/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @file test/gtx/gtx_common.cpp /// @date 2014-09-08 / 2014-11-25 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include namespace fmod_ { template GLM_FUNC_QUALIFIER genType modTrunc(genType a, genType b) { return a - b * trunc(a / b); } int test() { int Error(0); { float A0(3.0); float B0(2.0f); float C0 = glm::fmod(A0, B0); Error += glm::abs(C0 - 1.0f) < 0.00001f ? 0 : 1; glm::vec4 A1(3.0); float B1(2.0f); glm::vec4 C1 = glm::fmod(A1, B1); Error += glm::all(glm::epsilonEqual(C1, glm::vec4(1.0f), 0.00001f)) ? 0 : 1; glm::vec4 A2(3.0); glm::vec4 B2(2.0f); glm::vec4 C2 = glm::fmod(A2, B2); Error += glm::all(glm::epsilonEqual(C2, glm::vec4(1.0f), 0.00001f)) ? 0 : 1; glm::ivec4 A3(3); int B3(2); glm::ivec4 C3 = glm::fmod(A3, B3); Error += glm::all(glm::equal(C3, glm::ivec4(1))) ? 0 : 1; glm::ivec4 A4(3); glm::ivec4 B4(2); glm::ivec4 C4 = glm::fmod(A4, B4); Error += glm::all(glm::equal(C4, glm::ivec4(1))) ? 0 : 1; } { float A0(22.0); float B0(-10.0f); float C0 = glm::fmod(A0, B0); Error += glm::abs(C0 - 2.0f) < 0.00001f ? 0 : 1; glm::vec4 A1(22.0); float B1(-10.0f); glm::vec4 C1 = glm::fmod(A1, B1); Error += glm::all(glm::epsilonEqual(C1, glm::vec4(2.0f), 0.00001f)) ? 0 : 1; glm::vec4 A2(22.0); glm::vec4 B2(-10.0f); glm::vec4 C2 = glm::fmod(A2, B2); Error += glm::all(glm::epsilonEqual(C2, glm::vec4(2.0f), 0.00001f)) ? 0 : 1; glm::ivec4 A3(22); int B3(-10); glm::ivec4 C3 = glm::fmod(A3, B3); Error += glm::all(glm::equal(C3, glm::ivec4(2))) ? 0 : 1; glm::ivec4 A4(22); glm::ivec4 B4(-10); glm::ivec4 C4 = glm::fmod(A4, B4); Error += glm::all(glm::equal(C4, glm::ivec4(2))) ? 0 : 1; } // http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod { for (float y = -10.0f; y < 10.0f; y += 0.1f) for (float x = -10.0f; x < 10.0f; x += 0.1f) { float const A(std::fmod(x, y)); //float const B(std::remainder(x, y)); float const C(glm::fmod(x, y)); float const D(modTrunc(x, y)); //Error += glm::epsilonEqual(A, B, 0.0001f) ? 0 : 1; //assert(!Error); Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1; assert(!Error); Error += glm::epsilonEqual(A, D, 0.00001f) ? 0 : 1; assert(!Error); } } return Error; } }//namespace fmod_ int test_isdenormal() { int Error(0); bool A = glm::isdenormal(1.0f); glm::bvec1 B = glm::isdenormal(glm::vec1(1.0f)); glm::bvec2 C = glm::isdenormal(glm::vec2(1.0f)); glm::bvec3 D = glm::isdenormal(glm::vec3(1.0f)); glm::bvec4 E = glm::isdenormal(glm::vec4(1.0f)); return Error; } int main() { int Error(0); Error += test_isdenormal(); Error += ::fmod_::test(); return Error; }