#define GLM_ENABLE_EXPERIMENTAL #include #include #include int test_intersectRayTriangle() { int Error = 0; glm::vec3 const Orig(0, 0, 2); glm::vec3 const Dir(0, 0, -1); glm::vec3 const Vert0(0, 0, 0); glm::vec3 const Vert1(-1, -1, 0); glm::vec3 const Vert2(1, -1, 0); glm::vec2 BaryPosition(0); float Distance = 0; bool const Result = glm::intersectRayTriangle(Orig, Dir, Vert0, Vert1, Vert2, BaryPosition, Distance); Error += glm::all(glm::epsilonEqual(BaryPosition, glm::vec2(0), std::numeric_limits::epsilon())) ? 0 : 1; Error += glm::abs(Distance - 2.f) <= std::numeric_limits::epsilon() ? 0 : 1; Error += Result ? 0 : 1; return Error; } int main() { int Error = 0; Error += test_intersectRayTriangle(); return Error; }