0.9.9 API documenation
matrix_interpolation.hpp
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1 
14 #pragma once
15 
16 // Dependency:
17 #include "../glm.hpp"
18 
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21 #endif
22 
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
24 # pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
25 #endif
26 
27 namespace glm
28 {
31 
34  template<typename T, qualifier Q>
35  GLM_FUNC_DECL void axisAngle(
36  mat<4, 4, T, Q> const& mat,
37  vec<3, T, Q> & axis,
38  T & angle);
39 
42  template<typename T, qualifier Q>
43  GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix(
44  vec<3, T, Q> const& axis,
45  T const angle);
46 
49  template<typename T, qualifier Q>
50  GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation(
51  mat<4, 4, T, Q> const& mat);
52 
56  template<typename T, qualifier Q>
57  GLM_FUNC_DECL mat<4, 4, T, Q> interpolate(
58  mat<4, 4, T, Q> const& m1,
59  mat<4, 4, T, Q> const& m2,
60  T const delta);
61 
63 }//namespace glm
64 
65 #include "matrix_interpolation.inl"
GLM_FUNC_DECL T angle(tquat< T, Q > const &x)
Returns the quaternion rotation angle.
GLM_FUNC_DECL vec< 3, T, Q > axis(tquat< T, Q > const &x)
Returns the q rotation axis.
GLM_FUNC_DECL mat< 4, 4, T, Q > axisAngleMatrix(vec< 3, T, Q > const &axis, T const angle)
Build a matrix from axis and angle.
Definition: common.hpp:20
GLM_FUNC_DECL void axisAngle(mat< 4, 4, T, Q > const &mat, vec< 3, T, Q > &axis, T &angle)
Get the axis and angle of the rotation from a matrix.
GLM_FUNC_DECL mat< 4, 4, T, Q > interpolate(mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const delta)
Build a interpolation of 4 * 4 matrixes.
GLM_FUNC_DECL mat< 4, 4, T, Q > extractMatrixRotation(mat< 4, 4, T, Q > const &mat)
Extracts the rotation part of a matrix.