/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// Restrictions: /// By making use of the Software for military purposes, you choose to make /// a Bunny unhappy. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @file test/gtx/gtx_matrix_query.cpp /// @date 2011-11-22 / 2014-11-25 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #include int test_isNull() { int Error(0); bool TestA = glm::isNull(glm::mat4(0), 0.00001f); Error += TestA ? 0 : 1; return Error; } int test_isIdentity() { int Error(0); { bool TestA = glm::isIdentity(glm::mat2(1), 0.00001f); Error += TestA ? 0 : 1; } { bool TestA = glm::isIdentity(glm::mat3(1), 0.00001f); Error += TestA ? 0 : 1; } { bool TestA = glm::isIdentity(glm::mat4(1), 0.00001f); Error += TestA ? 0 : 1; } return Error; } int test_isNormalized() { int Error(0); bool TestA = glm::isNormalized(glm::mat4(1), 0.00001f); Error += TestA ? 0 : 1; return Error; } int test_isOrthogonal() { int Error(0); bool TestA = glm::isOrthogonal(glm::mat4(1), 0.00001f); Error += TestA ? 0 : 1; return Error; } int main() { int Error(0); Error += test_isNull(); Error += test_isIdentity(); Error += test_isNormalized(); Error += test_isOrthogonal(); return Error; }