0.9.9 API documenation
rotate_vector.hpp
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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 #include "../gtx/transform.hpp"
19 
20 #ifndef GLM_ENABLE_EXPERIMENTAL
21 # error "GLM: GLM_GTX_rotate_vector is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22 #endif
23 
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_rotate_vector extension included")
26 #endif
27 
28 namespace glm
29 {
32 
40  template <typename T, precision P>
41  GLM_FUNC_DECL tvec3<T, P> slerp(
42  tvec3<T, P> const & x,
43  tvec3<T, P> const & y,
44  T const & a);
45 
48  template <typename T, precision P>
49  GLM_FUNC_DECL tvec2<T, P> rotate(
50  tvec2<T, P> const & v,
51  T const & angle);
52 
55  template <typename T, precision P>
56  GLM_FUNC_DECL tvec3<T, P> rotate(
57  tvec3<T, P> const & v,
58  T const & angle,
59  tvec3<T, P> const & normal);
60 
63  template <typename T, precision P>
64  GLM_FUNC_DECL tvec4<T, P> rotate(
65  tvec4<T, P> const & v,
66  T const & angle,
67  tvec3<T, P> const & normal);
68 
71  template <typename T, precision P>
72  GLM_FUNC_DECL tvec3<T, P> rotateX(
73  tvec3<T, P> const & v,
74  T const & angle);
75 
78  template <typename T, precision P>
79  GLM_FUNC_DECL tvec3<T, P> rotateY(
80  tvec3<T, P> const & v,
81  T const & angle);
82 
85  template <typename T, precision P>
86  GLM_FUNC_DECL tvec3<T, P> rotateZ(
87  tvec3<T, P> const & v,
88  T const & angle);
89 
92  template <typename T, precision P>
93  GLM_FUNC_DECL tvec4<T, P> rotateX(
94  tvec4<T, P> const & v,
95  T const & angle);
96 
99  template <typename T, precision P>
100  GLM_FUNC_DECL tvec4<T, P> rotateY(
101  tvec4<T, P> const & v,
102  T const & angle);
103 
106  template <typename T, precision P>
107  GLM_FUNC_DECL tvec4<T, P> rotateZ(
108  tvec4<T, P> const & v,
109  T const & angle);
110 
113  template <typename T, precision P>
114  GLM_FUNC_DECL tmat4x4<T, P> orientation(
115  tvec3<T, P> const & Normal,
116  tvec3<T, P> const & Up);
117 
119 }//namespace glm
120 
121 #include "rotate_vector.inl"
GLM_FUNC_DECL tmat4x4< T, P > orientation(tvec3< T, P > const &Normal, tvec3< T, P > const &Up)
Build a rotation matrix from a normal and a up vector.
GLM_FUNC_DECL tvec4< T, P > rotate(tvec4< T, P > const &v, T const &angle, tvec3< T, P > const &normal)
Rotate a four dimensional vector around an axis.
GLM_FUNC_DECL tvec4< T, P > rotateZ(tvec4< T, P > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.
GLM_FUNC_DECL tvec4< T, P > rotateY(tvec4< T, P > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.
GLM_FUNC_DECL tvec3< T, P > slerp(tvec3< T, P > const &x, tvec3< T, P > const &y, T const &a)
Returns Spherical interpolation between two vectors.
Definition: _noise.hpp:11
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL tvec4< T, P > rotateX(tvec4< T, P > const &v, T const &angle)
Rotate a four dimentionnals vector around the X axis.