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1.0.0 API documentation
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23 #include "../ext/scalar_constants.hpp"
24 #include "../geometric.hpp"
25 #include "../trigonometric.hpp"
27 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
28 # pragma message("GLM: GLM_EXT_matrix_clip_space extension included")
43 GLM_FUNC_DECL mat<4, 4, T, defaultp>
ortho(
44 T left, T right, T bottom, T top);
54 T left, T right, T bottom, T top, T zNear, T zFar);
64 T left, T right, T bottom, T top, T zNear, T zFar);
74 T left, T right, T bottom, T top, T zNear, T zFar);
84 T left, T right, T bottom, T top, T zNear, T zFar);
93 GLM_FUNC_DECL mat<4, 4, T, defaultp>
orthoZO(
94 T left, T right, T bottom, T top, T zNear, T zFar);
104 T left, T right, T bottom, T top, T zNear, T zFar);
115 T left, T right, T bottom, T top, T zNear, T zFar);
126 T left, T right, T bottom, T top, T zNear, T zFar);
136 GLM_FUNC_DECL mat<4, 4, T, defaultp>
ortho(
137 T left, T right, T bottom, T top, T zNear, T zFar);
145 T left, T right, T bottom, T top, T near, T far);
153 T left, T right, T bottom, T top, T near, T far);
161 T left, T right, T bottom, T top, T near, T far);
169 T left, T right, T bottom, T top, T near, T far);
177 T left, T right, T bottom, T top, T near, T far);
185 T left, T right, T bottom, T top, T near, T far);
194 T left, T right, T bottom, T top, T near, T far);
203 T left, T right, T bottom, T top, T near, T far);
212 T left, T right, T bottom, T top, T near, T far);
226 T fovy, T aspect, T near, T far);
239 T fovy, T aspect, T near, T far);
252 T fovy, T aspect, T near, T far);
265 T fovy, T aspect, T near, T far);
278 T fovy, T aspect, T near, T far);
291 T fovy, T aspect, T near, T far);
305 T fovy, T aspect, T near, T far);
319 T fovy, T aspect, T near, T far);
333 T fovy, T aspect, T near, T far);
347 T fov, T width, T height, T near, T far);
361 T fov, T width, T height, T near, T far);
375 T fov, T width, T height, T near, T far);
389 T fov, T width, T height, T near, T far);
403 T fov, T width, T height, T near, T far);
417 T fov, T width, T height, T near, T far);
432 T fov, T width, T height, T near, T far);
447 T fov, T width, T height, T near, T far);
461 T fov, T width, T height, T near, T far);
472 T fovy, T aspect, T near);
483 T fovy, T aspect, T near);
494 T fovy, T aspect, T near);
505 T fovy, T aspect, T near);
517 T fovy, T aspect, T near, T ep);
522 #include "matrix_clip_space.inl"
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveNO(T fovy, T aspect, T near, T far)
Creates a matrix for a symmetric perspective-view frustum using left-handed coordinates if GLM_FORCE_...
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_ZO(T fovy, T aspect, T near, T far)
Creates a matrix for a left-handed, symmetric perspective-view frustum.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_NO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using left-handed coordinates.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumZO(T left, T right, T bottom, T top, T near, T far)
Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-h...
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume using left-handed coordinates.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH(T left, T right, T bottom, T top, T near, T far)
Creates a left-handed frustum matrix.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspective(T fovy, T aspect, T near)
Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default han...
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_NO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using right-handed coordinates.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovZO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_...
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH(T fovy, T aspect, T near, T far)
Creates a matrix for a right-handed, symmetric perspective-view frustum.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoNO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FO...
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveZO(T fovy, T aspect, T near, T far)
Creates a matrix for a symmetric perspective-view frustum using left-handed coordinates if GLM_FORCE_...
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH_ZO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using right-handed coordinates.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovRH(T fov, T width, T height, T near, T far)
Builds a right-handed perspective projection matrix based on a field of view.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovNO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_...
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symmetric perspective-view frustum based on the default handedness and default...
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustum(T left, T right, T bottom, T top, T near, T far)
Creates a frustum matrix with default handedness, using the default handedness and default near and f...
GLM_FUNC_DECL mat< 4, 4, T, defaultp > ortho(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using the default handedness and defaul...
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH(T fovy, T aspect, T near, T far)
Creates a matrix for a left-handed, symmetric perspective-view frustum.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoZO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH_ZO(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view using left-handed coordinates.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_ZO(T fovy, T aspect, T near, T far)
Creates a matrix for a right-handed, symmetric perspective-view frustum.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_NO(T left, T right, T bottom, T top, T near, T far)
Creates a left-handed frustum matrix.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_NO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_ZO(T left, T right, T bottom, T top, T near, T far)
Creates a right-handed frustum matrix.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH(T left, T right, T bottom, T top, T near, T far)
Creates a right-handed frustum matrix.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFov(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view and the default handedness and defaul...
GLM_FUNC_DECL mat< 4, 4, T, defaultp > tweakedInfinitePerspective(T fovy, T aspect, T near, T ep)
Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveRH(T fovy, T aspect, T near)
Creates a matrix for a right-handed, symmetric perspective-view frustum with far plane at infinite.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoRH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveFovLH(T fov, T width, T height, T near, T far)
Builds a left-handed perspective projection matrix based on a field of view.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumRH_NO(T left, T right, T bottom, T top, T near, T far)
Creates a right-handed frustum matrix.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > infinitePerspectiveLH(T fovy, T aspect, T near)
Creates a matrix for a left-handed, symmetric perspective-view frustum with far plane at infinite.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveLH_NO(T fovy, T aspect, T near, T far)
Creates a matrix for a left-handed, symmetric perspective-view frustum.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumNO(T left, T right, T bottom, T top, T near, T far)
Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-h...
GLM_FUNC_DECL mat< 4, 4, T, defaultp > orthoLH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > frustumLH_ZO(T left, T right, T bottom, T top, T near, T far)
Creates a left-handed frustum matrix.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspectiveRH_NO(T fovy, T aspect, T near, T far)
Creates a matrix for a right-handed, symmetric perspective-view frustum.