1.0.0 API documentation
color_encoding.hpp
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1 
14 #pragma once
15 
16 // Dependencies
17 #include "../detail/setup.hpp"
18 #include "../detail/qualifier.hpp"
19 #include "../vec3.hpp"
20 #include <limits>
21 
22 #ifndef GLM_ENABLE_EXPERIMENTAL
23 # error "GLM: GLM_GTC_color_encoding is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
24 #elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTC_color_encoding extension included")
26 #endif
27 
28 namespace glm
29 {
32 
34  template<typename T, qualifier Q>
35  GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB);
36 
38  template<typename T, qualifier Q>
39  GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB);
40 
42  template<typename T, qualifier Q>
43  GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ);
44 
46  template<typename T, qualifier Q>
47  GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ);
48 
50 } //namespace glm
51 
52 #include "color_encoding.inl"
glm::convertD65XYZToD50XYZ
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToD50XYZ(vec< 3, T, Q > const &ColorD65XYZ)
Convert a D65 YUV color to D50 YUV.
glm::convertLinearSRGBToD50XYZ
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD50XYZ(vec< 3, T, Q > const &ColorLinearSRGB)
Convert a linear sRGB color to D50 YUV.
glm::convertLinearSRGBToD65XYZ
GLM_FUNC_DECL vec< 3, T, Q > convertLinearSRGBToD65XYZ(vec< 3, T, Q > const &ColorLinearSRGB)
Convert a linear sRGB color to D65 YUV.
glm::convertD65XYZToLinearSRGB
GLM_FUNC_DECL vec< 3, T, Q > convertD65XYZToLinearSRGB(vec< 3, T, Q > const &ColorD65XYZ)
Convert a D65 YUV color to linear sRGB.