1.0.0 API documentation
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Functions | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | clamp (vec< L, T, Q > const &Texcoord) |
Simulate GL_CLAMP OpenGL wrap mode. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | fclamp (vec< L, T, Q > const &x, T minVal, T maxVal) |
Returns min(max(x, minVal), maxVal) for each component in x. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | fclamp (vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal) |
Returns min(max(x, minVal), maxVal) for each component in x. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | fmax (vec< L, T, Q > const &a, T b) |
Returns y if x < y; otherwise, it returns x. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b) |
Returns y if x < y; otherwise, it returns x. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c) |
Returns y if x < y; otherwise, it returns x. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | fmax (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d) |
Returns y if x < y; otherwise, it returns x. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | fmin (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c) |
Returns y if y < x; otherwise, it returns x. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | fmin (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d) |
Returns y if y < x; otherwise, it returns x. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | fmin (vec< L, T, Q > const &x, T y) |
Returns y if y < x; otherwise, it returns x. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | fmin (vec< L, T, Q > const &x, vec< L, T, Q > const &y) |
Returns y if y < x; otherwise, it returns x. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, int, Q > | iround (vec< L, T, Q > const &x) |
Returns a value equal to the nearest integer to x. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > | max (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &z) |
Return the maximum component-wise values of 3 inputs. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > | max (vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &z, vec< L, T, Q > const &w) |
Return the maximum component-wise values of 4 inputs. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > | min (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c) |
Return the minimum component-wise values of 3 inputs. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > | min (vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d) |
Return the minimum component-wise values of 4 inputs. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | mirrorClamp (vec< L, T, Q > const &Texcoord) |
Simulate GL_MIRRORED_REPEAT OpenGL wrap mode. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | mirrorRepeat (vec< L, T, Q > const &Texcoord) |
Simulate GL_MIRROR_REPEAT OpenGL wrap mode. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, T, Q > | repeat (vec< L, T, Q > const &Texcoord) |
Simulate GL_REPEAT OpenGL wrap mode. More... | |
template<length_t L, typename T , qualifier Q> | |
GLM_FUNC_DECL vec< L, uint, Q > | uround (vec< L, T, Q > const &x) |
Returns a value equal to the nearest integer to x. More... | |
Definition in file vector_common.hpp.