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1.0.0 API documentation
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20 #include "../geometric.hpp"
21 #include "../gtx/closest_point.hpp"
22 #include "../gtx/vector_query.hpp"
24 #ifndef GLM_ENABLE_EXPERIMENTAL
25 # error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
26 #elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
27 # pragma message("GLM: GLM_GTX_closest_point extension included")
38 template<
typename genType>
40 genType
const& orig, genType
const& dir,
41 genType
const& planeOrig, genType
const& planeNormal,
42 typename genType::value_type & intersectionDistance);
47 template<
typename T, qualifier Q>
49 vec<3, T, Q>
const& orig, vec<3, T, Q>
const& dir,
50 vec<3, T, Q>
const& v0, vec<3, T, Q>
const& v1, vec<3, T, Q>
const& v2,
51 vec<2, T, Q>& baryPosition, T&
distance);
55 template<
typename genType>
57 genType
const& orig, genType
const& dir,
58 genType
const& vert0, genType
const& vert1, genType
const& vert2,
64 template<
typename genType>
66 genType
const& rayStarting, genType
const& rayNormalizedDirection,
67 genType
const& sphereCenter,
typename genType::value_type
const sphereRadiusSquared,
68 typename genType::value_type & intersectionDistance);
72 template<
typename genType>
74 genType
const& rayStarting, genType
const& rayNormalizedDirection,
75 genType
const& sphereCenter,
const typename genType::value_type sphereRadius,
76 genType & intersectionPosition, genType & intersectionNormal);
80 template<
typename genType>
82 genType
const& point0, genType
const& point1,
83 genType
const& sphereCenter,
typename genType::value_type sphereRadius,
84 genType & intersectionPosition1, genType & intersectionNormal1,
85 genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
90 #include "intersect.inl"
GLM_FUNC_DECL bool intersectRayPlane(genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
Compute the intersection of a ray and a plane.
GLM_FUNC_DECL bool intersectLineTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
Compute the intersection of a line and a triangle.
GLM_FUNC_DECL bool intersectRaySphere(genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
Compute the intersection of a ray and a sphere.
GLM_FUNC_DECL bool intersectLineSphere(genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
Compute the intersection of a line and a sphere.
GLM_FUNC_DECL bool intersectRayTriangle(vec< 3, T, Q > const &orig, vec< 3, T, Q > const &dir, vec< 3, T, Q > const &v0, vec< 3, T, Q > const &v1, vec< 3, T, Q > const &v2, vec< 2, T, Q > &baryPosition, T &distance)
Compute the intersection of a ray and a triangle.
GLM_FUNC_DECL T distance(vec< L, T, Q > const &p0, vec< L, T, Q > const &p1)
Returns the distance between p0 and p1, i.e., length(p0 - p1).