0.9.6
func_packing.hpp
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1 
37 #pragma once
38 
39 #include "type_vec2.hpp"
40 #include "type_vec4.hpp"
41 
42 namespace glm
43 {
46 
58  GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v);
59 
71  GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v);
72 
84  GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v);
85 
97  GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v);
98 
110  GLM_FUNC_DECL vec2 unpackUnorm2x16(uint const & p);
111 
123  GLM_FUNC_DECL vec2 unpackSnorm2x16(uint const & p);
124 
136  GLM_FUNC_DECL vec4 unpackUnorm4x8(uint const & p);
137 
149  GLM_FUNC_DECL vec4 unpackSnorm4x8(uint const & p);
150 
159  GLM_FUNC_DECL double packDouble2x32(uvec2 const & v);
160 
168  GLM_FUNC_DECL uvec2 unpackDouble2x32(double const & v);
169 
178  GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
179 
188  GLM_FUNC_DECL vec2 unpackHalf2x16(uint const & v);
189 
191 }//namespace glm
192 
193 #include "func_packing.inl"
GLM_FUNC_DECL uint packSnorm2x16(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:302
GLM_FUNC_DECL vec4 unpackSnorm4x8(uint const &p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
GLM_FUNC_DECL vec2 unpackUnorm2x16(uint const &p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
GLM_FUNC_DECL uint packHalf2x16(vec2 const &v)
Returns an unsigned integer obtained by converting the components of a two-component floating-point v...
GLM_FUNC_DECL vec2 unpackSnorm2x16(uint const &p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:388
GLM_FUNC_DECL uvec2 unpackDouble2x32(double const &v)
Returns a two-component unsigned integer vector representation of v.
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:398
Definition: _noise.hpp:31
OpenGL Mathematics (glm.g-truc.net)
GLM_FUNC_DECL vec2 unpackHalf2x16(uint const &v)
Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned...
GLM_FUNC_DECL double packDouble2x32(uvec2 const &v)
Returns a double-precision value obtained by packing the components of v into a 64-bit value...
GLM_FUNC_DECL uint packSnorm4x8(vec4 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
GLM_FUNC_DECL uint packUnorm4x8(vec4 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
GLM_FUNC_DECL uint packUnorm2x16(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
GLM_FUNC_DECL vec4 unpackUnorm4x8(uint const &p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
highp_uvec2 uvec2
2 components vector of unsigned integer numbers.
Definition: type_vec.hpp:472
OpenGL Mathematics (glm.g-truc.net)