0.9.9 API documenation
matrix_decompose.hpp
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1 
13 #pragma once
14 
15 // Dependencies
16 #include "../mat4x4.hpp"
17 #include "../vec3.hpp"
18 #include "../vec4.hpp"
19 #include "../geometric.hpp"
20 #include "../gtc/quaternion.hpp"
21 #include "../gtc/matrix_transform.hpp"
22 
23 #ifndef GLM_ENABLE_EXPERIMENTAL
24 # error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
25 #endif
26 
27 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
28 # pragma message("GLM: GLM_GTX_matrix_decompose extension included")
29 #endif
30 
31 namespace glm
32 {
35 
38  template<typename T, qualifier Q>
39  GLM_FUNC_DECL bool decompose(
40  mat<4, 4, T, Q> const& modelMatrix,
41  vec<3, T, Q> & scale, tquat<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
42 
44 }//namespace glm
45 
46 #include "matrix_decompose.inl"
GLM_FUNC_DECL mat< 4, 4, T, Q > orientation(vec< 3, T, Q > const &Normal, vec< 3, T, Q > const &Up)
Build a rotation matrix from a normal and a up vector.
Definition: common.hpp:20
GLM_FUNC_DECL bool decompose(mat< 4, 4, T, Q > const &modelMatrix, vec< 3, T, Q > &scale, tquat< T, Q > &orientation, vec< 3, T, Q > &translation, vec< 3, T, Q > &skew, vec< 4, T, Q > &perspective)
Decomposes a model matrix to translations, rotation and scale components.
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
GLM_FUNC_DECL mat< 4, 4, T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum based on the default handedness and default ...