#define GLM_FORCE_SWIZZLE #include #include #include static glm::vec1 g1; static glm::vec1 g2(1); int test_vec1_operators() { int Error(0); glm::vec1 A(1.0f); glm::vec1 B(1.0f); { bool R = A != B; bool S = A == B; Error += (S && !R) ? 0 : 1; } { A *= 1.0f; B *= 1.0; A += 1.0f; B += 1.0; bool R = A != B; bool S = A == B; Error += (S && !R) ? 0 : 1; } return Error; } int test_vec1_ctor() { int Error = 0; # if GLM_HAS_TRIVIAL_QUERIES // Error += std::is_trivially_default_constructible::value ? 0 : 1; // Error += std::is_trivially_copy_assignable::value ? 0 : 1; Error += std::is_trivially_copyable::value ? 0 : 1; Error += std::is_trivially_copyable::value ? 0 : 1; Error += std::is_trivially_copyable::value ? 0 : 1; Error += std::is_trivially_copyable::value ? 0 : 1; Error += std::is_copy_constructible::value ? 0 : 1; # endif { glm::ivec1 A = glm::vec1(2.0f); glm::ivec1 E(glm::dvec1(2.0)); Error += A == E ? 0 : 1; glm::ivec1 F(glm::ivec1(2)); Error += A == F ? 0 : 1; } return Error; } int test_vec1_size() { int Error = 0; Error += sizeof(glm::vec1) == sizeof(glm::mediump_vec1) ? 0 : 1; Error += 4 == sizeof(glm::mediump_vec1) ? 0 : 1; Error += sizeof(glm::dvec1) == sizeof(glm::highp_dvec1) ? 0 : 1; Error += 8 == sizeof(glm::highp_dvec1) ? 0 : 1; Error += glm::vec1().length() == 1 ? 0 : 1; Error += glm::dvec1().length() == 1 ? 0 : 1; Error += glm::vec1::length() == 1 ? 0 : 1; Error += glm::dvec1::length() == 1 ? 0 : 1; GLM_CONSTEXPR_CXX11 std::size_t Length = glm::vec1::length(); Error += Length == 1 ? 0 : 1; return Error; } int test_vec1_operator_increment() { int Error(0); glm::ivec1 v0(1); glm::ivec1 v1(v0); glm::ivec1 v2(v0); glm::ivec1 v3 = ++v1; glm::ivec1 v4 = v2++; Error += glm::all(glm::equal(v0, v4)) ? 0 : 1; Error += glm::all(glm::equal(v1, v2)) ? 0 : 1; Error += glm::all(glm::equal(v1, v3)) ? 0 : 1; int i0(1); int i1(i0); int i2(i0); int i3 = ++i1; int i4 = i2++; Error += i0 == i4 ? 0 : 1; Error += i1 == i2 ? 0 : 1; Error += i1 == i3 ? 0 : 1; return Error; } static int test_bvec1_ctor() { int Error = 0; glm::bvec1 const A(true); glm::bvec1 const B(true); glm::bvec1 const C(false); glm::bvec1 const D = A && B; glm::bvec1 const E = A && C; glm::bvec1 const F = A || C; Error += D == glm::bvec1(true) ? 0 : 1; Error += E == glm::bvec1(false) ? 0 : 1; Error += F == glm::bvec1(true) ? 0 : 1; bool const G = A == C; bool const H = A != C; Error += !G ? 0 : 1; Error += H ? 0 : 1; return Error; } int main() { int Error = 0; Error += test_vec1_size(); Error += test_vec1_ctor(); Error += test_bvec1_ctor(); Error += test_vec1_operators(); Error += test_vec1_operator_increment(); return Error; }