0.9.9 API documentation
scalar_multiplication.hpp
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1 
15 #pragma once
16 
17 #include "../detail/setup.hpp"
18 
19 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
20 # ifndef GLM_ENABLE_EXPERIMENTAL
21 # pragma message("GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
22 # else
23 # pragma message("GLM: GLM_GTX_scalar_multiplication extension included")
24 # endif
25 #endif
26 
27 #include "../vec2.hpp"
28 #include "../vec3.hpp"
29 #include "../vec4.hpp"
30 #include "../mat2x2.hpp"
31 #include <type_traits>
32 
33 namespace glm
34 {
35  template<typename T, typename Vec>
36  using return_type_scalar_multiplication = typename std::enable_if<
37  !std::is_same<T, float>::value // T may not be a float
38  && std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
39  >::type;
40 
41 #define GLM_IMPLEMENT_SCAL_MULT(Vec) \
42  template<typename T> \
43  return_type_scalar_multiplication<T, Vec> \
44  operator*(T const& s, Vec rh){ \
45  return rh *= static_cast<float>(s); \
46  } \
47  \
48  template<typename T> \
49  return_type_scalar_multiplication<T, Vec> \
50  operator*(Vec lh, T const& s){ \
51  return lh *= static_cast<float>(s); \
52  } \
53  \
54  template<typename T> \
55  return_type_scalar_multiplication<T, Vec> \
56  operator/(Vec lh, T const& s){ \
57  return lh *= 1.0f / s; \
58  }
59 
60 GLM_IMPLEMENT_SCAL_MULT(vec2)
61 GLM_IMPLEMENT_SCAL_MULT(vec3)
62 GLM_IMPLEMENT_SCAL_MULT(vec4)
63 
64 GLM_IMPLEMENT_SCAL_MULT(mat2)
65 GLM_IMPLEMENT_SCAL_MULT(mat2x3)
66 GLM_IMPLEMENT_SCAL_MULT(mat2x4)
67 GLM_IMPLEMENT_SCAL_MULT(mat3x2)
68 GLM_IMPLEMENT_SCAL_MULT(mat3)
69 GLM_IMPLEMENT_SCAL_MULT(mat3x4)
70 GLM_IMPLEMENT_SCAL_MULT(mat4x2)
71 GLM_IMPLEMENT_SCAL_MULT(mat4x3)
72 GLM_IMPLEMENT_SCAL_MULT(mat4)
73 
74 #undef GLM_IMPLEMENT_SCAL_MULT
75 } // namespace glm
vec< 2, float, defaultp > vec2
2 components vector of single-precision floating-point numbers.
mat< 2, 4, float, defaultp > mat2x4
2 columns of 4 components matrix of single-precision floating-point numbers.
mat< 3, 2, float, defaultp > mat3x2
3 columns of 2 components matrix of single-precision floating-point numbers.
mat< 3, 4, float, defaultp > mat3x4
3 columns of 4 components matrix of single-precision floating-point numbers.
mat< 4, 3, float, defaultp > mat4x3
4 columns of 3 components matrix of single-precision floating-point numbers.
mat< 4, 2, float, defaultp > mat4x2
4 columns of 2 components matrix of single-precision floating-point numbers.
vec< 4, float, defaultp > vec4
4 components vector of single-precision floating-point numbers.
mat< 4, 4, float, defaultp > mat4
4 columns of 4 components matrix of single-precision floating-point numbers.
vec< 3, float, defaultp > vec3
3 components vector of single-precision floating-point numbers.
mat< 2, 3, float, defaultp > mat2x3
2 columns of 3 components matrix of single-precision floating-point numbers.
mat< 2, 2, float, defaultp > mat2
2 columns of 2 components matrix of single-precision floating-point numbers.
mat< 3, 3, float, defaultp > mat3
3 columns of 3 components matrix of single-precision floating-point numbers.
Definition: common.hpp:20