/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @file test/gtx/gtx_intersect.cpp /// @date 2013-10-25 / 2014-11-25 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #include using namespace glm; int test_LineLine() { int Error(0); Error += intersectLineLine(vec2(0, 2), vec2(2, 0), vec2(1, 1), vec2(1, 3)) ? 0 : 1; Error += intersectLineLine(vec2(-1, -1), vec2(1, 1), vec2(1, -1), vec2(-1, 1)) ? 0 : 1; Error += intersectLineLine(vec2(-1, -1), vec2(1, 1), vec2(-1, 1), vec2(1, -1)) ? 0 : 1; Error += !intersectLineLine(vec2(-1, 1), vec2(1, 1), vec2(-1, -1), vec2(1, -1)) ? 0 : 1; Error += !intersectLineLine(vec2(-1, 1), vec2(1, 1), vec2(0, 0), vec2(0, -1)) ? 0 : 1; return Error; } int test_LineLineProper() { int Error(0); Error += !intersectLineLineProper(vec2(0, 2), vec2(2, 0), vec2(1, 1), vec2(1, 3)) ? 0 : 1; Error += intersectLineLineProper(vec2(-1, -1), vec2(1, 1), vec2(1, -1), vec2(-1, 1)) ? 0 : 1; Error += intersectLineLineProper(vec2(-1, -1), vec2(1, 1), vec2(-1, 1), vec2(1, -1)) ? 0 : 1; Error += !intersectLineLineProper(vec2(-1, 1), vec2(1, 1), vec2(-1, -1), vec2(1, -1)) ? 0 : 1; Error += !intersectLineLineProper(vec2(-1, 1), vec2(1, 1), vec2(0, 0), vec2(0, -1)) ? 0 : 1; return Error; } int main() { int Error(0); Error += test_LineLine(); Error += test_LineLineProper(); return Error; }