0.9.6
mat3x4.hpp
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1 
29 #pragma once
30 
31 #include "detail/type_mat3x4.hpp"
32 
33 namespace glm
34 {
40  typedef tmat3x4<float, lowp> lowp_mat3x4;
41 
47  typedef tmat3x4<float, mediump> mediump_mat3x4;
48 
54  typedef tmat3x4<float, highp> highp_mat3x4;
55 
56 }//namespace glm
tmat3x4< float, lowp > lowp_mat3x4
3 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:233
tmat3x4< float, highp > highp_mat3x4
3 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:247
tmat3x4< float, mediump > mediump_mat3x4
3 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:240
OpenGL Mathematics (glm.g-truc.net)
Definition: _noise.hpp:31