47 #if(GLM_ARCH != GLM_ARCH_PURE)
49 #if(GLM_ARCH & GLM_ARCH_SSE2)
50 # include "../detail/intrinsic_common.hpp"
51 # include "../detail/intrinsic_geometric.hpp"
52 # include "../detail/intrinsic_integer.hpp"
54 # error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics"
57 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
58 # pragma message("GLM: GLM_GTX_simd_vec4 extension included")
63 #if (GLM_COMPILER & GLM_COMPILER_VC)
64 # pragma warning(push)
65 # pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
93 GLM_ALIGNED_STRUCT(16) fvec4SIMD
95 typedef __m128 value_type;
96 typedef std::size_t size_type;
97 static size_type value_size();
99 typedef fvec4SIMD type;
100 typedef tvec4<bool, highp> bool_type;
102 #ifdef GLM_SIMD_ENABLE_XYZW_UNION
106 struct {
float x, y, z, w;};
116 fvec4SIMD(__m128
const & Data);
117 fvec4SIMD(fvec4SIMD
const & v);
137 fvec4SIMD(
vec2 const & v,
float const & s1,
float const & s2);
138 fvec4SIMD(
float const & s1,
vec2 const & v,
float const & s2);
139 fvec4SIMD(
float const & s1,
float const & s2,
vec2 const & v);
140 fvec4SIMD(
vec3 const & v,
float const & s);
141 fvec4SIMD(
float const & s,
vec3 const & v);
142 fvec4SIMD(
vec2 const & v1,
vec2 const & v2);
148 fvec4SIMD& operator= (fvec4SIMD
const & v);
149 fvec4SIMD& operator+=(fvec4SIMD
const & v);
150 fvec4SIMD& operator-=(fvec4SIMD
const & v);
151 fvec4SIMD& operator*=(fvec4SIMD
const & v);
152 fvec4SIMD& operator/=(fvec4SIMD
const & v);
154 fvec4SIMD& operator+=(
float const & s);
155 fvec4SIMD& operator-=(
float const & s);
156 fvec4SIMD& operator*=(
float const & s);
157 fvec4SIMD& operator/=(
float const & s);
159 fvec4SIMD& operator++();
160 fvec4SIMD& operator--();
165 template <comp X, comp Y, comp Z, comp W>
166 fvec4SIMD& swizzle();
167 template <comp X, comp Y, comp Z, comp W>
168 fvec4SIMD swizzle()
const;
169 template <comp X, comp Y, comp Z>
170 fvec4SIMD swizzle()
const;
171 template <comp X, comp Y>
172 fvec4SIMD swizzle()
const;
174 fvec4SIMD swizzle()
const;
178 typedef glm::detail::fvec4SIMD simdVec4;
186 detail::fvec4SIMD
const & x);
190 detail::fvec4SIMD
abs(detail::fvec4SIMD
const & x);
194 detail::fvec4SIMD
sign(detail::fvec4SIMD
const & x);
198 detail::fvec4SIMD
floor(detail::fvec4SIMD
const & x);
203 detail::fvec4SIMD
trunc(detail::fvec4SIMD
const & x);
212 detail::fvec4SIMD
round(detail::fvec4SIMD
const & x);
224 detail::fvec4SIMD
ceil(detail::fvec4SIMD
const & x);
229 detail::fvec4SIMD
fract(detail::fvec4SIMD
const & x);
235 detail::fvec4SIMD
mod(
236 detail::fvec4SIMD
const & x,
237 detail::fvec4SIMD
const & y);
243 detail::fvec4SIMD
mod(
244 detail::fvec4SIMD
const & x,
259 detail::fvec4SIMD
min(
260 detail::fvec4SIMD
const & x,
261 detail::fvec4SIMD
const & y);
263 detail::fvec4SIMD
min(
264 detail::fvec4SIMD
const & x,
270 detail::fvec4SIMD
max(
271 detail::fvec4SIMD
const & x,
272 detail::fvec4SIMD
const & y);
274 detail::fvec4SIMD
max(
275 detail::fvec4SIMD
const & x,
282 detail::fvec4SIMD
clamp(
283 detail::fvec4SIMD
const & x,
284 detail::fvec4SIMD
const & minVal,
285 detail::fvec4SIMD
const & maxVal);
287 detail::fvec4SIMD
clamp(
288 detail::fvec4SIMD
const & x,
289 float const & minVal,
290 float const & maxVal);
318 detail::fvec4SIMD
mix(
319 detail::fvec4SIMD
const & x,
320 detail::fvec4SIMD
const & y,
321 detail::fvec4SIMD
const & a);
326 detail::fvec4SIMD
step(
327 detail::fvec4SIMD
const & edge,
328 detail::fvec4SIMD
const & x);
330 detail::fvec4SIMD
step(
332 detail::fvec4SIMD
const & x);
346 detail::fvec4SIMD
const & edge0,
347 detail::fvec4SIMD
const & edge1,
348 detail::fvec4SIMD
const & x);
353 detail::fvec4SIMD
const & x);
392 detail::fvec4SIMD
fma(
393 detail::fvec4SIMD
const & a,
394 detail::fvec4SIMD
const & b,
395 detail::fvec4SIMD
const & c);
422 detail::fvec4SIMD
const & x);
429 detail::fvec4SIMD
const & x);
436 detail::fvec4SIMD
const & x);
441 detail::fvec4SIMD length4(
442 detail::fvec4SIMD
const & x);
448 detail::fvec4SIMD fastLength4(
449 detail::fvec4SIMD
const & x);
455 detail::fvec4SIMD niceLength4(
456 detail::fvec4SIMD
const & x);
462 detail::fvec4SIMD
const & p0,
463 detail::fvec4SIMD
const & p1);
468 detail::fvec4SIMD distance4(
469 detail::fvec4SIMD
const & p0,
470 detail::fvec4SIMD
const & p1);
476 detail::fvec4SIMD
const & x,
477 detail::fvec4SIMD
const & y);
482 detail::fvec4SIMD dot4(
483 detail::fvec4SIMD
const & x,
484 detail::fvec4SIMD
const & y);
489 detail::fvec4SIMD
cross(
490 detail::fvec4SIMD
const & x,
491 detail::fvec4SIMD
const & y);
497 detail::fvec4SIMD
const & x);
504 detail::fvec4SIMD
const & x);
509 detail::fvec4SIMD simdFaceforward(
510 detail::fvec4SIMD
const & N,
511 detail::fvec4SIMD
const & I,
512 detail::fvec4SIMD
const & Nref);
519 detail::fvec4SIMD
const & I,
520 detail::fvec4SIMD
const & N);
528 detail::fvec4SIMD
const & I,
529 detail::fvec4SIMD
const & N,
535 detail::fvec4SIMD
sqrt(
536 detail::fvec4SIMD
const & x);
542 detail::fvec4SIMD niceSqrt(
543 detail::fvec4SIMD
const & x);
550 detail::fvec4SIMD
const & x);
556 detail::fvec4SIMD
const & x);
562 detail::fvec4SIMD fastInversesqrt(
563 detail::fvec4SIMD
const & x);
568 #include "simd_vec4.inl"
570 #if (GLM_COMPILER & GLM_COMPILER_VC)
571 # pragma warning(pop)
574 #endif//(GLM_ARCH != GLM_ARCH_PURE)
GLM_FUNC_DECL vecType< T, P > refract(vecType< T, P > const &I, vecType< T, P > const &N, T eta)
For the incident vector I and surface normal N, and the ratio of indices of refraction eta...
GLM_FUNC_DECL vecType< T, P > inversesqrt(vecType< T, P > const &v)
Returns the reciprocal of the positive square root of v.
highp_vec4 vec4
4 components vector of floating-point numbers.
GLM_FUNC_DECL vecType< T, P > trunc(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
GLM_FUNC_DECL genType fastSqrt(genType x)
Faster than the common sqrt function but less accurate.
GLM_FUNC_DECL vecType< T, P > floor(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is less then or equal to x.
GLM_FUNC_DECL genType min(genType x, genType y)
Returns y if y < x; otherwise, it returns x.
GLM_FUNC_DECL genType mod(genType x, genType y)
Modulus.
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
GLM_FUNC_DECL genType reflect(genType const &I, genType const &N)
For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...
GLM_FUNC_DECL T distance(vecType< T, P > const &p0, vecType< T, P > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c.
GLM_FUNC_DECL genType step(genType edge, genType x)
Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
GLM_FUNC_DECL genType fract(genType x)
Return x - floor(x).
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
GLM_FUNC_DECL vecType< T, P > normalize(vecType< T, P > const &x)
Returns a vector in the same direction as x but with length of 1.
GLM_FUNC_DECL tvec3< T, P > cross(tvec3< T, P > const &x, tvec3< T, P > const &y)
Returns the cross product of x and y.
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
GLM_FUNC_DECL genType max(genType x, genType y)
Returns y if x < y; otherwise, it returns x.
GLM_FUNC_DECL genType fastNormalize(genType const &x)
Faster than the common normalize function but less accurate.
GLM_FUNC_DECL genType abs(genType x)
Returns x if x >= 0; otherwise, it returns -x.
highp_vec3 vec3
3 components vector of floating-point numbers.
highp_vec2 vec2
2 components vector of floating-point numbers.
GLM_FUNC_DECL vecType< T, P > sqrt(vecType< T, P > const &v)
Returns the positive square root of v.
GLM_FUNC_DECL vecType< T, P > sign(vecType< T, P > const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
GLM_FUNC_DECL genType fastLength(genType x)
Faster than the common length function but less accurate.
GLM_FUNC_DECL vecType< T, P > ceil(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is greater than or equal to x.
GLM_FUNC_DECL vecType< T, P > round(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.