1.0.0 API documentation
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Functions | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | eulerAngles (qua< T, Q > const &x) |
Returns euler angles, pitch as x, yaw as y, roll as z. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL GLM_CONSTEXPR vec< 4, bool, Q > | greaterThan (qua< T, Q > const &x, qua< T, Q > const &y) |
Returns the component-wise comparison of result x > y. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL GLM_CONSTEXPR vec< 4, bool, Q > | greaterThanEqual (qua< T, Q > const &x, qua< T, Q > const &y) |
Returns the component-wise comparison of result x >= y. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL GLM_CONSTEXPR vec< 4, bool, Q > | lessThan (qua< T, Q > const &x, qua< T, Q > const &y) |
Returns the component-wise comparison result of x < y. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL GLM_CONSTEXPR vec< 4, bool, Q > | lessThanEqual (qua< T, Q > const &x, qua< T, Q > const &y) |
Returns the component-wise comparison of result x <= y. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 3, 3, T, Q > | mat3_cast (qua< T, Q > const &x) |
Converts a quaternion to a 3 * 3 matrix. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL mat< 4, 4, T, Q > | mat4_cast (qua< T, Q > const &x) |
Converts a quaternion to a 4 * 4 matrix. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL T | pitch (qua< T, Q > const &x) |
Returns pitch value of euler angles expressed in radians. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | quat_cast (mat< 3, 3, T, Q > const &x) |
Converts a pure rotation 3 * 3 matrix to a quaternion. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | quat_cast (mat< 4, 4, T, Q > const &x) |
Converts a pure rotation 4 * 4 matrix to a quaternion. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | quatLookAt (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up) |
Build a look at quaternion based on the default handedness. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | quatLookAtLH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up) |
Build a left-handed look at quaternion. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL qua< T, Q > | quatLookAtRH (vec< 3, T, Q > const &direction, vec< 3, T, Q > const &up) |
Build a right-handed look at quaternion. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL T | roll (qua< T, Q > const &x) |
Returns roll value of euler angles expressed in radians. More... | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL T | yaw (qua< T, Q > const &x) |
Returns yaw value of euler angles expressed in radians. More... | |
Definition in file gtc/quaternion.hpp.