0.9.9 API documenation
transform2.hpp
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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 #include "../gtx/transform.hpp"
19 
20 #ifndef GLM_ENABLE_EXPERIMENTAL
21 # error "GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22 #endif
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_transform2 extension included")
26 #endif
27 
28 namespace glm
29 {
32 
35  template<typename T, qualifier P>
36  GLM_FUNC_DECL mat<3, 3, T, P> shearX2D(
37  mat<3, 3, T, P> const& m,
38  T y);
39 
42  template<typename T, qualifier P>
43  GLM_FUNC_DECL mat<3, 3, T, P> shearY2D(
44  mat<3, 3, T, P> const& m,
45  T x);
46 
49  template<typename T, qualifier P>
50  GLM_FUNC_DECL mat<4, 4, T, P> shearX3D(
51  const mat<4, 4, T, P> & m,
52  T y,
53  T z);
54 
57  template<typename T, qualifier P>
58  GLM_FUNC_DECL mat<4, 4, T, P> shearY3D(
59  const mat<4, 4, T, P> & m,
60  T x,
61  T z);
62 
65  template<typename T, qualifier P>
66  GLM_FUNC_DECL mat<4, 4, T, P> shearZ3D(
67  const mat<4, 4, T, P> & m,
68  T x,
69  T y);
70 
71  //template<typename T> GLM_FUNC_QUALIFIER mat<4, 4, T, P> shear(const mat<4, 4, T, P> & m, shearPlane, planePoint, angle)
72  // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
73  // - dot(PointOnPlane, normal) * OnPlaneVector 1
74 
75  // Reflect functions seem to don't work
76  //template<typename T> mat<3, 3, T, P> reflect2D(const mat<3, 3, T, P> & m, const vec<3, T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
77  //template<typename T> mat<4, 4, T, P> reflect3D(const mat<4, 4, T, P> & m, const vec<3, T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
78 
81  template<typename T, qualifier P>
82  GLM_FUNC_DECL mat<3, 3, T, P> proj2D(
83  const mat<3, 3, T, P> & m,
84  const vec<3, T, P>& normal);
85 
88  template<typename T, qualifier P>
89  GLM_FUNC_DECL mat<4, 4, T, P> proj3D(
90  const mat<4, 4, T, P> & m,
91  const vec<3, T, P>& normal);
92 
95  template<typename valType, qualifier P>
96  GLM_FUNC_DECL mat<4, 4, valType, P> scaleBias(
97  valType scale,
98  valType bias);
99 
102  template<typename valType, qualifier P>
103  GLM_FUNC_DECL mat<4, 4, valType, P> scaleBias(
104  mat<4, 4, valType, P> const & m,
105  valType scale,
106  valType bias);
107 
109 }// namespace glm
110 
111 #include "transform2.inl"
GLM_FUNC_DECL mat< 3, 3, T, P > shearY2D(mat< 3, 3, T, P > const &m, T x)
Transforms a matrix with a shearing on Y axis.
GLM_FUNC_DECL mat< 4, 4, T, P > shearY3D(const mat< 4, 4, T, P > &m, T x, T z)
Transforms a matrix with a shearing on Y axis.
GLM_FUNC_DECL mat< 4, 4, T, P > shearZ3D(const mat< 4, 4, T, P > &m, T x, T y)
Transforms a matrix with a shearing on Z axis.
Definition: _noise.hpp:11
GLM_FUNC_DECL mat< 4, 4, T, P > shearX3D(const mat< 4, 4, T, P > &m, T y, T z)
Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.
GLM_FUNC_DECL mat< 3, 3, T, P > shearX2D(mat< 3, 3, T, P > const &m, T y)
Transforms a matrix with a shearing on X axis.
GLM_FUNC_DECL mat< 3, 3, T, P > proj2D(const mat< 3, 3, T, P > &m, const vec< 3, T, P > &normal)
Build planar projection matrix along normal axis.
GLM_FUNC_DECL mat< 4, 4, valType, P > scaleBias(mat< 4, 4, valType, P > const &m, valType scale, valType bias)
Build a scale bias matrix.
GLM_FUNC_DECL mat< 4, 4, T, P > scale(mat< 4, 4, T, P > const &m, vec< 3, T, P > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL mat< 4, 4, T, P > proj3D(const mat< 4, 4, T, P > &m, const vec< 3, T, P > &normal)
Build planar projection matrix along normal axis.