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17 #include "../ext/scalar_int_sized.hpp"
18 #include "../ext/scalar_uint_sized.hpp"
19 #include "../detail/qualifier.hpp"
21 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
22 # pragma message("GLM: GLM_GTC_random extension included")
36 template<
typename genType>
37 GLM_FUNC_DECL genType
linearRand(genType Min, genType Max);
46 template<length_t L,
typename T, qualifier Q>
47 GLM_FUNC_DECL vec<L, T, Q>
linearRand(vec<L, T, Q>
const& Min, vec<L, T, Q>
const& Max);
52 template<
typename genType>
53 GLM_FUNC_DECL genType
gaussRand(genType Mean, genType Deviation);
71 GLM_FUNC_DECL vec<2, T, defaultp>
diskRand(T Radius);
77 GLM_FUNC_DECL vec<3, T, defaultp>
ballRand(T Radius);
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation)
Generate random numbers in the interval [Min, Max], according a gaussian distribution.
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand(T Radius)
Generate a random 2D vector which coordinates are regularly distributed within the area of a disk of ...
GLM_FUNC_DECL vec< L, T, Q > linearRand(vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
Generate random numbers in the interval [Min, Max], according a linear distribution.
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand(T Radius)
Generate a random 2D vector which coordinates are regularly distributed on a circle of a given radius...
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand(T Radius)
Generate a random 3D vector which coordinates are regularly distributed on a sphere of a given radius...
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand(T Radius)
Generate a random 3D vector which coordinates are regularly distributed within the volume of a ball o...