Commit Graph

3580 Commits

Author SHA1 Message Date
Christophe
129fab1bd9
Merge pull request #711 from elect86/patch-4
Update intersect.hpp #711
2018-01-04 09:24:32 +01:00
Christophe
fa668e26b6
Merge pull request #708 from corporateshark/master
Fixed #692: sphericalRand() is doing correct distribution on a sphere #708
2018-01-04 09:12:41 +01:00
Giuseppe Barbieri
83697febeb
Update intersect.hpp 2017-12-19 16:18:10 +01:00
Sergey Kosarevsky
84e6d82051 Fixed #692: sphericalRand() is doing correct distribution on a sphere 2017-12-11 18:15:20 +01:00
Christophe Riccio
1190ae0b0e Added test 2017-11-22 18:36:36 +01:00
Christophe Riccio
529de50383 Fixed acsch #698 2017-11-22 17:36:31 +01:00
Christophe
5bcb204cde
Merge pull request #697 from elect86/patch-2
Update manual.md, glm kotlin port #697
2017-11-20 17:59:24 +01:00
Giuseppe Barbieri
23676a991b
Update manual.md 2017-11-08 11:06:46 +01:00
Christophe
0f956f6dbc
Merge pull request #693 from cleeus/fix-exp2-precision-with-cxx11
Fix exp2 precision with cxx11 #693
2017-11-06 17:35:27 +01:00
Christophe
97c1774429
Merge pull request #695 from csukuangfj/patch-1
fix a typo. #695
2017-11-06 17:35:00 +01:00
KUANG Fangjun
538b6b6d57
fix a typo. 2017-11-06 15:13:04 +01:00
Kai Dietrich
c79dfbc925 Use std::exp2 to implement glm::exp2 when available
Using std::exp and then a multiplication looses a lot of precision which
can cause hard to find bugs (who would expect exp2 to fail?) because all
powers of two with integer exponents can be expressed precisely
with ieee754 floating point.

This also should be good for performance, since exp2 with
integer exponent is just shifting some bits in ieee754 and
good implementers will probably leverage that to implement exp2
efficiently.
2017-10-26 09:43:47 +02:00
Kai Dietrich
708a886bb0 Add a CXX11-conditional test for exp2 precision with larger exponents 2017-10-26 09:41:15 +02:00
Christophe Riccio
9e0c716372 Removed VC 2015 that time out for some reasons... :/ 2017-10-22 17:26:42 +02:00
Christophe Riccio
fcbedf5058 Fixed glm::step that didn't work with scalars #684 2017-10-22 16:58:09 +02:00
Christophe Riccio
5dbb4470e7 Merge branch 'master' of https://github.com/g-truc/glm 2017-10-22 16:40:48 +02:00
Christophe Riccio
ad82970101 Fixed warning #685 2017-10-22 16:32:05 +02:00
Christophe
a4061b1897 Merge pull request #689 from akaltar/master
Fix warning C4309 #679 #689
2017-10-22 16:26:15 +02:00
Christophe
9d7e79de6e Merge pull request #691 from OlivierSohn/master
Fix rotation when vectors are in the same direction #691
2017-10-22 16:24:15 +02:00
Christophe Riccio
25e7bef346 Resolved uninitialized return value warnings #685 2017-10-22 15:31:47 +02:00
Olivier Sohn
ddb93dcdc2 fix build 2017-10-21 21:50:36 +02:00
Olivier Sohn
6bd81b8fbc use quat_identity 2017-10-21 21:43:47 +02:00
Olivier Sohn
6f61bb4d2e Fix rotation when vectors are in the same direction #690 2017-10-21 21:17:55 +02:00
akaltar
04819ecaae Fix #679
Fixes warning C4309 on VS2015
2017-10-20 18:42:46 +02:00
Christophe Riccio
7733266417 Fixed Visual C++ automated tests 2017-09-23 23:06:27 +02:00
Christophe Riccio
2e43c201cd Fixed warning C4309 #679 2017-09-23 22:58:51 +02:00
Christophe Riccio
dc3e0b5ccb Added GLM_FORCE_SINGLE_ONLY to use GLM on platforms that don't support double #627 2017-09-23 16:32:25 +02:00
Christophe Riccio
aa38362b2c Added spearate functions to use both nagative one and zero near clip plans #680 2017-09-23 15:55:18 +02:00
Christophe Riccio
083782185e Added openBounded and closeBounded 2017-09-20 23:10:52 +02:00
Christophe Riccio
bfa6c9e192 - Added EXT_vector_relational: openBounded and closeBounded 2017-09-20 17:57:44 +02:00
Christophe Riccio
30ee2cd1bb - Added GTX_texture: levels function 2017-09-20 15:32:29 +02:00
Christophe Riccio
a2497e6174 Fixed glm::to_string on quaternions wrong components order #681 2017-09-20 14:29:22 +02:00
Christophe Riccio
1bf24f8344 Fixed glm::log2<int>() returns wrong value, missing static assert #683 2017-09-20 14:17:42 +02:00
Christophe
5606dd1aac Merge pull request #682 from CaptainCarrot/Quaternion-Look-At
quatLookAt: removed internal normalization of input direction #682
2017-09-20 14:03:30 +02:00
Christophe Riccio
5360662d77 Fixed test 2017-09-20 13:42:13 +02:00
CaptainCarrot
62433e1f40 Update gtx_quaternion.cpp 2017-09-14 09:33:49 +02:00
CaptainCarrot
e28dd1db59 Update gtx_quaternion.cpp 2017-09-14 09:08:44 +02:00
CaptainCarrot
3669256fd1 Update quaternion.inl 2017-09-14 09:05:09 +02:00
CaptainCarrot
1fe48f0d09 Update quaternion.hpp 2017-09-14 09:04:09 +02:00
Christophe
13ccb5154f Merge pull request #676 from therocode/master
Fixed incorrect indentation #676
2017-08-31 12:57:21 +02:00
Tobias Widlund
c07050ef9d Fixed incorrect indentation 2017-08-31 12:42:59 +02:00
Christophe Riccio
ec5b3fd897 Fixed build #675 2017-08-30 10:28:02 +02:00
Christophe Riccio
e8e8d3607c Fixed test build 2017-08-25 21:14:23 +02:00
Christophe Riccio
5cf8765656 Added GTX_texture 2017-08-25 15:55:41 +02:00
Christophe Riccio
5c5cfa5b66 Merge branch 'master' of https://github.com/g-truc/glm 2017-08-25 15:11:40 +02:00
Christophe Riccio
ba4e508e98 Added make_vec* 2017-08-25 15:11:24 +02:00
Christophe
793f2fe9f2 Merge pull request #674 from feng-lab/fixMismatchedPandQ
fix mismatched template argument (P to Q) #674
2017-08-25 10:25:03 +02:00
Linqing Feng
a6e27e8079 fix mismatched template argument (P to Q) 2017-08-25 10:50:05 +09:00
Christophe Riccio
b5eb654ff0 Fixed Visual C++ /W4 warnings 2017-08-22 23:58:31 +02:00
Christophe Riccio
6932058f59 Fixed quaternion constructor from two vectors special cases #469 2017-08-22 22:47:36 +02:00