|
1.0.0 API documentation
|
Go to the documentation of this file.
20 #include "../detail/setup.hpp"
22 #ifndef GLM_ENABLE_EXPERIMENTAL
23 # error "GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
24 #elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_scalar_multiplication extension included")
28 #include "../vec2.hpp"
29 #include "../vec3.hpp"
30 #include "../vec4.hpp"
31 #include "../mat2x2.hpp"
32 #include <type_traits>
39 template<
typename T,
typename Vec>
40 using return_type_scalar_multiplication =
typename std::enable_if<
41 !std::is_same<T, float>::value
42 && std::is_arithmetic<T>::value, Vec
45 #define GLM_IMPLEMENT_SCAL_MULT(Vec) \
46 template<typename T> \
47 return_type_scalar_multiplication<T, Vec> \
48 operator*(T const& s, Vec rh){ \
49 return rh *= static_cast<float>(s); \
52 template<typename T> \
53 return_type_scalar_multiplication<T, Vec> \
54 operator*(Vec lh, T const& s){ \
55 return lh *= static_cast<float>(s); \
58 template<typename T> \
59 return_type_scalar_multiplication<T, Vec> \
60 operator/(Vec lh, T const& s){ \
61 return lh *= 1.0f / static_cast<float>(s); \
64 GLM_IMPLEMENT_SCAL_MULT(
vec2)
65 GLM_IMPLEMENT_SCAL_MULT(
vec3)
66 GLM_IMPLEMENT_SCAL_MULT(
vec4)
68 GLM_IMPLEMENT_SCAL_MULT(
mat2)
69 GLM_IMPLEMENT_SCAL_MULT(
mat2x3)
70 GLM_IMPLEMENT_SCAL_MULT(
mat2x4)
71 GLM_IMPLEMENT_SCAL_MULT(
mat3x2)
72 GLM_IMPLEMENT_SCAL_MULT(
mat3)
73 GLM_IMPLEMENT_SCAL_MULT(
mat3x4)
74 GLM_IMPLEMENT_SCAL_MULT(
mat4x2)
75 GLM_IMPLEMENT_SCAL_MULT(
mat4x3)
76 GLM_IMPLEMENT_SCAL_MULT(
mat4)
78 #undef GLM_IMPLEMENT_SCAL_MULT
mat< 4, 2, float, defaultp > mat4x2
4 columns of 2 components matrix of single-precision floating-point numbers.
mat< 4, 4, float, defaultp > mat4
4 columns of 4 components matrix of single-precision floating-point numbers.
vec< 2, float, defaultp > vec2
2 components vector of single-precision floating-point numbers.
mat< 3, 3, float, defaultp > mat3
3 columns of 3 components matrix of single-precision floating-point numbers.
mat< 4, 3, float, defaultp > mat4x3
4 columns of 3 components matrix of single-precision floating-point numbers.
mat< 3, 4, float, defaultp > mat3x4
3 columns of 4 components matrix of single-precision floating-point numbers.
vec< 3, float, defaultp > vec3
3 components vector of single-precision floating-point numbers.
mat< 2, 3, float, defaultp > mat2x3
2 columns of 3 components matrix of single-precision floating-point numbers.
vec< 4, float, defaultp > vec4
4 components vector of single-precision floating-point numbers.
mat< 3, 2, float, defaultp > mat3x2
3 columns of 2 components matrix of single-precision floating-point numbers.
mat< 2, 4, float, defaultp > mat2x4
2 columns of 4 components matrix of single-precision floating-point numbers.
mat< 2, 2, float, defaultp > mat2
2 columns of 2 components matrix of single-precision floating-point numbers.