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glm
glm
detail
intrinsic_exponential.hpp
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#pragma once
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#include "
setup.hpp
"
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#if(!(GLM_ARCH & GLM_ARCH_SSE2))
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# error "SSE2 instructions not supported or enabled"
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#else
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namespace
glm
{
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namespace
detail
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{
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/*
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GLM_FUNC_QUALIFIER __m128 sse_rsqrt_nr_ss(__m128 const x)
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{
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__m128 recip = _mm_rsqrt_ss( x ); // "estimate" opcode
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const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load
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const static __m128 half = { 0.5,0.5,0.5,0.5 };
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__m128 halfrecip = _mm_mul_ss( half, recip );
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__m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) );
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return _mm_mul_ss( halfrecip, threeminus_xrr );
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}
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GLM_FUNC_QUALIFIER __m128 sse_normalize_fast_ps( float * RESTRICT vOut, float * RESTRICT vIn )
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{
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__m128 x = _mm_load_ss(&vIn[0]);
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__m128 y = _mm_load_ss(&vIn[1]);
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__m128 z = _mm_load_ss(&vIn[2]);
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const __m128 l = // compute x*x + y*y + z*z
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_mm_add_ss(
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_mm_add_ss( _mm_mul_ss(x,x),
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_mm_mul_ss(y,y)
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),
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_mm_mul_ss( z, z )
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);
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const __m128 rsqt = _mm_rsqrt_nr_ss( l );
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_mm_store_ss( &vOut[0] , _mm_mul_ss( rsqt, x ) );
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_mm_store_ss( &vOut[1] , _mm_mul_ss( rsqt, y ) );
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_mm_store_ss( &vOut[2] , _mm_mul_ss( rsqt, z ) );
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return _mm_mul_ss( l , rsqt );
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}
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*/
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}
//namespace detail
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}
//namespace glm
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#endif//GLM_ARCH
glm
Definition:
_noise.hpp:40
setup.hpp
OpenGL Mathematics (glm.g-truc.net)
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