0.9.9 API documenation
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Features that implement in C++ the GLSL specification as closely as possible. More...
Modules | |
Common functions | |
Include <glm/common.hpp> to use these core features. | |
Exponential functions | |
Include <glm/exponential.hpp> to use these core features. | |
Geometric functions | |
Include <glm/geometric.hpp> to use these core features. | |
Types | |
The standard types defined by the specification. | |
Precision types | |
Non-GLSL types that are used to define qualifier-based types. | |
Template types | |
The generic template types used as the basis for the core types. | |
Integer functions | |
Include <glm/integer.hpp> to use these core features. | |
Matrix functions | |
Include <glm/matrix.hpp> to use these core features. | |
Floating-Point Pack and Unpack Functions | |
Include <glm/packing.hpp> to use these core features. | |
Angle and Trigonometry Functions | |
Include <glm/trigonometric.hpp> to use these core features. | |
Vector Relational Functions | |
Include <glm/vector_relational.hpp> to use these core features. | |
Features that implement in C++ the GLSL specification as closely as possible.
The GLM core consists of C++ types that mirror GLSL types and C++ functions that mirror the GLSL functions. It also includes a set of qualifier-based types that can be used in the appropriate functions. The C++ types are all based on a basic set of template types.
The best documentation for GLM Core is the current GLSL specification, version 4.2 (pdf file).
GLM core functionalities require <glm/glm.hpp> to be included to be used.