: <a href="https://glm.g-truc.net">glm.g-truc.net</a>
/// - <a href="modules.html">GLM API documentation</a>

View File

@ -6,9 +6,9 @@
///
/// @defgroup gtc_bitfield GLM_GTC_bitfield
/// @ingroup gtc
///
///
/// Include <glm/gtc/bitfield.hpp> to use the features of this extension.
///
///
/// Allow to perform bit operations on integer values
#include "../detail/setup.hpp"
@ -35,7 +35,7 @@ namespace glm
/// @see gtc_bitfield
template<typename genIUType>
GLM_FUNC_DECL genIUType mask(genIUType Bits);
/// Build a mask of 'count' bits
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
@ -113,112 +113,112 @@ namespace glm
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
///
/// @see gtc_bitfield
GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
///
/// @see gtc_bitfield
GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
///
/// @see gtc_bitfield
GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
///
/// @see gtc_bitfield
GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
///
/// @see gtc_bitfield
GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
/// Interleaves the bits of x, y and z.
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
/// Interleaves the bits of x, y and z.
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
///
/// @see gtc_bitfield
GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
/// Interleaves the bits of x, y and z.
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
/// Interleaves the bits of x, y, z and w.
/// Interleaves the bits of x, y, z and w.
/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
/// The other bits are interleaved following the previous sequence.
///
///
/// @see gtc_bitfield
GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
/// Interleaves the bits of x, y, z and w.
/// Interleaves the bits of x, y, z and w.
/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
/// The other bits are interleaved following the previous sequence.
///
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
/// Interleaves the bits of x, y, z and w.
/// Interleaves the bits of x, y, z and w.
/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
/// The other bits are interleaved following the previous sequence.
///
///
/// @see gtc_bitfield
GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
/// Interleaves the bits of x, y, z and w.
/// Interleaves the bits of x, y, z and w.
/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
/// The other bits are interleaved following the previous sequence.
///
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);

View File

@ -103,7 +103,7 @@ namespace detail
return REG1 | (REG2 << 1) | (REG3 << 2);
}
template<>
GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z)
{

View File

@ -7,7 +7,7 @@
/// @ingroup gtc
///
/// Include <glm/gtc/constants.hpp> to use the features of this extension.
///
///
/// Provide a list of constants and precomputed useful values.
#pragma once

View File

@ -50,7 +50,7 @@ namespace glm
template<typename genType>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType three_over_two_pi()
{
return genType(4.71238898038468985769396507491925432);
return genType(4.71238898038468985769396507491925432);
}
template<typename genType>

View File

@ -1,6 +1,6 @@
/// @ref gtc_epsilon
/// @file glm/gtc/epsilon.hpp
///
///
/// @see core (dependence)
/// @see gtc_quaternion (dependence)
///
@ -8,7 +8,7 @@
/// @ingroup gtc
///
/// Include <glm/gtc/epsilon.hpp> to use the features of this extension.
///
///
/// Comparison functions for a user defined epsilon values.
#pragma once

View File

@ -38,10 +38,10 @@ namespace glm
/// Returns a value equal to the nearest integer to x.
/// The fraction 0.5 will round in a direction chosen by the
/// implementation, presumably the direction that is fastest.
///
///
/// @param x The values of the argument must be greater or equal to zero.
/// @tparam T floating point scalar types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see gtc_integer
template<length_t L, typename T, qualifier Q>
@ -50,10 +50,10 @@ namespace glm
/// Returns a value equal to the nearest integer to x.
/// The fraction 0.5 will round in a direction chosen by the
/// implementation, presumably the direction that is fastest.
///
///
/// @param x The values of the argument must be greater or equal to zero.
/// @tparam T floating point scalar types.
///
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see gtc_integer
template<length_t L, typename T, qualifier Q>

View File

@ -134,7 +134,7 @@ namespace glm
/// Low-qualifier signed integer 2x2 matrix.
/// @see gtc_matrix_integer
typedef mat<2, 2, int, lowp> lowp_imat2;
/// Low-qualifier signed integer 3x3 matrix.
/// @see gtc_matrix_integer
typedef mat<3, 3, int, lowp> lowp_imat3;
@ -183,7 +183,7 @@ namespace glm
/// High-qualifier unsigned integer 2x2 matrix.
/// @see gtc_matrix_integer
typedef mat<2, 2, uint, highp> highp_umat2;
typedef mat<2, 2, uint, highp> highp_umat2;
/// High-qualifier unsigned integer 3x3 matrix.
/// @see gtc_matrix_integer
@ -283,7 +283,7 @@ namespace glm
/// Low-qualifier unsigned integer 2x2 matrix.
/// @see gtc_matrix_integer
typedef mat<2, 2, uint, lowp> lowp_umat2;
/// Low-qualifier unsigned integer 3x3 matrix.
/// @see gtc_matrix_integer
typedef mat<3, 3, uint, lowp> lowp_umat3;
@ -433,7 +433,7 @@ namespace glm
typedef lowp_umat4x3 umat4x3;
typedef lowp_umat4x4 umat4x4;
#else //if(defined(GLM_PRECISION_MEDIUMP_UINT))
/// Unsigned integer 2x2 matrix.
/// @see gtc_matrix_integer
typedef mediump_umat2 umat2;

View File

@ -29,15 +29,15 @@ namespace glm
/// @{
/// Fast matrix inverse for affine matrix.
///
///
/// @param m Input matrix to invert.
/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
/// @see gtc_matrix_inverse
template<typename genType>
template<typename genType>
GLM_FUNC_DECL genType affineInverse(genType const& m);
/// Compute the inverse transpose of a matrix.
///
///
/// @param m Input matrix to invert transpose.
/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-qualifier floating point value is highly innacurate.
/// @see gtc_matrix_inverse

View File

@ -4,7 +4,7 @@
/// @see core (dependence)
/// @see gtx_transform
/// @see gtx_transform2
///
///
/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
/// @ingroup gtc
///
@ -14,7 +14,7 @@
///
/// The matrices generated by this extension use standard OpenGL fixed-function
/// conventions. For example, the lookAt function generates a transform from world
/// space into the specific eye space that the projective matrix functions
/// space into the specific eye space that the projective matrix functions
/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
/// specifications defines the particular layout of this eye space.
@ -37,7 +37,7 @@ namespace glm
/// @{
/// Builds a translation 4 * 4 matrix created from a vector of 3 components.
///
///
/// @param m Input matrix multiplied by this translation matrix.
/// @param v Coordinates of a translation vector.
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
@ -54,34 +54,34 @@ namespace glm
/// @see gtc_matrix_transform
/// @see - translate(mat<4, 4, T, Q> const& m, T x, T y, T z)
/// @see - translate(vec<3, T, Q> const& v)
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTranslate.xml">glTranslate man page</a>
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTranslate.xml">glTranslate man page</a>
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> translate(
mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
/// Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
///
/// Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
///
/// @param m Input matrix multiplied by this rotation matrix.
/// @param angle Rotation angle expressed in radians.
/// @param axis Rotation axis, recommended to be normalized.
/// @tparam T Value type used to build the matrix. Supported: half, float or double.
/// @see gtc_matrix_transform
/// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
/// @see - rotate(T angle, vec<3, T, Q> const& v)
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml">glRotate man page</a>
/// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z)
/// @see - rotate(T angle, vec<3, T, Q> const& v)
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml">glRotate man page</a>
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& axis);
/// Builds a scale 4 * 4 matrix created from 3 scalars.
///
/// Builds a scale 4 * 4 matrix created from 3 scalars.
///
/// @param m Input matrix multiplied by this scale matrix.
/// @param v Ratio of scaling for each axis.
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double.
/// @see gtc_matrix_transform
/// @see - scale(mat<4, 4, T, Q> const& m, T x, T y, T z)
/// @see - scale(vec<3, T, Q> const& v)
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glScale.xml">glScale man page</a>
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glScale.xml">glScale man page</a>
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> scale(
mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
@ -91,7 +91,7 @@ namespace glm
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top, T const& zNear, T const& zFar)
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluOrtho2D.xml">gluOrtho2D man page</a>
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluOrtho2D.xml">gluOrtho2D man page</a>
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
T left, T right, T bottom, T top);
@ -184,7 +184,7 @@ namespace glm
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
/// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml">glOrtho man page</a>
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml">glOrtho man page</a>
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
T left, T right, T bottom, T top, T zNear, T zFar);
@ -268,7 +268,7 @@ namespace glm
///
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glFrustum.xml">glFrustum man page</a>
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glFrustum.xml">glFrustum man page</a>
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum(
T left, T right, T bottom, T top, T near, T far);
@ -276,7 +276,7 @@ namespace glm
/// Creates a matrix for a right handed, symetric perspective-view frustum.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
@ -289,7 +289,7 @@ namespace glm
/// Creates a matrix for a right handed, symetric perspective-view frustum.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
@ -302,7 +302,7 @@ namespace glm
/// Creates a matrix for a left handed, symetric perspective-view frustum.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
@ -315,7 +315,7 @@ namespace glm
/// Creates a matrix for a left handed, symetric perspective-view frustum.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
@ -328,7 +328,7 @@ namespace glm
/// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
@ -341,7 +341,7 @@ namespace glm
/// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
@ -355,7 +355,7 @@ namespace glm
/// Creates a matrix for a right handed, symetric perspective-view frustum.
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
@ -369,7 +369,7 @@ namespace glm
/// Creates a matrix for a left handed, symetric perspective-view frustum.
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
@ -382,21 +382,21 @@ namespace glm
/// Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition.
/// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
///
///
/// @param fovy Specifies the field of view angle in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
/// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
/// @see gtc_matrix_transform
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml">gluPerspective man page</a>
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml">gluPerspective man page</a>
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective(
T fovy, T aspect, T near, T far);
/// Builds a perspective projection matrix based on a field of view using right-handed coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
@ -410,7 +410,7 @@ namespace glm
/// Builds a perspective projection matrix based on a field of view using right-handed coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
@ -424,7 +424,7 @@ namespace glm
/// Builds a perspective projection matrix based on a field of view using left-handed coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
@ -438,7 +438,7 @@ namespace glm
/// Builds a perspective projection matrix based on a field of view using left-handed coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
@ -452,7 +452,7 @@ namespace glm
/// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
@ -466,7 +466,7 @@ namespace glm
/// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
@ -481,7 +481,7 @@ namespace glm
/// Builds a right handed perspective projection matrix based on a field of view.
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
@ -496,7 +496,7 @@ namespace glm
/// Builds a left handed perspective projection matrix based on a field of view.
/// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
/// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
@ -510,7 +510,7 @@ namespace glm
/// Builds a perspective projection matrix based on a field of view and the default handedness and default near and far clip planes definition.
/// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
///
///
/// @param fov Expressed in radians.
/// @param width Width of the viewport
/// @param height Height of the viewport
@ -556,7 +556,7 @@ namespace glm
T fovy, T aspect, T near);
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
///
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
@ -567,7 +567,7 @@ namespace glm
T fovy, T aspect, T near);
/// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
///
///
/// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
/// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
/// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
@ -580,7 +580,7 @@ namespace glm
/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
///
///
/// @param obj Specify the object coordinates.
/// @param model Specifies the current modelview matrix
/// @param proj Specifies the current projection matrix
@ -589,14 +589,14 @@ namespace glm
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
/// @see gtc_matrix_transform
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
template<typename T, typename U, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> projectZO(
vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
/// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
///
///
/// @param obj Specify the object coordinates.
/// @param model Specifies the current modelview matrix
/// @param proj Specifies the current projection matrix
@ -605,14 +605,14 @@ namespace glm
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
/// @see gtc_matrix_transform
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
template<typename T, typename U, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> projectNO(
vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
/// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates using default near and far clip planes definition.
/// To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
///
///
/// @param obj Specify the object coordinates.
/// @param model Specifies the current modelview matrix
/// @param proj Specifies the current projection matrix
@ -621,7 +621,7 @@ namespace glm
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
/// @see gtc_matrix_transform
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluProject.xml">gluProject man page</a>
template<typename T, typename U, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> project(
vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
@ -637,7 +637,7 @@ namespace glm
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
/// @see gtc_matrix_transform
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
template<typename T, typename U, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> unProjectZO(
vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
@ -653,7 +653,7 @@ namespace glm
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
/// @see gtc_matrix_transform
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
template<typename T, typename U, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> unProjectNO(
vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
@ -669,7 +669,7 @@ namespace glm
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
/// @see gtc_matrix_transform
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluUnProject.xml">gluUnProject man page</a>
template<typename T, typename U, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> unProject(
vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport);
@ -682,7 +682,7 @@ namespace glm
/// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
/// @tparam U Currently supported: Floating-point types and integer types.
/// @see gtc_matrix_transform
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPickMatrix.xml">gluPickMatrix man page</a>
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPickMatrix.xml">gluPickMatrix man page</a>
template<typename T, qualifier Q, typename U>
GLM_FUNC_DECL mat<4, 4, T, Q> pickMatrix(
vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport);
@ -716,7 +716,7 @@ namespace glm
/// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
/// @see gtc_matrix_transform
/// @see - frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal) frustum(T const& left, T const& right, T const& bottom, T const& top, T const& nearVal, T const& farVal)
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluLookAt.xml">gluLookAt man page</a>
/// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluLookAt.xml">gluLookAt man page</a>
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> lookAt(
vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);

View File

@ -14,7 +14,7 @@ namespace glm
Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v)
{
@ -45,7 +45,7 @@ namespace glm
Result[3] = m[3];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate_slow(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v)
{
@ -361,7 +361,7 @@ namespace glm
assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
T const tanHalfFovy = tan(fovy / static_cast<T>(2));
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
@ -377,7 +377,7 @@ namespace glm
assert(abs(aspect - std::numeric_limits<T>::epsilon()) > static_cast<T>(0));
T const tanHalfFovy = tan(fovy / static_cast<T>(2));
mat<4, 4, T, defaultp> Result(static_cast<T>(0));
Result[0][0] = static_cast<T>(1) / (aspect * tanHalfFovy);
Result[1][1] = static_cast<T>(1) / (tanHalfFovy);
@ -447,7 +447,7 @@ namespace glm
assert(width > static_cast<T>(0));
assert(height > static_cast<T>(0));
assert(fov > static_cast<T>(0));
T const rad = fov;
T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
@ -467,7 +467,7 @@ namespace glm
assert(width > static_cast<T>(0));
assert(height > static_cast<T>(0));
assert(fov > static_cast<T>(0));
T const rad = fov;
T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
@ -487,7 +487,7 @@ namespace glm
assert(width > static_cast<T>(0));
assert(height > static_cast<T>(0));
assert(fov > static_cast<T>(0));
T const rad = fov;
T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
@ -507,7 +507,7 @@ namespace glm
assert(width > static_cast<T>(0));
assert(height > static_cast<T>(0));
assert(fov > static_cast<T>(0));
T const rad = fov;
T const h = glm::cos(static_cast<T>(0.5) * rad) / glm::sin(static_cast<T>(0.5) * rad);
T const w = h * height / width; ///todo max(width , Height) / min(width , Height)?
@ -625,7 +625,7 @@ namespace glm
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> tweakedInfinitePerspective(T fovy, T aspect, T zNear, T ep)
{
T const range = tan(fovy / static_cast<T>(2)) * zNear;
T const range = tan(fovy / static_cast<T>(2)) * zNear;
T const left = -range * aspect;
T const right = range * aspect;
T const bottom = -range;

View File

@ -8,10 +8,10 @@
///
/// Include <glm/gtc/noise.hpp> to use the features of this extension.
///
/// Defines 2D, 3D and 4D procedural noise functions
/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
/// https://github.com/ashima/webgl-noise
/// Following Stefan Gustavson's paper "Simplex noise demystified":
/// Defines 2D, 3D and 4D procedural noise functions
/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
/// https://github.com/ashima/webgl-noise
/// Following Stefan Gustavson's paper "Simplex noise demystified":
/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
#pragma once
@ -41,7 +41,7 @@ namespace glm
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL T perlin(
vec<L, T, Q> const& p);
/// Periodic perlin noise.
/// @see gtc_noise
template<length_t L, typename T, qualifier Q>

View File

@ -1,9 +1,9 @@
/// @ref gtc_noise
/// @file glm/gtc/noise.inl
///
// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
// https://github.com/ashima/webgl-noise
// Following Stefan Gustavson's paper "Simplex noise demystified":
// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
// https://github.com/ashima/webgl-noise
// Following Stefan Gustavson's paper "Simplex noise demystified":
// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
namespace glm{
@ -15,7 +15,7 @@ namespace gtc
vec<3, T, Q> pXYZ = floor(fract(vec<3, T, Q>(j) * vec<3, T, Q>(ip)) * T(7)) * ip[2] - T(1);
T pW = static_cast<T>(1.5) - dot(abs(pXYZ), vec<3, T, Q>(1));
vec<4, T, Q> s = vec<4, T, Q>(lessThan(vec<4, T, Q>(pXYZ, pW), vec<4, T, Q>(0.0)));
pXYZ = pXYZ + (vec<3, T, Q>(s) * T(2) - T(1)) * s.w;
pXYZ = pXYZ + (vec<3, T, Q>(s) * T(2) - T(1)) * s.w;
return vec<4, T, Q>(pXYZ, pW);
}
}//namespace gtc
@ -128,7 +128,7 @@ namespace gtc
vec<3, T, Q> fade_xyz = detail::fade(Pf0);
vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
vec<2, T, Q> n_yz = mix(vec<2, T, Q>(n_z.x, n_z.y), vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
return T(2.2) * n_xyz;
}
/*
@ -199,9 +199,9 @@ namespace gtc
vec<3, T, Q> fade_xyz = fade(Pf0);
vec<4, T, Q> n_z = mix(vec<4, T, Q>(n000, n100, n010, n110), vec<4, T, Q>(n001, n101, n011, n111), fade_xyz.z);
vec<2, T, Q> n_yz = mix(
vec<2, T, Q>(n_z.x, n_z.y),
vec<2, T, Q>(n_z.x, n_z.y),
vec<2, T, Q>(n_z.z, n_z.w), fade_xyz.y);
T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
return T(2.2) * n_xyz;
}
*/
@ -619,7 +619,7 @@ namespace gtc
vec<3, T, Q> m = max(vec<3, T, Q>(0.5) - vec<3, T, Q>(
dot(x0, x0),
dot(vec<2, T, Q>(x12.x, x12.y), vec<2, T, Q>(x12.x, x12.y)),
dot(vec<2, T, Q>(x12.x, x12.y), vec<2, T, Q>(x12.x, x12.y)),
dot(vec<2, T, Q>(x12.z, x12.w), vec<2, T, Q>(x12.z, x12.w))), vec<3, T, Q>(0));
m = m * m ;
m = m * m ;
@ -770,7 +770,7 @@ namespace gtc
vec<4, T, Q> x4 = x0 + C.w;
// Permutations
i = mod(i, vec<4, T, Q>(289));
i = mod(i, vec<4, T, Q>(289));
T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
vec<4, T, Q> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
i.w + vec<4, T, Q>(i1.w, i2.w, i3.w, T(1))) +
@ -801,8 +801,8 @@ namespace gtc
vec<2, T, Q> m1 = max(T(0.6) - vec<2, T, Q>(dot(x3, x3), dot(x4, x4) ), vec<2, T, Q>(0));
m0 = m0 * m0;
m1 = m1 * m1;
return T(49) *
(dot(m0 * m0, vec<3, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
return T(49) *
(dot(m0 * m0, vec<3, T, Q>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
dot(m1 * m1, vec<2, T, Q>(dot(p3, x3), dot(p4, x4))));
}
}//namespace glm

View File

@ -39,10 +39,10 @@ namespace glm
GLM_FUNC_DECL uint8 packUnorm1x8(float v);
/// Convert a single 8-bit integer to a normalized floating-point value.
///
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackUnorm4x8: f / 255.0
///
///
/// @see gtc_packing
/// @see vec2 unpackUnorm2x8(uint16 p)
/// @see vec4 unpackUnorm4x8(uint32 p)
@ -66,22 +66,22 @@ namespace glm
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v);
/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
///
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackUnorm4x8: f / 255.0
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
///
/// @see gtc_packing
/// @see float unpackUnorm1x8(uint8 v)
/// @see vec4 unpackUnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
/// First, converts the normalized floating-point value v into 8-bit integer value.
/// Then, the results are packed into the returned 8-bit unsigned integer.
///
@ -95,19 +95,19 @@ namespace glm
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint8 packSnorm1x8(float s);
/// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
/// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
///
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm1x8: clamp(f / 127.0, -1, +1)
///
///
/// @see gtc_packing
/// @see vec2 unpackSnorm2x8(uint16 p)
/// @see vec4 unpackSnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
/// Then, the results are packed into the returned 16-bit unsigned integer.
///
@ -124,22 +124,22 @@ namespace glm
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v);
/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
///
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm2x8: clamp(f / 127.0, -1, +1)
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
///
/// @see gtc_packing
/// @see float unpackSnorm1x8(uint8 p)
/// @see vec4 unpackSnorm4x8(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
/// First, converts the normalized floating-point value v into a 16-bit integer value.
/// Then, the results are packed into the returned 16-bit unsigned integer.
///
@ -153,12 +153,12 @@ namespace glm
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packUnorm1x16(float v);
/// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
/// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
///
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackUnorm1x16: f / 65535.0
///
/// unpackUnorm1x16: f / 65535.0
///
/// @see gtc_packing
/// @see vec2 unpackUnorm2x16(uint32 p)
/// @see vec4 unpackUnorm4x16(uint64 p)
@ -182,15 +182,15 @@ namespace glm
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v);
/// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
/// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
///
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackUnormx4x16: f / 65535.0
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// unpackUnormx4x16: f / 65535.0
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
///
/// @see gtc_packing
/// @see float unpackUnorm1x16(uint16 p)
/// @see vec2 unpackUnorm2x16(uint32 p)
@ -211,12 +211,12 @@ namespace glm
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packSnorm1x16(float v);
/// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
/// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
///
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm1x16: clamp(f / 32767.0, -1, +1)
///
///
/// @see gtc_packing
/// @see vec2 unpackSnorm2x16(uint32 p)
/// @see vec4 unpackSnorm4x16(uint64 p)
@ -240,22 +240,22 @@ namespace glm
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v);
/// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
/// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
///
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm4x16: clamp(f / 32767.0, -1, +1)
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
///
/// @see gtc_packing
/// @see float unpackSnorm1x16(uint16 p)
/// @see vec2 unpackSnorm2x16(uint32 p)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p);
/// Returns an unsigned integer obtained by converting the components of a floating-point scalar
/// to the 16-bit floating-point representation found in the OpenGL Specification,
/// and then packing this 16-bit value into a 16-bit unsigned integer.
@ -266,7 +266,7 @@ namespace glm
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint16 packHalf1x16(float v);
/// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
/// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
/// and converting it to 32-bit floating-point values.
@ -278,25 +278,25 @@ namespace glm
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
/// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification,
/// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification,
/// and then packing these four 16-bit values into a 64-bit unsigned integer.
/// The first vector component specifies the 16 least-significant bits of the result;
/// The first vector component specifies the 16 least-significant bits of the result;
/// the forth component specifies the 16 most-significant bits.
///
///
/// @see gtc_packing
/// @see uint16 packHalf1x16(float const& v)
/// @see uint32 packHalf2x16(vec2 const& v)
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v);
/// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values,
/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
/// and converting them to 32-bit floating-point values.
/// The first component of the vector is obtained from the 16 least-significant bits of v;
/// The first component of the vector is obtained from the 16 least-significant bits of v;
/// the forth component is obtained from the 16 most-significant bits of v.
///
///
/// @see gtc_packing
/// @see float unpackHalf1x16(uint16 const& v)
/// @see vec2 unpackHalf2x16(uint32 const& v)
@ -304,12 +304,12 @@ namespace glm
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
/// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector
/// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification,
/// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector
/// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification,
/// and then packing these four values into a 32-bit unsigned integer.
/// The first vector component specifies the 10 least-significant bits of the result;
/// The first vector component specifies the 10 least-significant bits of the result;
/// the forth component specifies the 2 most-significant bits.
///
///
/// @see gtc_packing
/// @see uint32 packI3x10_1x2(uvec4 const& v)
/// @see uint32 packSnorm3x10_1x2(vec4 const& v)
@ -317,23 +317,23 @@ namespace glm
/// @see ivec4 unpackI3x10_1x2(uint32 const& p)
GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v);
/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
///
/// @see gtc_packing
/// @see uint32 packU3x10_1x2(uvec4 const& v)
/// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
/// @see uvec4 unpackI3x10_1x2(uint32 const& p);
GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
/// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
/// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification,
/// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
/// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification,
/// and then packing these four values into a 32-bit unsigned integer.
/// The first vector component specifies the 10 least-significant bits of the result;
/// The first vector component specifies the 10 least-significant bits of the result;
/// the forth component specifies the 2 most-significant bits.
///
///
/// @see gtc_packing
/// @see uint32 packI3x10_1x2(ivec4 const& v)
/// @see uint32 packSnorm3x10_1x2(vec4 const& v)
@ -341,11 +341,11 @@ namespace glm
/// @see ivec4 unpackU3x10_1x2(uint32 const& p)
GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v);
/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
///
/// @see gtc_packing
/// @see uint32 packU3x10_1x2(uvec4 const& v)
/// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
@ -360,7 +360,7 @@ namespace glm
/// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0)
/// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)
///
/// The first vector component specifies the 10 least-significant bits of the result;
/// The first vector component specifies the 10 least-significant bits of the result;
/// the forth component specifies the 2 most-significant bits.
///
/// @see gtc_packing
@ -370,16 +370,16 @@ namespace glm
/// @see uint32 packI3x10_1x2(ivec4 const& v)
GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v);
/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
///
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1)
/// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
///
/// @see gtc_packing
/// @see uint32 packSnorm3x10_1x2(vec4 const& v)
/// @see vec4 unpackUnorm3x10_1x2(uint32 const& p))
@ -395,7 +395,7 @@ namespace glm
/// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0)
/// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)
///
/// The first vector component specifies the 10 least-significant bits of the result;
/// The first vector component specifies the 10 least-significant bits of the result;
/// the forth component specifies the 2 most-significant bits.
///
/// @see gtc_packing
@ -405,16 +405,16 @@ namespace glm
/// @see uint32 packI3x10_1x2(ivec4 const& v)
GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v);
/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
///
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1)
/// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
///
/// @see gtc_packing
/// @see uint32 packSnorm3x10_1x2(vec4 const& v)
/// @see vec4 unpackInorm3x10_1x2(uint32 const& p))
@ -426,19 +426,19 @@ namespace glm
/// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
/// Then, the results are packed into the returned 32-bit unsigned integer.
///
/// The first vector component specifies the 11 least-significant bits of the result;
/// The first vector component specifies the 11 least-significant bits of the result;
/// the last component specifies the 10 most-significant bits.
///
/// @see gtc_packing
/// @see vec3 unpackF2x11_1x10(uint32 const& p)
GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v);
/// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
/// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
/// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
///
/// @see gtc_packing
/// @see uint32 packF2x11_1x10(vec3 const& v)
GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
@ -448,7 +448,7 @@ namespace glm
/// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
/// Then, the results are packed into the returned 32-bit unsigned integer.
///
/// The first vector component specifies the 11 least-significant bits of the result;
/// The first vector component specifies the 11 least-significant bits of the result;
/// the last component specifies the 10 most-significant bits.
///
/// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format
@ -457,10 +457,10 @@ namespace glm
/// @see vec3 unpackF3x9_E1x5(uint32 const& p)
GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v);
/// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
/// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
/// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data
@ -471,9 +471,9 @@ namespace glm
/// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification.
/// The first vector component specifies the 16 least-significant bits of the result;
/// The first vector component specifies the 16 least-significant bits of the result;
/// the forth component specifies the 16 most-significant bits.
///
///
/// @see gtc_packing
/// @see vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p)
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
@ -483,7 +483,7 @@ namespace glm
/// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
/// The first component of the vector is obtained from the 16 least-significant bits of v;
/// the forth component is obtained from the 16 most-significant bits of v.
///
///
/// @see gtc_packing
/// @see vec<4, T, Q> packRGBM(vec<3, float, Q> const& v)
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
@ -492,9 +492,9 @@ namespace glm
/// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification.
/// The first vector component specifies the 16 least-significant bits of the result;
/// The first vector component specifies the 16 least-significant bits of the result;
/// the forth component specifies the 16 most-significant bits.
///
///
/// @see gtc_packing
/// @see vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p)
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
@ -504,7 +504,7 @@ namespace glm
/// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
/// The first component of the vector is obtained from the 16 least-significant bits of v;
/// the forth component is obtained from the 16 most-significant bits of v.
///
///
/// @see gtc_packing
/// @see vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v)
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
@ -519,7 +519,7 @@ namespace glm
GLM_FUNC_DECL vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v);
/// Convert a packed integer to a normalized floating-point vector.
///
///
/// @see gtc_packing
/// @see vec<L, intType, Q> packUnorm(vec<L, floatType, Q> const& v)
template<typename floatType, length_t L, typename uintType, qualifier Q>
@ -533,7 +533,7 @@ namespace glm
GLM_FUNC_DECL vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v);
/// Convert a packed integer to a normalized floating-point vector.
///
///
/// @see gtc_packing
/// @see vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v)
template<typename floatType, length_t L, typename intType, qualifier Q>
@ -546,7 +546,7 @@ namespace glm
GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v);
/// Convert a packed integer to a normalized floating-point vector.
///
///
/// @see gtc_packing
/// @see uint8 packUnorm2x4(vec2 const& v)
GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p);
@ -558,7 +558,7 @@ namespace glm
GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v);
/// Convert a packed integer to a normalized floating-point vector.
///
///
/// @see gtc_packing
/// @see uint16 packUnorm4x4(vec4 const& v)
GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p);
@ -570,7 +570,7 @@ namespace glm
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v);
/// Convert a packed integer to a normalized floating-point vector.
///
///
/// @see gtc_packing
/// @see uint16 packUnorm1x5_1x6_1x5(vec3 const& v)
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p);
@ -582,7 +582,7 @@ namespace glm
GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v);
/// Convert a packed integer to a normalized floating-point vector.
///
///
/// @see gtc_packing
/// @see uint16 packUnorm3x5_1x1(vec4 const& v)
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p);
@ -594,7 +594,7 @@ namespace glm
GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v);
/// Convert a packed integer to a normalized floating-point vector.
///
///
/// @see gtc_packing
/// @see uint8 packUnorm2x3_1x2(vec3 const& v)
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p);
@ -608,7 +608,7 @@ namespace glm
GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v);
/// Convert a packed integer into an integer vector.
///
///
/// @see gtc_packing
/// @see int16 packInt2x8(i8vec2 const& v)
GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p);
@ -620,7 +620,7 @@ namespace glm
GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v);
/// Convert a packed integer into an integer vector.
///
///
/// @see gtc_packing
/// @see uint16 packInt2x8(u8vec2 const& v)
GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p);
@ -632,7 +632,7 @@ namespace glm
GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v);
/// Convert a packed integer into an integer vector.
///
///
/// @see gtc_packing
/// @see int32 packInt2x8(i8vec4 const& v)
GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p);
@ -644,7 +644,7 @@ namespace glm
GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v);
/// Convert a packed integer into an integer vector.
///
///
/// @see gtc_packing
/// @see uint32 packUint4x8(u8vec2 const& v)
GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p);
@ -656,7 +656,7 @@ namespace glm
GLM_FUNC_DECL int packInt2x16(i16vec2 const& v);
/// Convert a packed integer into an integer vector.
///
///
/// @see gtc_packing
/// @see int packInt2x16(i16vec2 const& v)
GLM_FUNC_DECL i16vec2 unpackInt2x16(int p);
@ -668,7 +668,7 @@ namespace glm
GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v);
/// Convert a packed integer into an integer vector.
///
///
/// @see gtc_packing
/// @see int64 packInt4x16(i16vec4 const& v)
GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p);
@ -680,7 +680,7 @@ namespace glm
GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v);
/// Convert a packed integer into an integer vector.
///
///
/// @see gtc_packing
/// @see uint packUint2x16(u16vec2 const& v)
GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p);
@ -692,7 +692,7 @@ namespace glm
GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v);
/// Convert a packed integer into an integer vector.
///
///
/// @see gtc_packing
/// @see uint64 packUint4x16(u16vec4 const& v)
GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p);
@ -704,7 +704,7 @@ namespace glm
GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v);
/// Convert a packed integer into an integer vector.
///
///
/// @see gtc_packing
/// @see int packInt2x16(i32vec2 const& v)
GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p);
@ -716,7 +716,7 @@ namespace glm
GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v);
/// Convert a packed integer into an integer vector.
///
///
/// @see gtc_packing
/// @see int packUint2x16(u32vec2 const& v)
GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p);

View File

@ -356,13 +356,13 @@ namespace detail
{
return static_cast<uint8>(round(clamp(v, 0.0f, 1.0f) * 255.0f));
}
GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 p)
{
float const Unpack(p);
return Unpack * static_cast<float>(0.0039215686274509803921568627451); // 1 / 255
}
GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const& v)
{
u8vec2 const Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
@ -371,7 +371,7 @@ namespace detail
memcpy(&Unpack, &Topack, sizeof(Unpack));
return Unpack;
}
GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 p)
{
u8vec2 Unpack;
@ -386,7 +386,7 @@ namespace detail
memcpy(&Packed, &Topack, sizeof(Packed));
return Packed;
}
GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 p)
{
int8 Unpack = 0;
@ -395,7 +395,7 @@ namespace detail
static_cast<float>(Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
-1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const& v)
{
i8vec2 const Topack(round(clamp(v, -1.0f, 1.0f) * 127.0f));
@ -403,7 +403,7 @@ namespace detail
memcpy(&Packed, &Topack, sizeof(Packed));
return Packed;
}
GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 p)
{
i8vec2 Unpack;
@ -452,7 +452,7 @@ namespace detail
int16 Unpack = 0;
memcpy(&Unpack, &p, sizeof(Unpack));
return clamp(
static_cast<float>(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
static_cast<float>(Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
-1.0f, 1.0f);
}
@ -518,7 +518,7 @@ namespace detail
Result.data.y = v.y;
Result.data.z = v.z;
Result.data.w = v.w;
return Result.pack;
return Result.pack;
}
GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 v)
@ -539,7 +539,7 @@ namespace detail
Result.data.y = v.y;
Result.data.z = v.z;
Result.data.w = v.w;
return Result.pack;
return Result.pack;
}
GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 v)

View File

@ -49,13 +49,13 @@ namespace glm
# pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
# pragma clang diagnostic ignored "-Wnested-anon-types"
# endif
union
{
struct { T x, y, z, w;};
typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<Q>::value>::type data;
};
# if GLM_COMPILER & GLM_COMPILER_CLANG
# pragma clang diagnostic pop
# endif
@ -178,7 +178,7 @@ namespace glm
GLM_FUNC_DECL bool operator!=(tquat<T, Q> const& q1, tquat<T, Q> const& q2);
/// Returns the length of the quaternion.
///
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
@ -186,15 +186,15 @@ namespace glm
GLM_FUNC_DECL T length(tquat<T, Q> const& q);
/// Returns the normalized quaternion.
///
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
template<typename T, qualifier Q>
GLM_FUNC_DECL tquat<T, Q> normalize(tquat<T, Q> const& q);
/// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
///
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
@ -204,7 +204,7 @@ namespace glm
/// Spherical linear interpolation of two quaternions.
/// The interpolation is oriented and the rotation is performed at constant speed.
/// For short path spherical linear interpolation, use the slerp function.
///
///
/// @param x A quaternion
/// @param y A quaternion
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
@ -217,7 +217,7 @@ namespace glm
/// Linear interpolation of two quaternions.
/// The interpolation is oriented.
///
///
/// @param x A quaternion
/// @param y A quaternion
/// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
@ -229,7 +229,7 @@ namespace glm
/// Spherical linear interpolation of two quaternions.
/// The interpolation always take the short path and the rotation is performed at constant speed.
///
///
/// @param x A quaternion
/// @param y A quaternion
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
@ -240,7 +240,7 @@ namespace glm
GLM_FUNC_DECL tquat<T, Q> slerp(tquat<T, Q> const& x, tquat<T, Q> const& y, T a);
/// Returns the q conjugate.
///
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
@ -248,7 +248,7 @@ namespace glm
GLM_FUNC_DECL tquat<T, Q> conjugate(tquat<T, Q> const& q);
/// Returns the q inverse.
///
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
@ -256,7 +256,7 @@ namespace glm
GLM_FUNC_DECL tquat<T, Q> inverse(tquat<T, Q> const& q);
/// Rotates a quaternion from a vector of 3 components axis and an angle.
///
///
/// @param q Source orientation
/// @param angle Angle expressed in radians.
/// @param axis Axis of the rotation
@ -300,7 +300,7 @@ namespace glm
GLM_FUNC_DECL T yaw(tquat<T, Q> const& x);
/// Converts a quaternion to a 3 * 3 matrix.
///
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
@ -308,7 +308,7 @@ namespace glm
GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(tquat<T, Q> const& x);
/// Converts a quaternion to a 4 * 4 matrix.
///
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
@ -316,7 +316,7 @@ namespace glm
GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(tquat<T, Q> const& x);
/// Converts a 3 * 3 matrix to a quaternion.
///
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
@ -324,7 +324,7 @@ namespace glm
GLM_FUNC_DECL tquat<T, Q> quat_cast(mat<3, 3, T, Q> const& x);
/// Converts a 4 * 4 matrix to a quaternion.
///
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
@ -358,7 +358,7 @@ namespace glm
GLM_FUNC_DECL tquat<T, Q> angleAxis(T const& angle, vec<3, T, Q> const& axis);
/// Returns the component-wise comparison result of x < y.
///
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
@ -398,7 +398,7 @@ namespace glm
GLM_FUNC_DECL vec<4, bool, Q> equal(tquat<T, Q> const& x, tquat<T, Q> const& y);
/// Returns the component-wise comparison of result x != y.
///
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
@ -410,9 +410,9 @@ namespace glm
/// floating point representations. Returns false otherwise,
/// including for implementations with no NaN
/// representations.
///
///
/// /!\ When using compiler fast math, this function may fail.
///
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion
@ -424,7 +424,7 @@ namespace glm
/// set of floating point representations. Returns false
/// otherwise, including for implementations with no infinity
/// representations.
///
///
/// @tparam T Floating-point scalar types.
///
/// @see gtc_quaternion

View File

@ -127,7 +127,7 @@ namespace detail
, w(static_cast<T>(q.w))
{}
//template<typename valType>
//template<typename valType>
//GLM_FUNC_QUALIFIER tquat<valType>::tquat
//(
// valType const& pitch,
@ -138,7 +138,7 @@ namespace detail
// vec<3, valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5));
// vec<3, valType> c = glm::cos(eulerAngle * valType(0.5));
// vec<3, valType> s = glm::sin(eulerAngle * valType(0.5));
//
//
// this->w = c.x * c.y * c.z + s.x * s.y * s.z;
// this->x = s.x * c.y * c.z - c.x * s.y * s.z;
// this->y = c.x * s.y * c.z + s.x * c.y * s.z;
@ -174,7 +174,7 @@ namespace detail
{
vec<3, T, Q> c = glm::cos(eulerAngle * T(0.5));
vec<3, T, Q> s = glm::sin(eulerAngle * T(0.5));
this->w = c.x * c.y * c.z + s.x * s.y * s.z;
this->x = s.x * c.y * c.z - c.x * s.y * s.z;
this->y = c.x * s.y * c.z + s.x * c.y * s.z;
@ -199,7 +199,7 @@ namespace detail
{
return mat3_cast(*this);
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER tquat<T, Q>::operator mat<4, 4, T, Q>()
{
@ -458,8 +458,8 @@ namespace detail
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER tquat<T, Q> mix2
(
tquat<T, Q> const& x,
tquat<T, Q> const& y,
tquat<T, Q> const& x,
tquat<T, Q> const& y,
T const& a
)
{
@ -488,7 +488,7 @@ namespace detail
if(flip)
alpha = -alpha;
return normalize(beta * x + alpha * y);
}
*/
@ -533,7 +533,7 @@ namespace detail
T cosTheta = dot(x, y);
// If cosTheta < 0, the interpolation will take the long way around the sphere.
// If cosTheta < 0, the interpolation will take the long way around the sphere.
// To fix this, one quat must be negated.
if (cosTheta < T(0))
{

View File

@ -176,7 +176,7 @@ namespace detail
__m128 const q_swp1 = _mm_shuffle_ps(q.data, q.data, _MM_SHUFFLE(3, 1, 0, 2));
__m128 const v_swp0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 0, 2, 1));
__m128 const v_swp1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 1, 0, 2));
__m128 uv = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0));
__m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1));
__m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2));

View File

@ -25,52 +25,52 @@ namespace glm
{
/// @addtogroup gtc_random
/// @{
/// Generate random numbers in the interval [Min, Max], according a linear distribution
///
/// @param Min Minimum value included in the sampling
/// @param Max Maximum value included in the sampling
/// Generate random numbers in the interval [Min, Max], according a linear distribution
///
/// @param Min Minimum value included in the sampling
/// @param Max Maximum value included in the sampling
/// @tparam genType Value type. Currently supported: float or double scalars.
/// @see gtc_random
template<typename genType>
GLM_FUNC_DECL genType linearRand(genType Min, genType Max);
/// Generate random numbers in the interval [Min, Max], according a linear distribution
///
/// @param Min Minimum value included in the sampling
/// @param Max Maximum value included in the sampling
/// Generate random numbers in the interval [Min, Max], according a linear distribution
///
/// @param Min Minimum value included in the sampling
/// @param Max Maximum value included in the sampling
/// @tparam T Value type. Currently supported: float or double.
///
/// @see gtc_random
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
/// Generate random numbers in the interval [Min, Max], according a gaussian distribution
///
/// Generate random numbers in the interval [Min, Max], according a gaussian distribution
///
/// @see gtc_random
template<typename genType>
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation);
/// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
///
///
/// @see gtc_random
template<typename T>
GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius);
/// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
///
///
/// @see gtc_random
template<typename T>
GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius);
/// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
///
///
/// @see gtc_random
template<typename T>
GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius);
/// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
///
///
/// @see gtc_random
template<typename T>
GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius);

View File

@ -157,7 +157,7 @@ namespace detail
return (compute_rand<L, uint32, Q>::call() % (Max + static_cast<uint32>(1) - Min)) + Min;
}
};
template<length_t L, qualifier Q>
struct compute_linearRand<L, int64, Q>
{
@ -281,7 +281,7 @@ namespace detail
{
x1 = linearRand(genType(-1), genType(1));
x2 = linearRand(genType(-1), genType(1));
w = x1 * x1 + x2 * x2;
} while(w > genType(1));
@ -296,7 +296,7 @@ namespace detail
template<typename T>
GLM_FUNC_QUALIFIER vec<2, T, defaultp> diskRand(T Radius)
{
{
vec<2, T, defaultp> Result(T(0));
T LenRadius(T(0));
@ -317,7 +317,7 @@ namespace detail
{
vec<3, T, defaultp> Result(T(0));
T LenRadius(T(0));
do
{
Result = linearRand(
@ -326,7 +326,7 @@ namespace detail
LenRadius = length(Result);
}
while(LenRadius > Radius);
return Result;
}

View File

@ -26,105 +26,105 @@ namespace glm
/// Secant function.
/// hypotenuse / adjacent or 1 / cos(x)
///
///
/// @tparam genType Floating-point scalar or vector types.
///
///
/// @see gtc_reciprocal
template<typename genType>
GLM_FUNC_DECL genType sec(genType angle);
/// Cosecant function.
/// hypotenuse / opposite or 1 / sin(x)
///
///
/// @tparam genType Floating-point scalar or vector types.
///
///
/// @see gtc_reciprocal
template<typename genType>
template<typename genType>
GLM_FUNC_DECL genType csc(genType angle);
/// Cotangent function.
/// adjacent / opposite or 1 / tan(x)
///
///
/// @tparam genType Floating-point scalar or vector types.
///
///
/// @see gtc_reciprocal
template<typename genType>
GLM_FUNC_DECL genType cot(genType angle);
/// Inverse secant function.
///
///
/// @return Return an angle expressed in radians.
/// @tparam genType Floating-point scalar or vector types.
///
///
/// @see gtc_reciprocal
template<typename genType>
GLM_FUNC_DECL genType asec(genType x);
/// Inverse cosecant function.
///
///
/// @return Return an angle expressed in radians.
/// @tparam genType Floating-point scalar or vector types.
///
///
/// @see gtc_reciprocal
template<typename genType>
GLM_FUNC_DECL genType acsc(genType x);
/// Inverse cotangent function.
///
///
/// @return Return an angle expressed in radians.
/// @tparam genType Floating-point scalar or vector types.
///
///
/// @see gtc_reciprocal
template<typename genType>
GLM_FUNC_DECL genType acot(genType x);
/// Secant hyperbolic function.
///
///
/// @tparam genType Floating-point scalar or vector types.
///
///
/// @see gtc_reciprocal
template<typename genType>
GLM_FUNC_DECL genType sech(genType angle);
/// Cosecant hyperbolic function.
///
///
/// @tparam genType Floating-point scalar or vector types.
///
///
/// @see gtc_reciprocal
template<typename genType>
GLM_FUNC_DECL genType csch(genType angle);
/// Cotangent hyperbolic function.
///
///
/// @tparam genType Floating-point scalar or vector types.
///
///
/// @see gtc_reciprocal
template<typename genType>
GLM_FUNC_DECL genType coth(genType angle);
/// Inverse secant hyperbolic function.
///
///
/// @return Return an angle expressed in radians.
/// @tparam genType Floating-point scalar or vector types.
///
///
/// @see gtc_reciprocal
template<typename genType>
GLM_FUNC_DECL genType asech(genType x);
/// Inverse cosecant hyperbolic function.
///
///
/// @return Return an angle expressed in radians.
/// @tparam genType Floating-point scalar or vector types.
///
///
/// @see gtc_reciprocal
template<typename genType>
GLM_FUNC_DECL genType acsch(genType x);
/// Inverse cotangent hyperbolic function.
///
///
/// @return Return an angle expressed in radians.
/// @tparam genType Floating-point scalar or vector types.
///
///
/// @see gtc_reciprocal
template<typename genType>
GLM_FUNC_DECL genType acoth(genType x);

View File

@ -41,7 +41,7 @@ namespace glm
GLM_FUNC_QUALIFIER genType cot(genType angle)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cot' only accept floating-point values");
genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
return glm::tan(pi_over_2 - angle);
}

View File

@ -10,7 +10,7 @@
/// Include <glm/gtc/type_precision.hpp> to use the features of this extension.
///
/// Defines specific C++-based qualifier types.
///
///
/// @ref core_precision defines types based on GLSL's qualifier qualifiers. This
/// extension defines types based on explicitly-sized C++ data types.
@ -39,7 +39,7 @@
namespace glm
{
///////////////////////////
// Signed int vector types
// Signed int vector types
/// @addtogroup gtc_type_precision
/// @{
@ -47,7 +47,7 @@ namespace glm
/// Low qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 lowp_int8;
/// Low qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 lowp_int16;
@ -63,7 +63,7 @@ namespace glm
/// Low qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 lowp_int8_t;
/// Low qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 lowp_int16_t;
@ -79,7 +79,7 @@ namespace glm
/// Low qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 lowp_i8;
/// Low qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 lowp_i16;
@ -95,7 +95,7 @@ namespace glm
/// Medium qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 mediump_int8;
/// Medium qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 mediump_int16;
@ -111,7 +111,7 @@ namespace glm
/// Medium qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 mediump_int8_t;
/// Medium qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 mediump_int16_t;
@ -127,7 +127,7 @@ namespace glm
/// Medium qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 mediump_i8;
/// Medium qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 mediump_i16;
@ -143,7 +143,7 @@ namespace glm
/// High qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 highp_int8;
/// High qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 highp_int16;
@ -159,7 +159,7 @@ namespace glm
/// High qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 highp_int8_t;
/// High qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 highp_int16_t;
@ -175,7 +175,7 @@ namespace glm
/// High qualifier 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 highp_i8;
/// High qualifier 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 highp_i16;
@ -187,12 +187,12 @@ namespace glm
/// High qualifier 64 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int64 highp_i64;
/// 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 int8;
/// 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 int16;
@ -214,7 +214,7 @@ namespace glm
/// 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 int8_t;
/// 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 int16_t;
@ -231,7 +231,7 @@ namespace glm
/// 8 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int8 i8;
/// 16 bit signed integer type.
/// @see gtc_type_precision
typedef detail::int16 i16;
@ -248,7 +248,7 @@ namespace glm
/// 8 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i8, defaultp> i8vec1;
/// 8 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i8, defaultp> i8vec2;
@ -265,7 +265,7 @@ namespace glm
/// 16 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i16, defaultp> i16vec1;
/// 16 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i16, defaultp> i16vec2;
@ -282,7 +282,7 @@ namespace glm
/// 32 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i32, defaultp> i32vec1;
/// 32 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i32, defaultp> i32vec2;
@ -299,7 +299,7 @@ namespace glm
/// 64 bit signed integer scalar type.
/// @see gtc_type_precision
typedef vec<1, i64, defaultp> i64vec1;
/// 64 bit signed integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, i64, defaultp> i64vec2;
@ -319,7 +319,7 @@ namespace glm
/// Low qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 lowp_uint8;
/// Low qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 lowp_uint16;
@ -335,7 +335,7 @@ namespace glm
/// Low qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 lowp_uint8_t;
/// Low qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 lowp_uint16_t;
@ -351,7 +351,7 @@ namespace glm
/// Low qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 lowp_u8;
/// Low qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 lowp_u16;
@ -363,11 +363,11 @@ namespace glm
/// Low qualifier 64 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint64 lowp_u64;
/// Medium qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 mediump_uint8;
/// Medium qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 mediump_uint16;
@ -383,7 +383,7 @@ namespace glm
/// Medium qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 mediump_uint8_t;
/// Medium qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 mediump_uint16_t;
@ -399,7 +399,7 @@ namespace glm
/// Medium qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 mediump_u8;
/// Medium qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 mediump_u16;
@ -411,11 +411,11 @@ namespace glm
/// Medium qualifier 64 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint64 mediump_u64;
/// High qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 highp_uint8;
/// High qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 highp_uint16;
@ -431,7 +431,7 @@ namespace glm
/// High qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 highp_uint8_t;
/// High qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 highp_uint16_t;
@ -447,7 +447,7 @@ namespace glm
/// High qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 highp_u8;
/// High qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 highp_u16;
@ -463,7 +463,7 @@ namespace glm
/// Default qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 uint8;
/// Default qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 uint16;
@ -485,7 +485,7 @@ namespace glm
/// Default qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 uint8_t;
/// Default qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 uint16_t;
@ -502,7 +502,7 @@ namespace glm
/// Default qualifier 8 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint8 u8;
/// Default qualifier 16 bit unsigned integer type.
/// @see gtc_type_precision
typedef detail::uint16 u16;
@ -520,7 +520,7 @@ namespace glm
/// Default qualifier 8 bit unsigned integer scalar type.
/// @see gtc_type_precision
typedef vec<1, u8, defaultp> u8vec1;
/// Default qualifier 8 bit unsigned integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, u8, defaultp> u8vec2;
@ -537,7 +537,7 @@ namespace glm
/// Default qualifier 16 bit unsigned integer scalar type.
/// @see gtc_type_precision
typedef vec<1, u16, defaultp> u16vec1;
/// Default qualifier 16 bit unsigned integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, u16, defaultp> u16vec2;
@ -554,7 +554,7 @@ namespace glm
/// Default qualifier 32 bit unsigned integer scalar type.
/// @see gtc_type_precision
typedef vec<1, u32, defaultp> u32vec1;
/// Default qualifier 32 bit unsigned integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, u32, defaultp> u32vec2;
@ -571,7 +571,7 @@ namespace glm
/// Default qualifier 64 bit unsigned integer scalar type.
/// @see gtc_type_precision
typedef vec<1, u64, defaultp> u64vec1;
/// Default qualifier 64 bit unsigned integer vector of 2 components type.
/// @see gtc_type_precision
typedef vec<2, u64, defaultp> u64vec2;
@ -630,7 +630,7 @@ namespace glm
/// @see gtc_type_precision
typedef vec<4, float, defaultp> fvec4;
/// Single-qualifier floating-point vector of 1 component.
/// @see gtc_type_precision
typedef vec<1, f32, defaultp> f32vec1;
@ -667,7 +667,7 @@ namespace glm
//////////////////////
// Float matrix types
// Float matrix types
/// Single-qualifier floating-point 1x1 matrix.
/// @see gtc_type_precision

View File

@ -15,7 +15,7 @@
/// takes any of the \ref core_template "core template types". It returns
/// a pointer to the memory layout of the object. Matrix types store their values
/// in column-major order.
///
///
/// This is useful for uploading data to matrices or copying data to buffer objects.
///
/// Example:
@ -204,7 +204,7 @@ namespace glm
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_DECL mat<4, 4, T, defaultp> make_mat4x4(T const * const ptr);
/// Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>
@ -214,7 +214,7 @@ namespace glm
/// @see gtc_type_ptr
template<typename T>
GLM_FUNC_DECL mat<3, 3, T, defaultp> make_mat3(T const * const ptr);
/// Build a matrix from a pointer.
/// @see gtc_type_ptr
template<typename T>

View File

@ -8,8 +8,8 @@
///
/// Include <glm/gtc/ulp.hpp> to use the features of this extension.
///
/// Allow the measurement of the accuracy of a function against a reference
/// implementation. This extension works on floating-point data and provide results
/// Allow the measurement of the accuracy of a function against a reference
/// implementation. This extension works on floating-point data and provide results
/// in ULP.
#pragma once
@ -48,7 +48,7 @@ namespace glm
/// @see gtc_ulp
template<typename genType>
GLM_FUNC_DECL genType prev_float(genType const& x, uint const& Distance);
/// Return the distance in the number of ULP between 2 scalars.
/// @see gtc_ulp
template<typename T>
@ -58,7 +58,7 @@ namespace glm
/// @see gtc_ulp
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<2, uint, Q> float_distance(vec<2, T, Q> const& x, vec<2, T, Q> const& y);
/// @}
}// namespace glm

View File

@ -79,8 +79,8 @@ namespace detail
ix = hx&0x7fffffff; // |x|
iy = hy&0x7fffffff; // |y|
if((ix>0x7f800000) || // x is nan
(iy>0x7f800000)) // y is nan
if((ix>0x7f800000) || // x is nan
(iy>0x7f800000)) // y is nan
return x+y;
if(compute_equal<float>::call(x, y))
return y; // x=y, return y
@ -94,7 +94,7 @@ namespace detail
return x; // raise underflow flag
}
if(hx>=0)
{ // x > 0
{ // x > 0
if(hx>hy) // x > y, x -= ulp
hx -= 1;
else // x < y, x += ulp
@ -131,8 +131,8 @@ namespace detail
GLM_EXTRACT_WORDS(hx, lx, x);
GLM_EXTRACT_WORDS(hy, ly, y);
ix = hx & 0x7fffffff; // |x|
iy = hy & 0x7fffffff; // |y|
ix = hx & 0x7fffffff; // |x|
iy = hy & 0x7fffffff; // |y|
if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) || // x is nan
((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0)) // y is nan
@ -140,23 +140,23 @@ namespace detail
if(detail::compute_equal<double>::call(x, y))
return y; // x=y, return y
if((ix|lx)==0)
{ // x == 0
{ // x == 0
GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal
t = x*x;
if(detail::compute_equal<double>::call(t, x))
return t;
else
return x; // raise underflow flag
return x; // raise underflow flag
}
if(hx>=0) { // x > 0
if(hx>hy||((hx==hy)&&(lx>ly))) { // x > y, x -= ulp
if(hx>=0) { // x > 0
if(hx>hy||((hx==hy)&&(lx>ly))) { // x > y, x -= ulp
if(lx==0) hx -= 1;
lx -= 1;
} else { // x < y, x += ulp
lx += 1;
if(lx==0) hx += 1;
}
} else { // x < 0
} else { // x < 0
if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp
if(lx==0) hx -= 1;
lx -= 1;

View File

@ -7,7 +7,7 @@
/// @ingroup gtc
///
/// Include <glm/gtc/vec1.hpp> to use the features of this extension.
///
///
/// Add vec1, ivec1, uvec1 and bvec1 types.
#pragma once
@ -67,7 +67,7 @@ namespace glm
#elif(defined(GLM_PRECISION_LOWP_INT))
typedef lowp_ivec1 ivec1;
#else
/// 1 component vector of signed integer numbers.
/// 1 component vector of signed integer numbers.
/// @see gtc_vec1 extension.
typedef highp_ivec1 ivec1;
#endif//GLM_PRECISION
@ -79,7 +79,7 @@ namespace glm
#elif(defined(GLM_PRECISION_LOWP_UINT))
typedef lowp_uvec1 uvec1;
#else
/// 1 component vector of unsigned integer numbers.
/// 1 component vector of unsigned integer numbers.
/// @see gtc_vec1 extension.
typedef highp_uvec1 uvec1;
#endif//GLM_PRECISION

View File

@ -8,7 +8,7 @@
/// @ingroup gtx
///
/// Include <glm/gtx/associated_min_max.hpp> to use the features of this extension.
///
///
/// @brief Min and max functions that return associated values not the compared onces.
#pragma once

View File

@ -7,7 +7,7 @@
/// @ingroup gtx
///
/// Include <glm/gtx/bit.hpp> to use the features of this extension.
///
///
/// Allow to perform bit operations on integer values
#pragma once

View File

@ -28,20 +28,20 @@ namespace glm
/// @addtogroup gtx_closest_point
/// @{
/// Find the point on a straight line which is the closet of a point.
/// Find the point on a straight line which is the closet of a point.
/// @see gtx_closest_point
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine(
vec<3, T, Q> const& point,
vec<3, T, Q> const& a,
vec<3, T, Q> const& a,
vec<3, T, Q> const& b);
/// 2d lines work as well
/// 2d lines work as well
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine(
vec<2, T, Q> const& point,
vec<2, T, Q> const& a,
vec<2, T, Q> const& b);
vec<2, T, Q> const& a,
vec<2, T, Q> const& b);
/// @}
}// namespace glm

View File

@ -22,7 +22,7 @@ namespace glm
if(Distance >= LineLength) return b;
return a + LineDirection * Distance;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> closestPointOnLine
(
@ -42,5 +42,5 @@ namespace glm
if(Distance >= LineLength) return b;
return a + LineDirection * Distance;
}
}//namespace glm

View File

@ -39,7 +39,7 @@ namespace glm
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<3, T, Q> hsvColor(
vec<3, T, Q> const& rgbValue);
/// Build a saturation matrix.
/// @see gtx_color_space
template<typename T>
@ -52,14 +52,14 @@ namespace glm
GLM_FUNC_DECL vec<3, T, Q> saturation(
T const s,
vec<3, T, Q> const& color);
/// Modify the saturation of a color.
/// @see gtx_color_space
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, T, Q> saturation(
T const s,
vec<4, T, Q> const& color);
/// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
/// @see gtx_color_space
template<typename T, qualifier Q>

View File

@ -45,13 +45,13 @@ namespace glm
rgbColor.b = hsv.z;
break;
case 4:
rgbColor.r = q;
rgbColor.g = o;
rgbColor.r = q;
rgbColor.g = o;
rgbColor.b = hsv.z;
break;
case 5:
rgbColor.r = hsv.z;
rgbColor.g = o;
rgbColor.r = hsv.z;
rgbColor.g = o;
rgbColor.b = p;
break;
}
@ -68,11 +68,11 @@ namespace glm
float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b);
float Delta = Max - Min;
hsv.z = Max;
hsv.z = Max;
if(Max != static_cast<T>(0))
{
hsv.y = Delta / hsv.z;
hsv.y = Delta / hsv.z;
T h = static_cast<T>(0);
if(rgbColor.r == Max)
@ -85,7 +85,7 @@ namespace glm
// between magenta & cyan
h = static_cast<T>(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta;
if(h < T(0))
if(h < T(0))
hsv.x = h + T(360);
else
hsv.x = h;
@ -133,7 +133,7 @@ namespace glm
return saturation(s) * color;
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER T luminosity(const vec<3, T, Q>& color)
{
const vec<3, T, Q> tmp = vec<3, T, Q>(0.33, 0.59, 0.11);

View File

@ -34,17 +34,17 @@ namespace glm
/// Returns true if x is a denormalized number
/// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.
/// This format is less precise but can represent values closer to zero.
///
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
template<typename genType>
GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const& x);
/// Similar to 'mod' but with a different rounding and integer support.
/// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'
///
///
/// @see <a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a>
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
template<length_t L, typename T, qualifier Q>

View File

@ -27,7 +27,7 @@ namespace detail
};
}//namespace detail
template<typename T>
template<typename T>
GLM_FUNC_QUALIFIER bool isdenormal(T const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs");

View File

@ -2,7 +2,7 @@
/// @file glm/gtx/component_wise.hpp
/// @date 2007-05-21 / 2011-06-07
/// @author Christophe Riccio
///
///
/// @see core (dependence)
///
/// @defgroup gtx_component_wise GLM_GTX_component_wise
@ -43,24 +43,24 @@ namespace glm
template<length_t L, typename T, typename floatType, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> compScale(vec<L, floatType, Q> const& v);
/// Add all vector components together.
/// Add all vector components together.
/// @see gtx_component_wise
template<typename genType>
template<typename genType>
GLM_FUNC_DECL typename genType::value_type compAdd(genType const& v);
/// Multiply all vector components together.
/// Multiply all vector components together.
/// @see gtx_component_wise
template<typename genType>
template<typename genType>
GLM_FUNC_DECL typename genType::value_type compMul(genType const& v);
/// Find the minimum value between single vector components.
/// @see gtx_component_wise
template<typename genType>
template<typename genType>
GLM_FUNC_DECL typename genType::value_type compMin(genType const& v);
/// Find the maximum value between single vector components.
/// @see gtx_component_wise
template<typename genType>
template<typename genType>
GLM_FUNC_DECL typename genType::value_type compMax(genType const& v);
/// @}

View File

@ -258,35 +258,35 @@ namespace glm
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat3x4_cast(tdualquat<T, Q> const& x)
{
tquat<T, Q> r = x.real / length2(x.real);
tquat<T, Q> const rr(r.w * x.real.w, r.x * x.real.x, r.y * x.real.y, r.z * x.real.z);
r *= static_cast<T>(2);
T const xy = r.x * x.real.y;
T const xz = r.x * x.real.z;
T const yz = r.y * x.real.z;
T const wx = r.w * x.real.x;
T const wy = r.w * x.real.y;
T const wz = r.w * x.real.z;
vec<4, T, Q> const a(
rr.w + rr.x - rr.y - rr.z,
xy - wz,
xz + wy,
-(x.dual.w * r.x - x.dual.x * r.w + x.dual.y * r.z - x.dual.z * r.y));
vec<4, T, Q> const b(
xy + wz,
rr.w + rr.y - rr.x - rr.z,
yz - wx,
-(x.dual.w * r.y - x.dual.x * r.z - x.dual.y * r.w + x.dual.z * r.x));
vec<4, T, Q> const c(
xz - wy,
yz + wx,
rr.w + rr.z - rr.x - rr.y,
-(x.dual.w * r.z + x.dual.x * r.y - x.dual.y * r.x - x.dual.z * r.w));
return mat<3, 4, T, Q>(a, b, c);
}
@ -302,7 +302,7 @@ namespace glm
GLM_FUNC_QUALIFIER tdualquat<T, Q> dualquat_cast(mat<3, 4, T, Q> const& x)
{
tquat<T, Q> real;
T const trace = x[0].x + x[1].y + x[2].z;
if(trace > static_cast<T>(0))
{
@ -340,7 +340,7 @@ namespace glm
real.z = static_cast<T>(0.5) * r;
real.w = (x[1].x - x[0].y) * invr;
}
tquat<T, Q> dual;
dual.x = static_cast<T>(0.5) * ( x[0].w * real.w + x[1].w * real.z - x[2].w * real.y);
dual.y = static_cast<T>(0.5) * (-x[0].w * real.z + x[1].w * real.w + x[2].w * real.x);

View File

@ -95,7 +95,7 @@ namespace glm
T const& t1,
T const& t2,
T const& t3);
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
/// @see gtx_euler_angles
template<typename T>
@ -103,7 +103,7 @@ namespace glm
T const& yaw,
T const& pitch,
T const& roll);
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
/// @see gtx_euler_angles
template<typename T>
@ -122,11 +122,11 @@ namespace glm
template<typename T>
GLM_FUNC_DECL mat<3, 3, T, defaultp> orientate3(T const& angle);
/// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
/// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
/// @see gtx_euler_angles
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> orientate3(vec<3, T, Q> const& angles);
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
/// @see gtx_euler_angles
template<typename T, qualifier Q>
@ -139,7 +139,7 @@ namespace glm
T & t1,
T & t2,
T & t3);
/// @}
}//namespace glm

View File

@ -13,7 +13,7 @@ namespace glm
{
T cosX = glm::cos(angleX);
T sinX = glm::sin(angleX);
return mat<4, 4, T, defaultp>(
T(1), T(0), T(0), T(0),
T(0), cosX, sinX, T(0),
@ -130,7 +130,7 @@ namespace glm
{
return eulerAngleZ(angleZ) * eulerAngleY(angleY);
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXYZ
(
@ -145,7 +145,7 @@ namespace glm
T s1 = glm::sin(-t1);
T s2 = glm::sin(-t2);
T s3 = glm::sin(-t3);
mat<4, 4, T, defaultp> Result;
Result[0][0] = c2 * c3;
Result[0][1] =-c1 * s3 + s1 * s2 * c3;
@ -165,7 +165,7 @@ namespace glm
Result[3][3] = static_cast<T>(1);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYXZ
(
@ -292,7 +292,7 @@ namespace glm
{
return yawPitchRoll(angles.z, angles.x, angles.y);
}
template<typename T>
GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M,
T & t1,

View File

@ -30,10 +30,10 @@ namespace glm
/// Extends of Length the Origin position using the (Source - Origin) direction.
/// @see gtx_extend
template<typename genType>
template<typename genType>
GLM_FUNC_DECL genType extend(
genType const& Origin,
genType const& Source,
genType const& Origin,
genType const& Source,
typename genType::value_type const Length);
/// @}

View File

@ -6,8 +6,8 @@ namespace glm
template<typename genType>
GLM_FUNC_QUALIFIER genType extend
(
genType const& Origin,
genType const& Source,
genType const& Origin,
genType const& Source,
genType const& Distance
)
{

View File

@ -28,112 +28,112 @@ namespace glm
/// @addtogroup gtx_extended_min_max
/// @{
/// Return the minimum component-wise values of 3 inputs
/// Return the minimum component-wise values of 3 inputs
/// @see gtx_extented_min_max
template<typename T>
GLM_FUNC_DECL T min(
T const& x,
T const& y,
T const& x,
T const& y,
T const& z);
/// Return the minimum component-wise values of 3 inputs
/// @see gtx_extented_min_max
template<typename T, template<typename> class C>
GLM_FUNC_DECL C<T> min(
C<T> const& x,
typename C<T>::T const& y,
C<T> const& x,
typename C<T>::T const& y,
typename C<T>::T const& z);
/// Return the minimum component-wise values of 3 inputs
/// Return the minimum component-wise values of 3 inputs
/// @see gtx_extented_min_max
template<typename T, template<typename> class C>
GLM_FUNC_DECL C<T> min(
C<T> const& x,
C<T> const& y,
C<T> const& x,
C<T> const& y,
C<T> const& z);
/// Return the minimum component-wise values of 4 inputs
/// Return the minimum component-wise values of 4 inputs
/// @see gtx_extented_min_max
template<typename T>
GLM_FUNC_DECL T min(
T const& x,
T const& y,
T const& z,
T const& x,
T const& y,
T const& z,
T const& w);
/// Return the minimum component-wise values of 4 inputs
/// Return the minimum component-wise values of 4 inputs
/// @see gtx_extented_min_max
template<typename T, template<typename> class C>
GLM_FUNC_DECL C<T> min(
C<T> const& x,
typename C<T>::T const& y,
typename C<T>::T const& z,
C<T> const& x,
typename C<T>::T const& y,
typename C<T>::T const& z,
typename C<T>::T const& w);
/// Return the minimum component-wise values of 4 inputs
/// @see gtx_extented_min_max
template<typename T, template<typename> class C>
GLM_FUNC_DECL C<T> min(
C<T> const& x,
C<T> const& y,
C<T> const& x,
C<T> const& y,
C<T> const& z,
C<T> const& w);
/// Return the maximum component-wise values of 3 inputs
/// Return the maximum component-wise values of 3 inputs
/// @see gtx_extented_min_max
template<typename T>
GLM_FUNC_DECL T max(
T const& x,
T const& y,
T const& x,
T const& y,
T const& z);
/// Return the maximum component-wise values of 3 inputs
/// @see gtx_extented_min_max
template<typename T, template<typename> class C>
GLM_FUNC_DECL C<T> max(
C<T> const& x,
typename C<T>::T const& y,
C<T> const& x,
typename C<T>::T const& y,
typename C<T>::T const& z);
/// Return the maximum component-wise values of 3 inputs
/// Return the maximum component-wise values of 3 inputs
/// @see gtx_extented_min_max
template<typename T, template<typename> class C>
GLM_FUNC_DECL C<T> max(
C<T> const& x,
C<T> const& y,
C<T> const& x,
C<T> const& y,
C<T> const& z);
/// Return the maximum component-wise values of 4 inputs
/// @see gtx_extented_min_max
template<typename T>
GLM_FUNC_DECL T max(
T const& x,
T const& y,
T const& z,
T const& x,
T const& y,
T const& z,
T const& w);
/// Return the maximum component-wise values of 4 inputs
/// Return the maximum component-wise values of 4 inputs
/// @see gtx_extented_min_max
template<typename T, template<typename> class C>
GLM_FUNC_DECL C<T> max(
C<T> const& x,
typename C<T>::T const& y,
typename C<T>::T const& z,
C<T> const& x,
typename C<T>::T const& y,
typename C<T>::T const& z,
typename C<T>::T const& w);
/// Return the maximum component-wise values of 4 inputs
/// Return the maximum component-wise values of 4 inputs
/// @see gtx_extented_min_max
template<typename T, template<typename> class C>
GLM_FUNC_DECL C<T> max(
C<T> const& x,
C<T> const& y,
C<T> const& z,
C<T> const& x,
C<T> const& y,
C<T> const& z,
C<T> const& w);
/// Returns y if y < x; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
///
/// @see gtx_extented_min_max
template<typename genType>
GLM_FUNC_DECL genType fmin(genType x, genType y);
@ -161,31 +161,31 @@ namespace glm
GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
///
///
/// @tparam genType Floating-point; scalar or vector types.
///
///
/// @see gtx_extented_min_max
/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
template<typename genType>
GLM_FUNC_DECL genType fmax(genType x, genType y);
/// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
///
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
///
/// @see gtx_extented_min_max
/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& x, T y);
/// Returns y if x < y; otherwise, it returns x. If one of the two arguments is NaN, the value of the other argument is returned.
///
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
///
/// @see gtx_extented_min_max
/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
template<length_t L, typename T, qualifier Q>

View File

@ -5,8 +5,8 @@ namespace glm
{
template<typename T>
GLM_FUNC_QUALIFIER T min(
T const& x,
T const& y,
T const& x,
T const& y,
T const& z)
{
return glm::min(glm::min(x, y), z);
@ -15,8 +15,8 @@ namespace glm
template<typename T, template<typename> class C>
GLM_FUNC_QUALIFIER C<T> min
(
C<T> const& x,
typename C<T>::T const& y,
C<T> const& x,
typename C<T>::T const& y,
typename C<T>::T const& z
)
{
@ -26,8 +26,8 @@ namespace glm
template<typename T, template<typename> class C>
GLM_FUNC_QUALIFIER C<T> min
(
C<T> const& x,
C<T> const& y,
C<T> const& x,
C<T> const& y,
C<T> const& z
)
{
@ -37,9 +37,9 @@ namespace glm
template<typename T>
GLM_FUNC_QUALIFIER T min
(
T const& x,
T const& y,
T const& z,
T const& x,
T const& y,
T const& z,
T const& w
)
{
@ -49,9 +49,9 @@ namespace glm
template<typename T, template<typename> class C>
GLM_FUNC_QUALIFIER C<T> min
(
C<T> const& x,
typename C<T>::T const& y,
typename C<T>::T const& z,
C<T> const& x,
typename C<T>::T const& y,
typename C<T>::T const& z,
typename C<T>::T const& w
)
{
@ -61,9 +61,9 @@ namespace glm
template<typename T, template<typename> class C>
GLM_FUNC_QUALIFIER C<T> min
(
C<T> const& x,
C<T> const& y,
C<T> const& z,
C<T> const& x,
C<T> const& y,
C<T> const& z,
C<T> const& w
)
{
@ -72,8 +72,8 @@ namespace glm
template<typename T>
GLM_FUNC_QUALIFIER T max(
T const& x,
T const& y,
T const& x,
T const& y,
T const& z)
{
return glm::max(glm::max(x, y), z);
@ -82,8 +82,8 @@ namespace glm
template<typename T, template<typename> class C>
GLM_FUNC_QUALIFIER C<T> max
(
C<T> const& x,
typename C<T>::T const& y,
C<T> const& x,
typename C<T>::T const& y,
typename C<T>::T const& z
)
{
@ -93,8 +93,8 @@ namespace glm
template<typename T, template<typename> class C>
GLM_FUNC_QUALIFIER C<T> max
(
C<T> const& x,
C<T> const& y,
C<T> const& x,
C<T> const& y,
C<T> const& z
)
{
@ -104,9 +104,9 @@ namespace glm
template<typename T>
GLM_FUNC_QUALIFIER T max
(
T const& x,
T const& y,
T const& z,
T const& x,
T const& y,
T const& z,
T const& w
)
{
@ -116,9 +116,9 @@ namespace glm
template<typename T, template<typename> class C>
GLM_FUNC_QUALIFIER C<T> max
(
C<T> const& x,
typename C<T>::T const& y,
typename C<T>::T const& z,
C<T> const& x,
typename C<T>::T const& y,
typename C<T>::T const& z,
typename C<T>::T const& w
)
{
@ -128,9 +128,9 @@ namespace glm
template<typename T, template<typename> class C>
GLM_FUNC_QUALIFIER C<T> max
(
C<T> const& x,
C<T> const& y,
C<T> const& z,
C<T> const& x,
C<T> const& y,
C<T> const& z,
C<T> const& w
)
{

View File

@ -8,7 +8,7 @@
/// @ingroup gtx
///
/// Include <glm/gtx/exterior_product.hpp> to use the features of this extension.
///
///
/// @brief Allow to perform bit operations on integer values
#pragma once
@ -30,7 +30,7 @@ namespace glm
///
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
///
/// @see <a href="https://en.wikipedia.org/wiki/Exterior_algebra#Cross_and_triple_products">Exterior product</a>
template<typename T, qualifier Q>
GLM_FUNC_DECL T cross(vec<2, T, Q> const& v, vec<2, T, Q> const& u);

View File

@ -9,7 +9,7 @@
/// Include <glm/gtx/fast_square_root.hpp> to use the features of this extension.
///
/// Fast but less accurate implementations of square root based functions.
/// - Sqrt optimisation based on Newton's method,
/// - Sqrt optimisation based on Newton's method,
/// www.gamedev.net/community/forums/topic.asp?topic id=139956
#pragma once
@ -35,7 +35,7 @@ namespace glm
/// Faster than the common sqrt function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<typename genType>
template<typename genType>
GLM_FUNC_DECL genType fastSqrt(genType x);
/// Faster than the common sqrt function but less accurate.
@ -47,7 +47,7 @@ namespace glm
/// Faster than the common inversesqrt function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<typename genType>
template<typename genType>
GLM_FUNC_DECL genType fastInverseSqrt(genType x);
/// Faster than the common inversesqrt function but less accurate.
@ -83,7 +83,7 @@ namespace glm
/// Faster than the common normalize function but less accurate.
///
/// @see gtx_fast_square_root extension.
template<typename genType>
template<typename genType>
GLM_FUNC_DECL genType fastNormalize(genType const& x);
/// @}

View File

@ -30,7 +30,7 @@ namespace glm
/// Wrap an angle to [0 2pi[
/// From GLM_GTX_fast_trigonometry extension.
template<typename T>
template<typename T>
GLM_FUNC_DECL T wrapAngle(T angle);
/// Faster than the common sin function but less accurate.
@ -40,37 +40,37 @@ namespace glm
/// Faster than the common cos function but less accurate.
/// From GLM_GTX_fast_trigonometry extension.
template<typename T>
template<typename T>
GLM_FUNC_DECL T fastCos(T angle);
/// Faster than the common tan function but less accurate.
/// Defined between -2pi and 2pi.
/// From GLM_GTX_fast_trigonometry extension.
template<typename T>
GLM_FUNC_DECL T fastTan(T angle);
/// Faster than the common asin function but less accurate.
/// Faster than the common tan function but less accurate.
/// Defined between -2pi and 2pi.
/// From GLM_GTX_fast_trigonometry extension.
template<typename T>
template<typename T>
GLM_FUNC_DECL T fastTan(T angle);
/// Faster than the common asin function but less accurate.
/// Defined between -2pi and 2pi.
/// From GLM_GTX_fast_trigonometry extension.
template<typename T>
GLM_FUNC_DECL T fastAsin(T angle);
/// Faster than the common acos function but less accurate.
/// Defined between -2pi and 2pi.
/// Faster than the common acos function but less accurate.
/// Defined between -2pi and 2pi.
/// From GLM_GTX_fast_trigonometry extension.
template<typename T>
template<typename T>
GLM_FUNC_DECL T fastAcos(T angle);
/// Faster than the common atan function but less accurate.
/// Defined between -2pi and 2pi.
/// From GLM_GTX_fast_trigonometry extension.
template<typename T>
GLM_FUNC_DECL T fastAtan(T y, T x);
/// Faster than the common atan function but less accurate.
/// Defined between -2pi and 2pi.
/// From GLM_GTX_fast_trigonometry extension.
template<typename T>
template<typename T>
GLM_FUNC_DECL T fastAtan(T y, T x);
/// Faster than the common atan function but less accurate.
/// Defined between -2pi and 2pi.
/// From GLM_GTX_fast_trigonometry extension.
template<typename T>
GLM_FUNC_DECL T fastAtan(T angle);
/// @}

View File

@ -42,7 +42,7 @@ namespace detail
}
// cos
template<typename T>
template<typename T>
GLM_FUNC_QUALIFIER T fastCos(T x)
{
T const angle(wrapAngle<T>(x));
@ -64,7 +64,7 @@ namespace detail
}
// sin
template<typename T>
template<typename T>
GLM_FUNC_QUALIFIER T fastSin(T x)
{
return fastCos<T>(half_pi<T>() - x);
@ -77,7 +77,7 @@ namespace detail
}
// tan
template<typename T>
template<typename T>
GLM_FUNC_QUALIFIER T fastTan(T x)
{
return x + (x * x * x * T(0.3333333333)) + (x * x * x * x * x * T(0.1333333333333)) + (x * x * x * x * x * x * x * T(0.0539682539));
@ -90,7 +90,7 @@ namespace detail
}
// asin
template<typename T>
template<typename T>
GLM_FUNC_QUALIFIER T fastAsin(T x)
{
return x + (x * x * x * T(0.166666667)) + (x * x * x * x * x * T(0.075)) + (x * x * x * x * x * x * x * T(0.0446428571)) + (x * x * x * x * x * x * x * x * x * T(0.0303819444));// + (x * x * x * x * x * x * x * x * x * x * x * T(0.022372159));
@ -103,7 +103,7 @@ namespace detail
}
// acos
template<typename T>
template<typename T>
GLM_FUNC_QUALIFIER T fastAcos(T x)
{
return T(1.5707963267948966192313216916398) - fastAsin(x); //(PI / 2)
@ -116,7 +116,7 @@ namespace detail
}
// atan
template<typename T>
template<typename T>
GLM_FUNC_QUALIFIER T fastAtan(T y, T x)
{
T sgn = sign(y) * sign(x);
@ -129,7 +129,7 @@ namespace detail
return detail::functor2<L, T, Q>::call(fastAtan, y, x);
}
template<typename T>
template<typename T>
GLM_FUNC_QUALIFIER T fastAtan(T x)
{
return x - (x * x * x * T(0.333333333333)) + (x * x * x * x * x * T(0.2)) - (x * x * x * x * x * x * x * T(0.1428571429)) + (x * x * x * x * x * x * x * x * x * T(0.111111111111)) - (x * x * x * x * x * x * x * x * x * x * x * T(0.0909090909));

View File

@ -1,6 +1,6 @@
/// @ref gtx_functions
/// @file glm/gtx/functions.hpp
///
///
/// @see core (dependence)
/// @see gtc_quaternion (dependence)
///
@ -8,7 +8,7 @@
/// @ingroup gtx
///
/// Include <glm/gtx/functions.hpp> to use the features of this extension.
///
///
/// List of useful common functions.
#pragma once

View File

@ -7,7 +7,7 @@
/// @ingroup gtx
///
/// Include <glm/gtx/hash.hpp> to use the features of this extension.
///
///
/// Add std::hash support for glm types
#pragma once
@ -121,7 +121,7 @@ namespace std
{
GLM_FUNC_DECL size_t operator()(glm::mat<4, 2, T,Q> const& m) const;
};
template<typename T, glm::qualifier Q>
struct hash<glm::mat<4, 3, T,Q> >
{

View File

@ -29,7 +29,7 @@ namespace glm
/// @addtogroup gtx_integer
/// @{
//! Returns x raised to the y power.
//! Returns x raised to the y power.
//! From GLM_GTX_integer extension.
GLM_FUNC_DECL int pow(int x, uint y);
@ -47,10 +47,10 @@ namespace glm
//! Return the factorial value of a number (!12 max, integer only)
//! From GLM_GTX_integer extension.
template<typename genType>
template<typename genType>
GLM_FUNC_DECL genType factorial(genType const& x);
//! 32bit signed integer.
//! 32bit signed integer.
//! From GLM_GTX_integer extension.
typedef signed int sint;
@ -58,7 +58,7 @@ namespace glm
//! From GLM_GTX_integer extension.
GLM_FUNC_DECL uint pow(uint x, uint y);
//! Returns the positive square root of x.
//! Returns the positive square root of x.
//! From GLM_GTX_integer extension.
GLM_FUNC_DECL uint sqrt(uint x);

View File

@ -144,7 +144,7 @@ namespace detail
#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC))
GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)
GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)
{
return 31u - findMSB(x);
}
@ -152,7 +152,7 @@ namespace detail
#else
// Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt
GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)
GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)
{
int y, m, n;

View File

@ -60,7 +60,7 @@ namespace glm
genType const& vert0, genType const& vert1, genType const& vert2,
genType & position);
//! Compute the intersection distance of a ray and a sphere.
//! Compute the intersection distance of a ray and a sphere.
//! The ray direction vector is unit length.
//! From GLM_GTX_intersect extension.
template<typename genType>
@ -83,7 +83,7 @@ namespace glm
GLM_FUNC_DECL bool intersectLineSphere(
genType const& point0, genType const& point1,
genType const& sphereCenter, typename genType::value_type sphereRadius,
genType & intersectionPosition1, genType & intersectionNormal1,
genType & intersectionPosition1, genType & intersectionNormal1,
genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
/// @}

View File

@ -200,7 +200,7 @@ namespace glm
(
genType const& point0, genType const& point1,
genType const& sphereCenter, typename genType::value_type sphereRadius,
genType & intersectionPoint1, genType & intersectionNormal1,
genType & intersectionPoint1, genType & intersectionNormal1,
genType & intersectionPoint2, genType & intersectionNormal2
)
{

View File

@ -10,7 +10,7 @@
/// @ingroup gtx
///
/// Include <glm/gtx/io.hpp> to use the features of this extension.
///
///
/// std::[w]ostream support for glm types
///
/// std::[w]ostream support for glm types + qualifier/width/etc. manipulators

View File

@ -3,7 +3,7 @@
namespace glm
{
template<typename genType>
template<typename genType>
GLM_FUNC_QUALIFIER genType log(genType const& x, genType const& base)
{
assert(!detail::compute_equal<genType>::call(x, static_cast<genType>(0)));

View File

@ -34,7 +34,7 @@ namespace glm
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> matrixCross3(
vec<3, T, Q> const& x);
//! Build a cross product matrix.
//! From GLM_GTX_matrix_cross_product extension.
template<typename T, qualifier Q>

View File

@ -33,7 +33,7 @@ namespace glm
/// @addtogroup gtx_matrix_decompose
/// @{
/// Decomposes a model matrix to translations, rotation and scale components
/// Decomposes a model matrix to translations, rotation and scale components
/// @see gtx_matrix_decompose
template<typename T, qualifier Q>
GLM_FUNC_DECL bool decompose(

View File

@ -11,7 +11,7 @@ namespace detail
// result = (a * ascl) + (b * bscl)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> combine(
vec<3, T, Q> const& a,
vec<3, T, Q> const& a,
vec<3, T, Q> const& b,
T ascl, T bscl)
{
@ -56,8 +56,8 @@ namespace detail
// First, isolate perspective. This is the messiest.
if(
epsilonNotEqual(LocalMatrix[0][3], static_cast<T>(0), epsilon<T>()) ||
epsilonNotEqual(LocalMatrix[1][3], static_cast<T>(0), epsilon<T>()) ||
epsilonNotEqual(LocalMatrix[0][3], static_cast<T>(0), epsilon<T>()) ||
epsilonNotEqual(LocalMatrix[1][3], static_cast<T>(0), epsilon<T>()) ||
epsilonNotEqual(LocalMatrix[2][3], static_cast<T>(0), epsilon<T>()))
{
// rightHandSide is the right hand side of the equation.

View File

@ -33,9 +33,9 @@ namespace glm
//! From GLM_GTX_matrix_major_storage extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2(
vec<2, T, Q> const& v1,
vec<2, T, Q> const& v1,
vec<2, T, Q> const& v2);
//! Build a row major matrix from other matrix.
//! From GLM_GTX_matrix_major_storage extension.
template<typename T, qualifier Q>
@ -46,8 +46,8 @@ namespace glm
//! From GLM_GTX_matrix_major_storage extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3(
vec<3, T, Q> const& v1,
vec<3, T, Q> const& v2,
vec<3, T, Q> const& v1,
vec<3, T, Q> const& v2,
vec<3, T, Q> const& v3);
//! Build a row major matrix from other matrix.
@ -60,9 +60,9 @@ namespace glm
//! From GLM_GTX_matrix_major_storage extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4(
vec<4, T, Q> const& v1,
vec<4, T, Q> const& v1,
vec<4, T, Q> const& v2,
vec<4, T, Q> const& v3,
vec<4, T, Q> const& v3,
vec<4, T, Q> const& v4);
//! Build a row major matrix from other matrix.
@ -75,9 +75,9 @@ namespace glm
//! From GLM_GTX_matrix_major_storage extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2(
vec<2, T, Q> const& v1,
vec<2, T, Q> const& v1,
vec<2, T, Q> const& v2);
//! Build a column major matrix from other matrix.
//! From GLM_GTX_matrix_major_storage extension.
template<typename T, qualifier Q>
@ -88,28 +88,28 @@ namespace glm
//! From GLM_GTX_matrix_major_storage extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3(
vec<3, T, Q> const& v1,
vec<3, T, Q> const& v2,
vec<3, T, Q> const& v1,
vec<3, T, Q> const& v2,
vec<3, T, Q> const& v3);
//! Build a column major matrix from other matrix.
//! From GLM_GTX_matrix_major_storage extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3(
mat<3, 3, T, Q> const& m);
//! Build a column major matrix from column vectors.
//! From GLM_GTX_matrix_major_storage extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4(
vec<4, T, Q> const& v1,
vec<4, T, Q> const& v2,
vec<4, T, Q> const& v3,
vec<4, T, Q> const& v1,
vec<4, T, Q> const& v2,
vec<4, T, Q> const& v3,
vec<4, T, Q> const& v4);
//! Build a column major matrix from other matrix.
//! From GLM_GTX_matrix_major_storage extension.
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4(
mat<4, 4, T, Q> const& m);

View File

@ -3,10 +3,10 @@
namespace glm
{
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2
(
vec<2, T, Q> const& v1,
vec<2, T, Q> const& v1,
vec<2, T, Q> const& v2
)
{
@ -18,7 +18,7 @@ namespace glm
return Result;
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2(
const mat<2, 2, T, Q>& m)
{
@ -30,10 +30,10 @@ namespace glm
return Result;
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3(
const vec<3, T, Q>& v1,
const vec<3, T, Q>& v2,
const vec<3, T, Q>& v1,
const vec<3, T, Q>& v2,
const vec<3, T, Q>& v3)
{
mat<3, 3, T, Q> Result;
@ -49,7 +49,7 @@ namespace glm
return Result;
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3(
const mat<3, 3, T, Q>& m)
{
@ -66,11 +66,11 @@ namespace glm
return Result;
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4(
const vec<4, T, Q>& v1,
const vec<4, T, Q>& v2,
const vec<4, T, Q>& v3,
const vec<4, T, Q>& v1,
const vec<4, T, Q>& v2,
const vec<4, T, Q>& v3,
const vec<4, T, Q>& v4)
{
mat<4, 4, T, Q> Result;
@ -93,7 +93,7 @@ namespace glm
return Result;
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4(
const mat<4, 4, T, Q>& m)
{
@ -117,48 +117,48 @@ namespace glm
return Result;
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2(
const vec<2, T, Q>& v1,
const vec<2, T, Q>& v1,
const vec<2, T, Q>& v2)
{
return mat<2, 2, T, Q>(v1, v2);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2(
const mat<2, 2, T, Q>& m)
{
return mat<2, 2, T, Q>(m);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3(
const vec<3, T, Q>& v1,
const vec<3, T, Q>& v2,
const vec<3, T, Q>& v1,
const vec<3, T, Q>& v2,
const vec<3, T, Q>& v3)
{
return mat<3, 3, T, Q>(v1, v2, v3);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3(
const mat<3, 3, T, Q>& m)
{
return mat<3, 3, T, Q>(m);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4(
const vec<4, T, Q>& v1,
const vec<4, T, Q>& v2,
const vec<4, T, Q>& v3,
const vec<4, T, Q>& v1,
const vec<4, T, Q>& v2,
const vec<4, T, Q>& v3,
const vec<4, T, Q>& v4)
{
return mat<4, 4, T, Q>(v1, v2, v3, v4);
}
template<typename T, qualifier Q>
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4(
const mat<4, 4, T, Q>& m)
{

View File

@ -88,7 +88,7 @@ namespace glm
Result[1][1] = v[1];
Result[2][2] = v[2];
Result[3][3] = v[3];
return Result;
return Result;
}
template<typename T, qualifier Q>
@ -101,7 +101,7 @@ namespace glm
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
return Result;
return Result;
}
template<typename T, qualifier Q>
@ -113,6 +113,6 @@ namespace glm
mat<4, 2, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
return Result;
}
}//namespace glm

View File

@ -35,17 +35,17 @@ namespace glm
/// From GLM_GTX_matrix_query extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL bool isNull(mat<2, 2, T, Q> const& m, T const& epsilon);
/// Return whether a matrix a null matrix.
/// From GLM_GTX_matrix_query extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL bool isNull(mat<3, 3, T, Q> const& m, T const& epsilon);
/// Return whether a matrix is a null matrix.
/// From GLM_GTX_matrix_query extension.
template<typename T, qualifier Q>
GLM_FUNC_DECL bool isNull(mat<4, 4, T, Q> const& m, T const& epsilon);
/// Return whether a matrix is an identity matrix.
/// From GLM_GTX_matrix_query extension.
template<length_t C, length_t R, typename T, qualifier Q, template<length_t, length_t, typename, qualifier> class matType>

Some files were not shown because too many files have changed in this diff Show More