0.9.7
mat4x4.hpp
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1 
33 #pragma once
34 
35 #include "detail/type_mat4x4.hpp"
36 
37 namespace glm
38 {
44  typedef tmat4x4<float, lowp> lowp_mat4;
45 
51  typedef tmat4x4<float, mediump> mediump_mat4;
52 
58  typedef tmat4x4<float, highp> highp_mat4;
59 
65  typedef tmat4x4<float, lowp> lowp_mat4x4;
66 
72  typedef tmat4x4<float, mediump> mediump_mat4x4;
73 
79  typedef tmat4x4<float, highp> highp_mat4x4;
80 
81 }//namespace glm
tmat4x4< float, lowp > lowp_mat4x4
4 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:337
tmat4x4< float, highp > highp_mat4
4 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:330
OpenGL Mathematics (glm.g-truc.net)
Definition: _noise.hpp:40
tmat4x4< float, lowp > lowp_mat4
4 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:316
tmat4x4< float, highp > highp_mat4x4
4 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:351
tmat4x4< float, mediump > mediump_mat4
4 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:323
tmat4x4< float, mediump > mediump_mat4x4
4 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:344