/// @brief Include to copy textures, images or a subset of either textures or an images. These operations will cause memory allocations. /// @file gli/convert.hpp #pragma once #include "texture1d.hpp" #include "texture1d_array.hpp" #include "texture2d.hpp" #include "texture2d_array.hpp" #include "texture3d.hpp" #include "texture_cube.hpp" #include "texture_cube_array.hpp" namespace gli { /// Convert texture data to a new format /// /// @param Texture Source texture, the format must be uncompressed. /// @param Format Destination Texture format, it must be uncompressed. template texture_type convert(texture_type const& Texture, format Format); }//namespace gli #include "./core/convert.inl"