/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @file test/gtx/gtx_component_wise.cpp /// @date 2013-10-25 / 2015-09-25 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include namespace compNormalize { int run() { int Error(0); { glm::vec4 const A = glm::compNormalize(glm::u8vec4(0, 127, 128, 255)); Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon()) ? 0 : 1; Error += A.y < 0.5f ? 0 : 1; Error += A.z > 0.5f ? 0 : 1; Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon()) ? 0 : 1; } { glm::vec4 const A = glm::compNormalize(glm::i8vec4(-128, -1, 0, 127)); Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon()) ? 0 : 1; Error += A.y < 0.0f ? 0 : 1; Error += A.z > 0.0f ? 0 : 1; Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon()) ? 0 : 1; } { glm::vec4 const A = glm::compNormalize(glm::u16vec4( std::numeric_limits::min(), (std::numeric_limits::max() >> 1) + 0, (std::numeric_limits::max() >> 1) + 1, std::numeric_limits::max())); Error += glm::epsilonEqual(A.x, 0.0f, glm::epsilon()) ? 0 : 1; Error += A.y < 0.5f ? 0 : 1; Error += A.z > 0.5f ? 0 : 1; Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon()) ? 0 : 1; } { glm::vec4 const A = glm::compNormalize(glm::i16vec4( std::numeric_limits::min(), static_cast(-1), static_cast(0), std::numeric_limits::max())); Error += glm::epsilonEqual(A.x,-1.0f, glm::epsilon()) ? 0 : 1; Error += A.y < 0.0f ? 0 : 1; Error += A.z > 0.0f ? 0 : 1; Error += glm::epsilonEqual(A.w, 1.0f, glm::epsilon()) ? 0 : 1; } return Error; } }//namespace compNormalize namespace compScale { int run() { int Error(0); { glm::u8vec4 const A = glm::compScale(glm::vec4(0.0f, 0.2f, 0.5f, 1.0f)); Error += A.x == std::numeric_limits::min() ? 0 : 1; Error += A.y < (std::numeric_limits::max() >> 2) ? 0 : 1; Error += A.z == 127 ? 0 : 1; Error += A.w == 255 ? 0 : 1; } { glm::u16vec4 const A = glm::compScale(glm::vec4(0.0f, 0.2f, 0.5f, 1.0f)); Error += A.x == std::numeric_limits::min() ? 0 : 1; Error += A.y < (std::numeric_limits::max() >> 2) ? 0 : 1; Error += A.z == 32767 ? 0 : 1; Error += A.w == 65535 ? 0 : 1; } return Error; } }// compScale int main() { int Error(0); Error += compNormalize::run(); Error += compScale::run(); return Error; }