#define GLM_ENABLE_EXPERIMENTAL #include #include #include #include #include namespace fmod_ { template GLM_FUNC_QUALIFIER genType modTrunc(genType a, genType b) { return a - b * glm::trunc(a / b); } int test() { int Error(0); { float A0(3.0); float B0(2.0f); float C0 = glm::fmod(A0, B0); Error += glm::abs(C0 - 1.0f) < 0.00001f ? 0 : 1; glm::vec4 A1(3.0); float B1(2.0f); glm::vec4 C1 = glm::fmod(A1, B1); Error += glm::all(glm::epsilonEqual(C1, glm::vec4(1.0f), 0.00001f)) ? 0 : 1; glm::vec4 A2(3.0); glm::vec4 B2(2.0f); glm::vec4 C2 = glm::fmod(A2, B2); Error += glm::all(glm::epsilonEqual(C2, glm::vec4(1.0f), 0.00001f)) ? 0 : 1; glm::ivec4 A3(3); int B3(2); glm::ivec4 C3 = glm::fmod(A3, B3); Error += glm::all(glm::equal(C3, glm::ivec4(1))) ? 0 : 1; glm::ivec4 A4(3); glm::ivec4 B4(2); glm::ivec4 C4 = glm::fmod(A4, B4); Error += glm::all(glm::equal(C4, glm::ivec4(1))) ? 0 : 1; } { float A0(22.0); float B0(-10.0f); float C0 = glm::fmod(A0, B0); Error += glm::abs(C0 - 2.0f) < 0.00001f ? 0 : 1; glm::vec4 A1(22.0); float B1(-10.0f); glm::vec4 C1 = glm::fmod(A1, B1); Error += glm::all(glm::epsilonEqual(C1, glm::vec4(2.0f), 0.00001f)) ? 0 : 1; glm::vec4 A2(22.0); glm::vec4 B2(-10.0f); glm::vec4 C2 = glm::fmod(A2, B2); Error += glm::all(glm::epsilonEqual(C2, glm::vec4(2.0f), 0.00001f)) ? 0 : 1; glm::ivec4 A3(22); int B3(-10); glm::ivec4 C3 = glm::fmod(A3, B3); Error += glm::all(glm::equal(C3, glm::ivec4(2))) ? 0 : 1; glm::ivec4 A4(22); glm::ivec4 B4(-10); glm::ivec4 C4 = glm::fmod(A4, B4); Error += glm::all(glm::equal(C4, glm::ivec4(2))) ? 0 : 1; } // http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod { for (float y = -10.0f; y < 10.0f; y += 0.1f) for (float x = -10.0f; x < 10.0f; x += 0.1f) { float const A(std::fmod(x, y)); //float const B(std::remainder(x, y)); float const C(glm::fmod(x, y)); float const D(modTrunc(x, y)); //Error += glm::epsilonEqual(A, B, 0.0001f) ? 0 : 1; //assert(!Error); Error += glm::epsilonEqual(A, C, 0.0001f) ? 0 : 1; assert(!Error); Error += glm::epsilonEqual(A, D, 0.00001f) ? 0 : 1; assert(!Error); } } return Error; } }//namespace fmod_ int test_isdenormal() { int Error = 0; bool A = glm::isdenormal(1.0f); Error += !A ? 0 : 1; glm::bvec1 B = glm::isdenormal(glm::vec1(1.0f)); Error += !glm::any(B) ? 0 : 1; glm::bvec2 C = glm::isdenormal(glm::vec2(1.0f)); Error += !glm::any(C) ? 0 : 1; glm::bvec3 D = glm::isdenormal(glm::vec3(1.0f)); Error += !glm::any(D) ? 0 : 1; glm::bvec4 E = glm::isdenormal(glm::vec4(1.0f)); Error += !glm::any(E) ? 0 : 1; return Error; } int test_openBounded() { int Error = 0; Error += glm::all(glm::openBounded(glm::ivec2(2), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1; Error += !glm::all(glm::openBounded(glm::ivec2(1), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1; Error += !glm::all(glm::openBounded(glm::ivec2(3), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1; return Error; } int test_closeBounded() { int Error = 0; Error += glm::all(glm::closeBounded(glm::ivec2(2), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1; Error += glm::all(glm::closeBounded(glm::ivec2(1), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1; Error += glm::all(glm::closeBounded(glm::ivec2(3), glm::ivec2(1), glm::ivec2(3))) ? 0 : 1; return Error; } int main() { int Error = 0; Error += test_isdenormal(); Error += ::fmod_::test(); Error += test_openBounded(); Error += test_closeBounded(); return Error; }