#include #include #include #include #include #include static int test_translate() { int Error = 0; glm::mat4 const M(1.0f); glm::vec3 const V(1.0f); glm::mat4 const T = glm::translate(M, V); Error += glm::all(glm::equal(T[3], glm::vec4(1.0f), glm::epsilon())) ? 0 : 1; return Error; } static int test_scale() { int Error = 0; glm::mat4 const M(1.0f); glm::vec3 const V(2.0f); glm::mat4 const S = glm::scale(M, V); glm::mat4 const R = glm::mat4( glm::vec4(2, 0, 0, 0), glm::vec4(0, 2, 0, 0), glm::vec4(0, 0, 2, 0), glm::vec4(0, 0, 0, 1)); Error += glm::all(glm::equal(S, R, glm::epsilon())) ? 0 : 1; return Error; } static int test_rotate() { int Error = 0; glm::vec4 const A(1.0f, 0.0f, 0.0f, 1.0f); glm::mat4 const R = glm::rotate(glm::mat4(1.0f), glm::radians(90.f), glm::vec3(0, 0, 1)); glm::vec4 const B = R * A; Error += glm::all(glm::equal(B, glm::vec4(0.0f, 1.0f, 0.0f, 1.0f), 0.0001f)) ? 0 : 1; return Error; } int main() { int Error = 0; Error += test_translate(); Error += test_scale(); Error += test_rotate(); return Error; }