0.9.6
func_exponential.hpp
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1 
40 #pragma once
41 
42 #include "type_vec1.hpp"
43 #include "type_vec2.hpp"
44 #include "type_vec3.hpp"
45 #include "type_vec4.hpp"
46 #include <cmath>
47 
48 namespace glm
49 {
52 
61  template <typename T, precision P, template <typename, precision> class vecType>
62  GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent);
63 
71  template <typename T, precision P, template <typename, precision> class vecType>
72  GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v);
73 
83  template <typename T, precision P, template <typename, precision> class vecType>
84  GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v);
85 
93  template <typename T, precision P, template <typename, precision> class vecType>
94  GLM_FUNC_DECL vecType<T, P> exp2(vecType<T, P> const & v);
95 
104  template <typename T, precision P, template <typename, precision> class vecType>
105  GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v);
106 
114  //template <typename genType>
115  //GLM_FUNC_DECL genType sqrt(genType const & x);
116  template <typename T, precision P, template <typename, precision> class vecType>
117  GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v);
118 
126  template <typename T, precision P, template <typename, precision> class vecType>
127  GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v);
128 
130 }//namespace glm
131 
132 #include "func_exponential.inl"
GLM_FUNC_DECL vecType< T, P > inversesqrt(vecType< T, P > const &v)
Returns the reciprocal of the positive square root of v.
GLM_FUNC_DECL vecType< T, P > pow(vecType< T, P > const &base, vecType< T, P > const &exponent)
Returns 'base' raised to the power 'exponent'.
OpenGL Mathematics (glm.g-truc.net)
GLM_FUNC_DECL vecType< T, P > log(vecType< T, P > const &v)
Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y...
GLM_FUNC_DECL vecType< T, P > exp(vecType< T, P > const &v)
Returns the natural exponentiation of x, i.e., e^x.
OpenGL Mathematics (glm.g-truc.net)
GLM_FUNC_DECL vecType< T, P > exp2(vecType< T, P > const &v)
Returns 2 raised to the v power.
OpenGL Mathematics (glm.g-truc.net)
GLM_FUNC_DECL vecType< T, P > log2(vecType< T, P > const &v)
Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y...
Definition: _noise.hpp:39
OpenGL Mathematics (glm.g-truc.net)
GLM_FUNC_DECL vecType< T, P > sqrt(vecType< T, P > const &v)
Returns the positive square root of v.