17 #include "../vec2.hpp"
18 #include "../vec3.hpp"
20 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
21 # pragma message("GLM: GLM_GTC_random extension included")
35 template<
typename genType>
36 GLM_FUNC_DECL genType
linearRand(genType Min, genType Max);
45 template<length_t L,
typename T, qualifier Q>
46 GLM_FUNC_DECL vec<L, T, Q>
linearRand(vec<L, T, Q>
const& Min, vec<L, T, Q>
const& Max);
51 template<
typename genType>
52 GLM_FUNC_DECL genType
gaussRand(genType Mean, genType Deviation);
58 GLM_FUNC_DECL vec<2, T, defaultp>
circularRand(T Radius);
70 GLM_FUNC_DECL vec<2, T, defaultp>
diskRand(T Radius);
76 GLM_FUNC_DECL vec<3, T, defaultp>
ballRand(T Radius);
GLM_FUNC_DECL vec< 3, T, defaultp > sphericalRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius...
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation)
Generate random numbers in the interval [Min, Max], according a gaussian distribution.
GLM_FUNC_DECL vec< 2, T, defaultp > diskRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a...
GLM_FUNC_DECL vec< 2, T, defaultp > circularRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius...
GLM_FUNC_DECL vec< 3, T, defaultp > ballRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of...
GLM_FUNC_DECL vec< L, T, Q > linearRand(vec< L, T, Q > const &Min, vec< L, T, Q > const &Max)
Generate random numbers in the interval [Min, Max], according a linear distribution.