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glm
glm
gtx
closest_point.hpp
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#endif
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_closest_point extension included")
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#endif
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namespace
glm
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{
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template
<
typename
T, qualifier P>
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GLM_FUNC_DECL vec<3, T, P>
closestPointOnLine
(
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vec<3, T, P>
const
& point,
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vec<3, T, P>
const
& a,
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vec<3, T, P>
const
& b);
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template
<
typename
T, qualifier P>
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GLM_FUNC_DECL vec<2, T, P>
closestPointOnLine
(
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vec<2, T, P>
const
& point,
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vec<2, T, P>
const
& a,
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vec<2, T, P>
const
& b);
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}
// namespace glm
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#include "closest_point.inl"
glm::closestPointOnLine
GLM_FUNC_DECL vec< 2, T, P > closestPointOnLine(vec< 2, T, P > const &point, vec< 2, T, P > const &a, vec< 2, T, P > const &b)
2d lines work as well
glm
Definition:
_noise.hpp:11
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