#define GLM_ENABLE_EXPERIMENTAL #include #include #include #include #include static int test_lMaxNorm() { int Error(0); { float norm = glm::lMaxNorm(glm::vec3(-1, -2, -3)); Error += glm::equal(norm, 3.f, 0.00001f) ? 0 : 1; } { float norm = glm::lMaxNorm(glm::vec3(2, 3, 1)); Error += glm::equal(norm, 3.f, 0.00001f) ? 0 : 1; } return Error; } static int test_lxNorm() { int Error(0); { unsigned int depth_1 = 1; float normA = glm::lxNorm(glm::vec3(2, 3, 1), depth_1); float normB = glm::l1Norm(glm::vec3(2, 3, 1)); Error += glm::equal(normA, normB, 0.00001f) ? 0 : 1; Error += glm::equal(normA, 6.f, 0.00001f) ? 0 : 1; } { unsigned int depth_1 = 1; float normA = glm::lxNorm(glm::vec3(-1, -2, -3), depth_1); float normB = glm::l1Norm(glm::vec3(-1, -2, -3)); Error += glm::equal(normA, normB, 0.00001f) ? 0 : 1; Error += glm::equal(normA, 6.f, 0.00001f) ? 0 : 1; } { unsigned int depth_2 = 2; float normA = glm::lxNorm(glm::vec3(2, 3, 1), depth_2); float normB = glm::l2Norm(glm::vec3(2, 3, 1)); Error += glm::equal(normA, normB, 0.00001f) ? 0 : 1; Error += glm::equal(normA, 3.741657387f, 0.00001f) ? 0 : 1; } { unsigned int depth_2 = 2; float normA = glm::lxNorm(glm::vec3(-1, -2, -3), depth_2); float normB = glm::l2Norm(glm::vec3(-1, -2, -3)); Error += glm::equal(normA, normB, 0.00001f) ? 0 : 1; Error += glm::equal(normA, 3.741657387f, 0.00001f) ? 0 : 1; } { unsigned int oddDepth = 3; float norm = glm::lxNorm(glm::vec3(2, 3, 1), oddDepth); Error += glm::equal(norm, 3.301927249f, 0.00001f) ? 0 : 1; } { unsigned int oddDepth = 3; float norm = glm::lxNorm(glm::vec3(-1, -2, -3), oddDepth); Error += glm::equal(norm, 3.301927249f, 0.00001f) ? 0 : 1; } return Error; } int main() { int Error(0); Error += test_lMaxNorm(); Error += test_lxNorm(); return Error; }