#include "precompiled.h" #include "sse_vec4.h" /* void test_shufps(const glm::sse::vec4& v1, const glm::sse::vec4& v2) { glm::sse::vec4 Result0; __asm { mov esi, v1 mov edi, v2 movaps xmm0, [esi] movaps xmm1, [edi] shufps xmm0, xmm1, _MM_SHUFFLE(3, 2, 1, 0) movaps Result0, xmm0 } glm::sse::vec4 Result1; __asm { mov esi, v1 mov edi, v2 movaps xmm2, [esi] movaps xmm3, [edi] pshufd xmm2, xmm3, _MM_SHUFFLE(3, 2, 1, 0) movaps Result1, xmm2 } glm::sse::vec4 end; } void test_sse_vec4() { test_shufps( glm::sse::vec4(1.0f, 2.0f, 3.0f, 4.0f), glm::sse::vec4(5.0f, 6.0f, 7.0f, 8.0f)); glm::sse::vec4 v0; glm::sse::vec4 v1(76.f); glm::sse::vec4 v2(5.f, 1.f, 2.f, 3.f); v2 += v1; glm::sse::vec4 v3 = v2; glm::sse::vec4 v4(1.0f); float dot = glm::sse::dot(v4, v1); ++v4; glm::sse::vec4 v5 = -v4; glm::sse::vec4 v6(2.f); glm::sse::vec4 v7 = glm::sse::cross(v2, v6); glm::vec3 v8 = glm::cross(glm::vec3(5.f, 1.f, 2.f), glm::vec3(2.f)); //printf("vec4(%f, %f, %f, %f)\n", v4.x, v4.y, v4.z, v4.w); glm::sse::vec4 v9 = glm::sse::normalize(glm::sse::vec4(1.0f, 1.0f, 1.0f, 0.0f)); glm::sse::vec4 vx; } */