1.0.0 API documentation
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Functions | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | orientation (vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up) |
Build a rotation matrix from a normal and a up vector. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 2, T, Q > | rotate (vec< 2, T, Q > const &v, T const &angle) |
Rotate a two dimensional vector. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | rotate (vec< 3, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal) |
Rotate a three dimensional vector around an axis. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 4, T, Q > | rotate (vec< 4, T, Q > const &v, T const &angle, vec< 3, T, Q > const &normal) |
Rotate a four dimensional vector around an axis. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | rotateX (vec< 3, T, Q > const &v, T const &angle) |
Rotate a three dimensional vector around the X axis. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 4, T, Q > | rotateX (vec< 4, T, Q > const &v, T const &angle) |
Rotate a four dimensional vector around the X axis. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | rotateY (vec< 3, T, Q > const &v, T const &angle) |
Rotate a three dimensional vector around the Y axis. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 4, T, Q > | rotateY (vec< 4, T, Q > const &v, T const &angle) |
Rotate a four dimensional vector around the Y axis. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | rotateZ (vec< 3, T, Q > const &v, T const &angle) |
Rotate a three dimensional vector around the Z axis. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 4, T, Q > | rotateZ (vec< 4, T, Q > const &v, T const &angle) |
Rotate a four dimensional vector around the Z axis. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | slerp (vec< 3, T, Q > const &x, vec< 3, T, Q > const &y, T const &a) |
Returns Spherical interpolation between two vectors. More... | |
Definition in file rotate_vector.hpp.