0.9.9 API documenation
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GTX Extensions (Experimental) More...
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Enables scalar multiplication for all types
Since GLSL is very strict about types, the following (often used) combinations do not work: double * vec4 int * vec4 vec4 / int So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)
Definition in file scalar_multiplication.hpp.