0.9.6
mat4x3.hpp
1 
29 #pragma once
30 
31 #include "detail/type_mat4x3.hpp"
32 
33 namespace glm
34 {
40  typedef tmat4x3<float, lowp> lowp_mat4x3;
41 
47  typedef tmat4x3<float, mediump> mediump_mat4x3;
48 
54  typedef tmat4x3<float, highp> highp_mat4x3;
55 
56 }//namespace glm
tmat4x3< float, mediump > mediump_mat4x3
4 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:292
Definition: _noise.hpp:31
tmat4x3< float, highp > highp_mat4x3
4 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:299
tmat4x3< float, lowp > lowp_mat4x3
4 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:285
OpenGL Mathematics (glm.g-truc.net)