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Add const to quaternion conversion operators
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@ -101,8 +101,8 @@ namespace glm
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/// Explicit conversion operators
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# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
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GLM_FUNC_DECL explicit operator mat<3, 3, T, Q>();
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GLM_FUNC_DECL explicit operator mat<4, 4, T, Q>();
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GLM_FUNC_DECL explicit operator mat<3, 3, T, Q>() const;
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GLM_FUNC_DECL explicit operator mat<4, 4, T, Q>() const;
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# endif
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/// Create a quaternion from two normalized axis
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@ -197,13 +197,13 @@ namespace detail
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# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q>::operator mat<3, 3, T, Q>()
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GLM_FUNC_QUALIFIER qua<T, Q>::operator mat<3, 3, T, Q>() const
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{
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return mat3_cast(*this);
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER qua<T, Q>::operator mat<4, 4, T, Q>()
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GLM_FUNC_QUALIFIER qua<T, Q>::operator mat<4, 4, T, Q>() const
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{
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return mat4_cast(*this);
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}
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