0.9.9 API documenation
func_common.hpp
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1 
11 #pragma once
12 
13 #include "setup.hpp"
14 #include "precision.hpp"
15 #include "type_int.hpp"
16 #include "_fixes.hpp"
17 
18 namespace glm
19 {
22 
29  template <typename genType>
30  GLM_FUNC_DECL genType abs(genType x);
31 
32  template <typename T, precision P, template <typename, precision> class vecType>
33  GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x);
34 
41  template <typename T, precision P, template <typename, precision> class vecType>
42  GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x);
43 
50  template <typename T, precision P, template <typename, precision> class vecType>
51  GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x);
52 
60  template <typename T, precision P, template <typename, precision> class vecType>
61  GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x);
62 
73  template <typename T, precision P, template <typename, precision> class vecType>
74  GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x);
75 
85  template <typename T, precision P, template <typename, precision> class vecType>
86  GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x);
87 
95  template <typename T, precision P, template <typename, precision> class vecType>
96  GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x);
97 
104  template <typename genType>
105  GLM_FUNC_DECL genType fract(genType x);
106 
107  template <typename T, precision P, template <typename, precision> class vecType>
108  GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x);
109 
117  template <typename genType>
118  GLM_FUNC_DECL genType mod(genType x, genType y);
119 
120  template <typename T, precision P, template <typename, precision> class vecType>
121  GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
122 
123  template <typename T, precision P, template <typename, precision> class vecType>
124  GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
125 
135  template <typename genType>
136  GLM_FUNC_DECL genType modf(genType x, genType & i);
137 
144  template <typename genType>
145  GLM_FUNC_DECL genType min(genType x, genType y);
146 
147  template <typename T, precision P, template <typename, precision> class vecType>
148  GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y);
149 
150  template <typename T, precision P, template <typename, precision> class vecType>
151  GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y);
152 
159  template <typename genType>
160  GLM_FUNC_DECL genType max(genType x, genType y);
161 
162  template <typename T, precision P, template <typename, precision> class vecType>
163  GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y);
164 
165  template <typename T, precision P, template <typename, precision> class vecType>
166  GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y);
167 
175  template <typename genType>
176  GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
177 
178  template <typename T, precision P, template <typename, precision> class vecType>
179  GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal);
180 
181  template <typename T, precision P, template <typename, precision> class vecType>
182  GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal);
183 
226  template <typename T, typename U, precision P, template <typename, precision> class vecType>
227  GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a);
228 
229  template <typename T, typename U, precision P, template <typename, precision> class vecType>
230  GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a);
231 
232  template <typename genTypeT, typename genTypeU>
233  GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
234 
239  template <typename genType>
240  GLM_FUNC_DECL genType step(genType edge, genType x);
241 
246  template <template <typename, precision> class vecType, typename T, precision P>
247  GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x);
248 
253  template <template <typename, precision> class vecType, typename T, precision P>
254  GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x);
255 
270  template <typename genType>
271  GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
272 
273  template <typename T, precision P, template <typename, precision> class vecType>
274  GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x);
275 
276  template <typename T, precision P, template <typename, precision> class vecType>
277  GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x);
278 
291  template <typename T, precision P, template <typename, precision> class vecType>
292  GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x);
293 
304  template <typename T, precision P, template <typename, precision> class vecType>
305  GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x);
306 
313  GLM_FUNC_DECL int floatBitsToInt(float const & v);
314 
321  template <template <typename, precision> class vecType, precision P>
322  GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
323 
330  GLM_FUNC_DECL uint floatBitsToUint(float const & v);
331 
338  template <template <typename, precision> class vecType, precision P>
339  GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
340 
349  GLM_FUNC_DECL float intBitsToFloat(int const & v);
350 
359  template <template <typename, precision> class vecType, precision P>
360  GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
361 
370  GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
371 
380  template <template <typename, precision> class vecType, precision P>
381  GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
382 
389  template <typename genType>
390  GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
391 
406  template <typename genType, typename genIType>
407  GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
408 
420  template <typename genType, typename genIType>
421  GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
422 
424 }//namespace glm
425 
426 #include "func_common.inl"
427 
GLM_FUNC_DECL genType frexp(genType const &x, genIType &exp)
Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two...
GLM_FUNC_DECL vecType< uint, P > floatBitsToUint(vecType< float, P > const &v)
Returns a unsigned integer value representing the encoding of a floating-point value.
GLM_FUNC_DECL vecType< T, P > exp(vecType< T, P > const &v)
Returns the natural exponentiation of x, i.e., e^x.
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
GLM_FUNC_DECL vecType< T, P > step(vecType< T, P > const &edge, vecType< T, P > const &x)
Returns 0.0 if x < edge, otherwise it returns 1.0.
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c.
GLM_FUNC_DECL vecType< bool, P > isinf(vecType< T, P > const &x)
Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...
GLM_FUNC_DECL vecType< float, P > uintBitsToFloat(vecType< uint, P > const &v)
Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value...
GLM Core
GLM_FUNC_DECL vecType< T, P > floor(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is less then or equal to x.
GLM_FUNC_DECL vecType< int, P > floatBitsToInt(vecType< float, P > const &v)
Returns a signed integer value representing the encoding of a floating-point value.
GLM_FUNC_DECL genType min(genType x, genType y)
Returns y if y < x; otherwise, it returns x.
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
GLM_FUNC_DECL vecType< float, P > intBitsToFloat(vecType< int, P > const &v)
Returns a floating-point value corresponding to a signed integer encoding of a floating-point value...
GLM_FUNC_DECL vecType< T, P > sign(vecType< T, P > const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
GLM_FUNC_DECL vecType< T, P > ceil(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is greater than or equal to x.
GLM_FUNC_DECL genType fract(genType x)
Return x - floor(x).
Definition: _noise.hpp:11
GLM Core
GLM_FUNC_DECL genType ldexp(genType const &x, genIType const &exp)
Builds a floating-point number from x and the corresponding integral exponent of two in exp...
GLM Core
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
GLM_FUNC_DECL vecType< T, P > round(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.
GLM_FUNC_DECL genType modf(genType x, genType &i)
Returns the fractional part of x and sets i to the integer part (as a whole number floating point val...
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
GLM_FUNC_DECL vecType< T, P > mod(vecType< T, P > const &x, vecType< T, P > const &y)
Modulus.
GLM_FUNC_DECL vecType< bool, P > isnan(vecType< T, P > const &x)
Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of...
GLM Core
GLM_FUNC_DECL genType max(genType x, genType y)
Returns y if x < y; otherwise, it returns x.
GLM_FUNC_DECL vecType< T, P > trunc(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
GLM_FUNC_DECL genType abs(genType x)
Returns x if x >= 0; otherwise, it returns -x.
GLM_FUNC_DECL vecType< T, P > roundEven(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.