#include #include #include #include #include #include #include static int test_conjugate() { int Error = 0; glm::quat const A(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0)); glm::quat const C = glm::conjugate(A); Error += glm::any(glm::notEqual(A, C, glm::epsilon())) ? 0 : 1; glm::quat const B = glm::conjugate(C); Error += glm::all(glm::equal(A, B, glm::epsilon())) ? 0 : 1; return Error; } static int test_mix() { int Error = 0; glm::quat const Q1(glm::vec3(1, 0, 0), glm::vec3(1, 0, 0)); glm::quat const Q2(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0)); { glm::quat const Q3 = glm::mix(Q1, Q2, 0.5f); float const F3 = glm::degrees(glm::angle(Q3)); Error += glm::equal(F3, 45.0f, 0.001f) ? 0 : 1; glm::quat const Q4 = glm::mix(Q2, Q1, 0.5f); float const F4 = glm::degrees(glm::angle(Q4)); Error += glm::equal(F4, 45.0f, 0.001f) ? 0 : 1; } { glm::quat const Q3 = glm::slerp(Q1, Q2, 0.5f); float const F3 = glm::degrees(glm::angle(Q3)); Error += glm::equal(F3, 45.0f, 0.001f) ? 0 : 1; glm::quat const Q4 = glm::slerp(Q2, Q1, 0.5f); float const F4 = glm::degrees(glm::angle(Q4)); Error += glm::equal(F4, 45.0f, 0.001f) ? 0 : 1; } return Error; } int main() { int Error = 0; Error += test_conjugate(); Error += test_mix(); return Error; }