0.9.9 API documenation
gtc/color_space.hpp
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1 
14 #pragma once
15 
16 // Dependencies
17 #include "../detail/setup.hpp"
18 #include "../detail/qualifier.hpp"
19 #include "../exponential.hpp"
20 #include "../vec3.hpp"
21 #include "../vec4.hpp"
22 #include <limits>
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTC_color_space extension included")
26 #endif
27 
28 namespace glm
29 {
32 
35  template<length_t L, typename T, qualifier P>
36  GLM_FUNC_DECL vec<L, T, P> convertLinearToSRGB(vec<L, T, P> const & ColorLinear);
37 
40  template<length_t L, typename T, qualifier P>
41  GLM_FUNC_DECL vec<L, T, P> convertLinearToSRGB(vec<L, T, P> const & ColorLinear, T Gamma);
42 
45  template<length_t L, typename T, qualifier P>
46  GLM_FUNC_DECL vec<L, T, P> convertSRGBToLinear(vec<L, T, P> const & ColorSRGB);
47 
49  // IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
50  template<length_t L, typename T, qualifier P>
51  GLM_FUNC_DECL vec<L, T, P> convertSRGBToLinear(vec<L, T, P> const & ColorSRGB, T Gamma);
52 
54 } //namespace glm
55 
56 #include "color_space.inl"
Definition: _noise.hpp:11
GLM_FUNC_DECL vec< L, T, P > convertLinearToSRGB(vec< L, T, P > const &ColorLinear, T Gamma)
Convert a linear color to sRGB color using a custom gamma correction.
GLM_FUNC_DECL vec< L, T, P > convertSRGBToLinear(vec< L, T, P > const &ColorSRGB, T Gamma)
Convert a sRGB color to linear color using a custom gamma correction.